End of Game Army Composition

PC/MAC : A belnd of role playing game and RTS following the story of the mighty Roman Empire.

Moderator: Slitherine Core

Aleksandr
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 106
Joined: Sun Feb 14, 2010 5:29 pm

Re: End of Game Army Composition

Post by Aleksandr » Wed Apr 23, 2014 10:24 pm

After an abandonned run (i was beaten during one of the early scenarios due to a controls glitch), I decided to play some more of the best game ever, Legion Arena. :)
I won't try the no-loss result (although I'd be glad with one), I'd rather concentrate on...FUN!
Adn fun shall I have!

Aleksandr
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 106
Joined: Sun Feb 14, 2010 5:29 pm

Re: End of Game Army Composition

Post by Aleksandr » Wed Apr 30, 2014 12:21 pm

AUXILIARY ARMY

Image

(Very Hard)

Legate 53
Auxilia 24
Auxilia 24
Auxilia 25
Auxilia 24
Auxilia 24
Velites 29
Velites 29
Auxiliary Archers 26
Auxiliary Archers 25
Auxiliary Cavalry 24
Auxiliary Cavalry 23


Denarii: 1315
Fame: 1 138 545
First Loss: Etruscan Treachery
(And I replayed Africa twice. I could have won both battles on my first try, though.)

Code: Select all

Arena Army Report

Army Name: Romans
Side: Romans
Squads:12
Denari: 1315
Fame: 1138545


------------------------------------------
Legate I
(Leader)

Men: 1/1
Level: 53
Exp: 22243 (Next Level at 22405)

Losses: 0
To Heal: 0 Fame

Legate I
(Leader)

Total Kills: 143
Highest Kills: 10
Worst Casualties: 1
Best Experience: 250

Squad Health : 112 (50 + 62 + 35)
Morale : 328 (250 + 78 + 75)
Agility : 35 (35 + 0 + 0)
Melee Armour : 17 (17 + 0 + 5)
Melee Damage : 27 (27 + 0 + 8)
Melee Attack : 40 (40 + 0 + 26)
Melee Concuss : 1 (1 + 0 + 19)
Ranged Armour : 25 (25 + 0 + -5)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 70 (70 + 0)
Trample Avoid : 100 (100 + 0)
Order Cost : 2000 (2000 + 0 + 0)
Ammo : 0 (0 + 0)

Master Block
Feint
Master Endurance
Master Armour Penetration
Frenzy
Honour Guard
Master Quick Thinker
Master Strategist
Master Leadership
Master Protection from Cavalry
Master Protection from Infantry
Grand Master Swordsman III
Grand Master I Anti Infantry Specialist
Grand Master I Anti Cavalry Specialist

------------------------------------------
Auxilia I
(Light Infantry)

Men: 48/48
Level: 24
Exp: 68364 (Next Level at 73059)

Losses: 0
To Heal: 0 Fame

Auxilia I
(Light Infantry)

Total Kills: 2589
Highest Kills: 140
Worst Casualties: 33
Best Experience: 4034

Squad Health : 48 (25 + 23 + 30)
Morale : 308 (250 + 58 + 0)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 26)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 13)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -1000)
Ammo : 1 (1 + 0)

Master Endurance
Master Armour Penetration
Drill
Advanced Stand Firm
Expert Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Armour Grade 5
Grand Master Swordsman II
Dacian Falx

------------------------------------------
Auxilia II
(Light Infantry)

Men: 48/48
Level: 24
Exp: 71586 (Next Level at 73059)

Losses: 0
To Heal: 0 Fame

Auxilia II
(Light Infantry)

Total Kills: 2098
Highest Kills: 115
Worst Casualties: 30
Best Experience: 3860

Squad Health : 48 (25 + 23 + 30)
Morale : 308 (250 + 58 + 0)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 26)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 13)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -1000)
Ammo : 1 (1 + 0)

Master Endurance
Master Armour Penetration
Drill
Advanced Stand Firm
Expert Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Armour Grade 5
Grand Master Swordsman II
Dacian Falx

------------------------------------------
Auxilia III
(Light Infantry)

Men: 48/48
Level: 25
Exp: 77215 (Next Level at 78819)

Losses: 0
To Heal: 0 Fame

Auxilia III
(Light Infantry)

Total Kills: 2032
Highest Kills: 113
Worst Casualties: 28
Best Experience: 4127

Squad Health : 49 (25 + 24 + 30)
Morale : 310 (250 + 60 + 0)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 26)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 13)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -1000)
Ammo : 1 (1 + 0)

Master Endurance
Master Armour Penetration
Drill
Advanced Stand Firm
Anti Cavalry Specialist
Expert Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Armour Grade 5
Grand Master Swordsman II
Dacian Falx

------------------------------------------
Auxilia IV
(Light Infantry)

Men: 48/48
Level: 24
Exp: 67788 (Next Level at 73059)

