Thanks for reporting.
Added to my Normandy list.
Thanks for reporting.
I hear you...my initial reaction was the same, but I decided to pass the info hoping you could use at least parts of it.bru888 wrote: ↑Tue Feb 11, 2020 11:42 pmWhoever wrote these original scenario blurbs needs lessons in spelling and grammar. They are also disjointed, vague, imprecise, and, standing alone and without definite map references (most locations cannot be pinned down with assurance), are quite unsatisfactory. I am doing my best to cull them down and relate them to the matter at hand but it has been difficult. The average player will not care as long as there is some vague connection to gameplay but the aficionados out there may balk.
Believe me, they are better than nothing. They have steered me in the right direction at times; without them I'd be lost altogether. It's just that in this campaign, they tend to veer from the stratosphere to ground level and the map templates are no help. Perhaps in the original games, the units and locations were tagged so that these lead-ins made immediate sense. No matter; I believe I am getting the gist and rounding things out accordingly. If you have feedback, please let me know.
Dwight, thanks. Erik has been conducting a mini-campaign of his own, cleaning up (and multiplying) aircraft exit hexes!Dwightd wrote: ↑Wed Feb 12, 2020 10:53 pmStill a few hiccups on Bois. First the air exits do not work properly, The exiting aircraft just sit there and run out of fuel. I completed all the primary objects by turn 9. The secondary objective for artillery did not keep count. I had Sexton artillery but the damage never registered on the counter
Erik, I was thrilled to discover, at the last minute, evidence that you are not completely insane ( ):bru888 wrote: ↑Wed Feb 12, 2020 12:44 amHere and there, I will tweak resources and command points; not a regular practice, but where I feel there is some discrepancy indicative of a probable error. As in this case; I cannot believe that you intend the player to stop 9 enemy infantry units and 7 tanks with at most 4 Finnish infantry units (13 CPs and 4 income per turn vs. 23 income for the Soviets). I understand and agree with making these scenarios challenging but they also need to be fun. I wouldn't want to play this under these circumstances, hence a bit of an adjustment: