Re: CSI Sweep: Germany East 1941-42
Posted: Tue Sep 03, 2019 4:35 pm
Streets of Moscow v. 2.7 (continued)
Briefing: ". . . occupy the Soviet capital!" (lower case "c" and substitute "a" for "o" - interestingly, over here, the "Capitol" refers specifically to "The government building in Washington where the United States Senate and the House of Representatives meet" - please don't ask me why we spell it differently - but in general, "capital" is the word used for "A seat of government" as well as its other meanings)
See my comments in the Smolensk post about the need for AI primary objectives and the way "Sov" triggers need to be designed in order to provide for a human Defeat. See the parenthetical sentences in the beginning of the Ostrov post for additional comments.
You have "-1" (repeating) frequency for all of the primary objectives - which works fine in a back-and-forth battle but unfortunately does not provide for Defeat as mentioned above - but not for the secondary objectives. Here, the arrangement works fine because they have nothing to do with determining Victory or Defeat, just with whether they are Major or Minor, so all of these triggers should be "-1" frequency as well (except for the "Sov Southern-X" triggers; those are "one and done"):
The "Capture rail depots" objective points to seven hexes but only six are addressed by this trigger; the missing one is off to the right (the arrow is from the objective link). Notice that there is no "Sov Rail depot-7" trigger for that spot, either:
I have the same observation about the "Bridges" triggers here as I did in Belgrade. But oddly enough this particular set of "Bridges" triggers has more of a chance of being employed! That's because the second condition in all of these is set for the Axis alliance like the first condition; usually, the second is set for the Soviets:
Unlike the usual arrangements, this set of triggers says "If there is a German land unit within two hexes of the bridge, and if there is a German land unit on the bridge, blow the bridge!" This is actually more likely to happen, IMO, then requiring the Soviet unit to be on the bridge at the time. I have been advocating removing that requirement, but it's your choice. However, this particular set of "Bridges" triggers needs to be edited if you intend to keep the Soviet condition.
Heh, great minds think alike; I see you already have this similar photo of a KV-1 with German markings; well, use mine in the previous scenario if you want some variety:
T34 Event Popup message: "A number of T34s in good condition are captured." (no "s" after "condition")
Waffen SS Event Popup message: "Waffen SS troops have been released to your command. (drop the second "w" from "Waffwen")
By the way, these additional Waffen SS CP's and RP's in Turn 2 are in addition to those added by "Dialog," correct? Just checking.
Briefing: ". . . occupy the Soviet capital!" (lower case "c" and substitute "a" for "o" - interestingly, over here, the "Capitol" refers specifically to "The government building in Washington where the United States Senate and the House of Representatives meet" - please don't ask me why we spell it differently - but in general, "capital" is the word used for "A seat of government" as well as its other meanings)
See my comments in the Smolensk post about the need for AI primary objectives and the way "Sov" triggers need to be designed in order to provide for a human Defeat. See the parenthetical sentences in the beginning of the Ostrov post for additional comments.
You have "-1" (repeating) frequency for all of the primary objectives - which works fine in a back-and-forth battle but unfortunately does not provide for Defeat as mentioned above - but not for the secondary objectives. Here, the arrangement works fine because they have nothing to do with determining Victory or Defeat, just with whether they are Major or Minor, so all of these triggers should be "-1" frequency as well (except for the "Sov Southern-X" triggers; those are "one and done"):
The "Capture rail depots" objective points to seven hexes but only six are addressed by this trigger; the missing one is off to the right (the arrow is from the objective link). Notice that there is no "Sov Rail depot-7" trigger for that spot, either:
I have the same observation about the "Bridges" triggers here as I did in Belgrade. But oddly enough this particular set of "Bridges" triggers has more of a chance of being employed! That's because the second condition in all of these is set for the Axis alliance like the first condition; usually, the second is set for the Soviets:
Unlike the usual arrangements, this set of triggers says "If there is a German land unit within two hexes of the bridge, and if there is a German land unit on the bridge, blow the bridge!" This is actually more likely to happen, IMO, then requiring the Soviet unit to be on the bridge at the time. I have been advocating removing that requirement, but it's your choice. However, this particular set of "Bridges" triggers needs to be edited if you intend to keep the Soviet condition.
Heh, great minds think alike; I see you already have this similar photo of a KV-1 with German markings; well, use mine in the previous scenario if you want some variety:
T34 Event Popup message: "A number of T34s in good condition are captured." (no "s" after "condition")
Waffen SS Event Popup message: "Waffen SS troops have been released to your command. (drop the second "w" from "Waffwen")
By the way, these additional Waffen SS CP's and RP's in Turn 2 are in addition to those added by "Dialog," correct? Just checking.