So I’ve now tested as well the scenario
7 Barb. I find it on overall more challenging (
especially towards the end) than the previous one.
Well, I won’t write about what I’ve found awesome here, but more about what should be modified in my opinion - let's save time!
Ok, we can indeed recognize (almost) the same map. Therefore, some comments will as well concern the previous scenario (
6 Volt) – I’ll try to be somehow crystalclear, but no guarantee.
Well, I won’t write it every time, for each and every single scenario, but I do think that unlocking the “
Drop Tank” spec in most of them would be nice and useful…
*******

About the
Mt San Nicola sector:
7 Barb:
1. Remove the 2 MG-foxholes (for they have in principle been destroyed during the previous scenario)
2. Remove the AT-gun (useless anyway -> can’t cover inf on Mt because tanks can’t attack on mountain & no more MG-foxhole to cover) and put back a mountain in this hex
3. Replace the regular German infantry on the Mt itself by a Gebirgsjäger unit (more likely to climb on a mountain to retake it during a night or something than a “basic” regular inf)
4. Can let the two minefields (as in the previous scenario), BUT please remove this flag with this name over one of them (“Pietravairano”, if I’m not mistaken)… definitely not needed, I think, AND not on the previous scenario, so…
5. Instead of "M. San Nicola", probably better like (as within the previous scenario): "Mt San Nicola"
6 Volt:
1. Add the 2 MG-foxholes that were put on the next scenario
2. Put a flag with the name on the correct original location of Mt San Nicola
3. Maybe put some Concrete Bunker on this very same hex (so this one has to be destroyed to achieve a Major Victory – and on the next scenario it’s “just” an infantry unit that has taken its place… ‘plausible!)
4. Fine to let a (simple) Bunker on the second one
5. Then let as they stand now the two minefields just South to it
*******
7 Barb:
-> Some
cleaning on air deploy hexes: I suggest removing the 2 far away on the right of the map and all the others just over the initial frontline… indeed the 3 hexes “behind” our recon plane and next to our new “construction group” will optimally do the job!
-> The first part is too easy to take, so
add some defenses:
1. Put something on Mt Caievola and San Angelo (two obj. to capture), either a MG-foxhole, a (simple) bunker or a (regular) German infantry unit…
2. Install a nasty MG-foxhole at the entrance of the forest, somewhere along the road… (in the South of the map)
3. A minefield at a crossroad, let us say maybe the one which stands just 2 hexes south of Mt San Angelo…
4. Hide 1 regular German infantry or 1 Gebirgsjäger in each of the two pine trees about 6 hexes south to Presenzano… those, ready to move either up or down to surprise our most advanced units on these roads may increase the challenge!
-> This scenario may be already
relatively costly in terms of “non-colored” US RPs… And now I’ve just suggested several little additions to increase the challenge. So, to stay coherent, I suggest as well:
1. Add 2 turns (as “safety”)
2. Increase the “non-colored” income from 20 to at least 24 RPs/turn (i.e. put at least the same income for this scenario than for the previous scenario, the 6 Volt, which was an easier scenario)
(No need to change the income from the Blue or Red regiments, as they should at that time have each several hundreds of RPs in reserve.)
-> Nice use of cliffs towards the end, but
PLEASE remove the two WALLS!

