FOXHOLES

Take one of the most modern, fun and engaging board games created in recent years. Match it with cutting-edge technology. Add a ridiculously well-crafted art style and a ton of extra content. This is the recipe to one of the most thrilling, charming and captivating strategy games you will ever find!
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CptAlatriste
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FOXHOLES

Post by CptAlatriste » Wed Jun 01, 2016 3:32 pm

The Boardgame says...""+2 to defense again Shooting"" EVERY KIND OF SHOOTING!!
Here in game never against, Rifle Grenades, grenades and Mortar shell
You want it like this? or you forgot it?

zakblood
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Re: FOXHOLES

Post by zakblood » Wed Jun 01, 2016 4:22 pm

+2 to defense again Shooting
is a bullet, meaning what is shot, eh a small or large caliber bullet from a rifle, pistol or MG round etc

Rifle Grenades, grenades and Mortar shell, & tank rounds aren't included in these, as these give off blasts or shrapnel or both

CptAlatriste
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Re: FOXHOLES

Post by CptAlatriste » Wed Jun 01, 2016 4:53 pm

Do you read what I write???? In the Board game they are.....!!

zakblood
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Re: FOXHOLES

Post by zakblood » Wed Jun 01, 2016 5:22 pm

yes, this isn't the board game or it's rules

it's called
Rule adjustment
but maybe wrong, a developer will need to clarify it in more detail

CptAlatriste
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Re: FOXHOLES

Post by CptAlatriste » Wed Jun 01, 2016 6:46 pm

Ok..Thanks..! :)

visualrob
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Re: FOXHOLES

Post by visualrob » Tue Jul 12, 2016 3:09 pm

You're right: the board game rule is a bit complicated. It should be as this:

* If a grenade is thrown from a space adjacent to the defensive position, the defense bonus is NOT applied
* If a grenade is thrown from farther away, the bonus IS applied.

We decided to adjust and simplify this rule, and avoid applying it in all cases. It's a bit of a deviation from the BG but it's also easier to explain.

It's not that difficult to implement it as in the board game, however, it's a matter of convenience. Speak up, community: what should we do?

When someone throws a grenade in a defensive position...
1) Do As in the board game (avoid applying the defensive bonus only if the thrower is adjacent to the defensive position)
2) Always apply the defensive bonus
3) Never apply the defensive bonus
Last edited by visualrob on Tue Jul 12, 2016 5:46 pm, edited 1 time in total.

CptAlatriste
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Re: FOXHOLES

Post by CptAlatriste » Tue Jul 12, 2016 5:10 pm

"Sweat spare Blood" Always apply defensive Bonus.....In real war ,Foxhole are good against every shot...exception "Direct hit" :)

radar231
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Re: FOXHOLES

Post by radar231 » Tue Jul 12, 2016 9:34 pm

visualrob wrote:You're right: the board game rule is a bit complicated. It should be as this:

* If a grenade is thrown from a space adjacent to the defensive position, the defense bonus is NOT applied
* If a grenade is thrown from farther away, the bonus IS applied.

We decided to adjust and simplify this rule, and avoid applying it in all cases. It's a bit of a deviation from the BG but it's also easier to explain.

It's not that difficult to implement it as in the board game, however, it's a matter of convenience. Speak up, community: what should we do?

When someone throws a grenade in a defensive position...
This :arrow: 1) Do As in the board game (avoid applying the defensive bonus only if the thrower is adjacent to the defensive position)
And a direct hit from a mortar...

J. 8)

Skyarrow
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Re: FOXHOLES

Post by Skyarrow » Thu Jul 28, 2016 9:08 am

CptAlatriste wrote:Do you read what I write???? In the Board game they are.....!!
I need too the BG rules... i think people buy the game because his name his "Hon" and we want just play to hon. I hope the game look like the BG soon transport rules fire arc cards rules and more!

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