Losses: 0
To Heal: 0 Fame

Auxilia IV
(Light Infantry)

Total Kills: 1602
Highest Kills: 128
Worst Casualties: 29
Best Experience: 3900

Squad Health : 48 (25 + 23 + 30)
Morale : 308 (250 + 58 + 0)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 26)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 13)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -1000)
Ammo : 1 (1 + 0)

Master Endurance
Master Armour Penetration
Drill
Advanced Stand Firm
Expert Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Armour Grade 5
Grand Master Swordsman II
Dacian Falx

------------------------------------------
Auxilia V
(Light Infantry)

Men: 48/48
Level: 24
Exp: 72130 (Next Level at 73059)

Losses: 0
To Heal: 0 Fame

Auxilia V
(Light Infantry)

Total Kills: 1695
Highest Kills: 117
Worst Casualties: 27
Best Experience: 5000

Squad Health : 48 (25 + 23 + 30)
Morale : 308 (250 + 58 + 0)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 26)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 13)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -1000)
Ammo : 1 (1 + 0)

Master Endurance
Master Armour Penetration
Drill
Advanced Stand Firm
Anti Cavalry Specialist
Advanced Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Armour Grade 5
Grand Master Swordsman II
Dacian Falx

------------------------------------------
Velites I
(Skirmishers)

Men: 36/36
Level: 29
Exp: 65615 (Next Level at 67857)

Losses: 0
To Heal: 0 Fame

Velites I
(Skirmishers)

Total Kills: 1238
Highest Kills: 69
Worst Casualties: 18
Best Experience: 2650

Squad Health : 53 (25 + 28 + 20)
Morale : 320 (250 + 70 + -50)
Agility : 30 (30 + 0 + 0)
Melee Armour : 4 (4 + 0 + 4)
Melee Damage : 10 (10 + 0 + 0)
Melee Attack : 9 (9 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 3 (3 + 0 + 2)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 67)
Ranged Concuss : 5 (5 + 0 + 5)
Critical Shot : 25 (25 + 0 + 30)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 6000 (6000 + 0 + -3000)
Ammo : 12 (8 + 4)

Expert Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Expert Drill
Extra Javelins
Expert Throwers
Advanced Anti Cavalry Specialist
Armour Grade 1
Grand Master Marksman III
Grand Master III Anti Infantry Specialist

------------------------------------------
Velites II
(Skirmishers)

Men: 36/36
Level: 29
Exp: 66048 (Next Level at 67857)

Losses: 0
To Heal: 0 Fame

Velites II
(Skirmishers)

Total Kills: 1221
Highest Kills: 61
Worst Casualties: 17
Best Experience: 3030

Squad Health : 53 (25 + 28 + 20)
Morale : 320 (250 + 70 + -50)
Agility : 30 (30 + 0 + 0)
Melee Armour : 4 (4 + 0 + 4)
Melee Damage : 10 (10 + 0 + 0)
Melee Attack : 9 (9 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 3 (3 + 0 + 2)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 67)
Ranged Concuss : 5 (5 + 0 + 5)
Critical Shot : 25 (25 + 0 + 30)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 6000 (6000 + 0 + -3000)
Ammo : 12 (8 + 4)

Expert Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Expert Drill
Extra Javelins
Expert Throwers
Advanced Anti Cavalry Specialist
Armour Grade 1
Grand Master Marksman III
Grand Master III Anti Infantry Specialist

------------------------------------------
Auxiliary Archers I
(Archers)

Men: 48/48
Level: 26
Exp: 83870 (Next Level at 84579)

Losses: 0
To Heal: 0 Fame

Auxiliary Archers I
(Archers)

Total Kills: 1792
Highest Kills: 95
Worst Casualties: 10
Best Experience: 3671

Squad Health : 50 (25 + 25 + 0)
Morale : 288 (225 + 63 + -50)
Agility : 20 (20 + 0 + 0)
Melee Armour : 9 (9 + 0 + 0)
Melee Damage : 7 (7 + 0 + 0)
Melee Attack : 6 (6 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 2 (2 + 0 + 0)
Ranged Damage : 20 (20 + 0 + 0)
Ranged Attack : 20 (20 + 0 + 67)
Ranged Concuss : 1 (1 + 0 + 5)
Critical Shot : 25 (25 + 0 + 50)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -4000)
Ammo : 25 (15 + 10)

Master Weakspot Targeting
Heavy Missiles
Skirmish
Master Drill
Extra Arrows
Stronger Bows
Advanced Anti Cavalry Specialist
Disciplined Formations
Grand Master Marksman III
Odysseus' Bow
Grand Master II Anti Infantry Specialist

------------------------------------------
Auxiliary Archers II
(Archers)

Men: 48/48
Level: 25
Exp: 76709 (Next Level at 78819)

Losses: 0
To Heal: 0 Fame

Auxiliary Archers II
(Archers)