Or at least put them elsewhere…
You have a wall inside a dense forest (?) and another on a mountain. Plus a bunker exactly over the same hexes, i.e. over these walls!
With this configuration, no infantry unit can take a direct shot at these bunkers (which are obj.!)… these bunkers can be destroyed by bombers and arty, but even then there is no single infantry unit able to move on this hex to actually capture it and therefore achieve this part of the obj…
-> About the
town of Mignano…
First, I’ve seen the garrison from Mignano (thanks to our aux recon plane) leaving it’s place and moving straight west, along the road!?
Later, this unit makes all sort of displacements along roads on the top left portion of the map…
I already find this quite weird and was about to mention it. Then I’ve understood:
On turn 17, there is the event “Mignano Abandoned” (garrison evacuates this place, unable to properly defend it anyway)… that’s just great!
But then this should be improved a little bit. On turn 17, this town was already flying an American flag for several turns…
So, in terms of triggers:
1. What’s relevant, here, it’s WHEN there is an American LAND unit nearby ( < XYZ hexes!)… and NOT a plane like our recon plane.
2. And THAT VERY MOMENT, then (and ONLY then) should the Pop-up appear and the regular German infantry start to move…
By the way, to make it a little more immersive, this famous infantry unit could wear a “name”, couldn’t it? Maybe like “Mignano’s Garrison” or something.
-> On the map, because you’ve already made some adaptations, there should be no more “… (Phase II)” within the names, because there is no more real phases now (the phase I was like the previous scenario and the second one more like this one, if I’ve got it correctly).
So, for example, the bracket of “Mt Caievola (Phase II)” must disappear…
-> Ah, it’s “Pietramelara” that appear within the brief and on the map… (For the small issue within the previous scenario. Shall the other prevail on the previous scenario that it should be modified accordingly on this scenario as well, of course!)
-> Briefing: Now it’s the letter “G” that is used instead of the previous “S”?!
*******
About maps and compass:
In the briefing we can read: “With the capture of Pietramelara, we have breached the Barbara Line [...] Now we finish off the Winter line and continue to drive them North (East on your battle map...)”

Now, changing the orientation of the maps may be VERY, VERY confusing!
Well, in my texts, I’ve never made the difference: the North is up, the South down, the West to the left and the East to the right. So, when I’ve written this thing at X hexes north to this point, it’s that… well, I think (and hope) you’ve got it!
Yet, “drive them North”… “them” represent certainly “the Germans”. But, roughly, in this scenario, we start from the middle of the map and move towards the left part of it… so our units and some of the remaining Germans will more or less all end (up) in the top left of the map, so in the West of it…
So, now, should it be indeed “West on your battle map” or still “East on your battle map” for some reason that I haven’t understood right now?
But it becomes worse when thinking back to the previous scenario… Remember what I’ve then said?
ColonelY wrote: ↑Wed May 27, 2020 8:35 am
[…]
->
Coherence issue between briefing and names on map!
Brief: "
15th Attack Avellino from the north and 7th attack from the east" -> well, the very first time "attack" shall be written with a lowercase, but that's a detail!
The main point is that it is
exactly the opposite
on the map, looking at the roads where the names "
7th Reg Route" and "
15th Regt Route" stand!
So, which regiment by where? (
Okay, they have anyway the same kind of units, but still...)
By the way, another very little detail: once at it, I would vote for two times "Reg" on the map within the names (and thus no longer "Regt" there).
[…]
So, indeed, “
Which regiment by where”!?
Actually, I may have

an (very) easy answer/solution:

You could simply put this in the brief (of
6 Volt) to replace this (portion of) sentence: “
Our 7th and 15th Regiments have been ordered to attack Avellino from two different directions”
This, together with the names on two different roads, should be crystalclear.
(Without forgetting about the Reg/(Regt) of the names on map!

)
*******
Well, better checking again the
counters:
1. “Secure all pri. obj.” shows “0/10” when we’ve already one spot under control?! (I mean the red arrow near the 15th deploying zone.)
Later, it has shown “6/10” correctly… so are there some locations “wrongly” indicated by red arrows, or what? I don’t know, but it must be verified in detail, that’s sure!
Finally, there was the Major Victory achieved even if “Hill 368” (I’m not really sure now) was not taken… So 10/10 = Major Victory. 10 visible red arrows, but one still not flying US flag…
So, are there more than 10 objectives, are some red arrow not exactly well put, I don’t know like this. I think I’ll just let you check this.
2. “Sec. obj.” was validated when I’d taken only 3 of the 4 locations to capture according to the red arrows on map… (At that time, Mt Friello wasn’t taken yet, but…)
*******
Cheers up, although there are indeed several things to rework a little, there is truly an awesome potential within this campaign so far!
Phew!
Next step will be Anzio!