Total Kills: 1536
Highest Kills: 90
Worst Casualties: 27
Best Experience: 3430

Squad Health : 49 (25 + 24 + 0)
Morale : 285 (225 + 60 + -50)
Agility : 20 (20 + 0 + 0)
Melee Armour : 9 (9 + 0 + 0)
Melee Damage : 7 (7 + 0 + 0)
Melee Attack : 6 (6 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 2 (2 + 0 + 0)
Ranged Damage : 20 (20 + 0 + 0)
Ranged Attack : 20 (20 + 0 + 50)
Ranged Concuss : 1 (1 + 0 + 5)
Critical Shot : 25 (25 + 0 + 30)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -4000)
Ammo : 25 (15 + 10)

Master Weakspot Targeting
Heavy Missiles
Skirmish
Master Drill
Extra Arrows
Stronger Bows
Advanced Anti Cavalry Specialist
Disciplined Formations
Grand Master Marksman II
Grand Master II Anti Infantry Specialist

------------------------------------------
Auxiliary Cavalry I
(Heavy Cavalry)

Men: 24/24
Level: 24
Exp: 70315 (Next Level at 73059)

Losses: 0
To Heal: 0 Fame

Auxiliary Cavalry I
(Heavy Cavalry)

Total Kills: 1815
Highest Kills: 95
Worst Casualties: 20
Best Experience: 3107

Squad Health : 53 (30 + 23 + 30)
Morale : 333 (275 + 58 + 25)
Agility : 30 (30 + 0 + -10)
Melee Armour : 12 (12 + 0 + 56)
Melee Damage : 18 (18 + 0 + 20)
Melee Attack : 12 (12 + 0 + 14)
Melee Concuss : 3 (3 + 0 + 39)
Ranged Armour : 4 (4 + 0 + 12)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 70 (40 + 30)
Trample Avoid : 100 (100 + 0)
Order Cost : 6000 (6000 + 0 + -3000)
Ammo : 0 (0 + 0)

Master Endurance
Master Armour Penetration
Frenzy
Expert Drill
Master Trample
Anti Infantry Specialist
Weapons Grade 3
Helmet Grade 3
Grand Master Swordsman II
Dacian Falx
Sarmatian Cavalry Armour
Armour Grade 7

------------------------------------------
Auxiliary Cavalry II
(Heavy Cavalry)

Men: 24/24
Level: 23
Exp: 67191 (Next Level at 67299)

Losses: 0
To Heal: 0 Fame

Auxiliary Cavalry II
(Heavy Cavalry)

Total Kills: 1687
Highest Kills: 97
Worst Casualties: 19
Best Experience: 4224

Squad Health : 52 (30 + 22 + 30)
Morale : 330 (275 + 55 + 25)
Agility : 30 (30 + 0 + -10)
Melee Armour : 12 (12 + 0 + 56)
Melee Damage : 18 (18 + 0 + 20)
Melee Attack : 12 (12 + 0 + 14)
Melee Concuss : 3 (3 + 0 + 39)
Ranged Armour : 4 (4 + 0 + 12)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 70 (40 + 30)
Trample Avoid : 100 (100 + 0)
Order Cost : 6000 (6000 + 0 + -3000)
Ammo : 0 (0 + 0)

Master Endurance
Master Armour Penetration
Frenzy
Expert Drill
Master Trample
Weapons Grade 3
Helmet Grade 3
Grand Master Swordsman II
Dacian Falx
Sarmatian Cavalry Armour
Armour Grade 7

More information on this particular army will follow. Stay tuned. :)

edit:
I got myself back to the kb...
So, this particular build was pretty interesting, but it stll lacked something. I can't exactly put my finger on it, but there were few factors clearly visible or how to say it.

- the power of five Auxilias can't be dismissed. Their line is very firm and unlike my usual army with lesser amount of early h2h units, this one was pretty resilient.
- otoh, they gained exp. a bit too slower, thus leaving me with a weaker squads in the second half of campaign.
- moreover, the later arrival of missile troops meant they also got fewer experiences and were quite green when I needed veterans.
- although the healing is cheaper, it's not worth it when on needs more robust units, esp. against heavies and/or cav. in the open.
- I don't have a firm opinion on double horsemen; they were useful, but then again the healing added. Moreover when stuck between the pikes, they vanished like a snowflake in microwave.
- I wasn't able to win without a loss, and this is a great disappointment! :) But ok, losing two battles isn't that bad. :-P
- most of the battles were not troublesome at all, but due to the higher number of units than usual (twelve against ten), I gave my Auxilias basic Drill, which I otherwise consider a wasted slot on a small armies' infantry squads.

Things I'd change:
- looks like a specialized anti-cav unit is needed
- earlier Archers are necessary
- two cavalries are not... maybe.


Aleks

Aleksandr
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 106
Joined: Sun Feb 14, 2010 5:29 pm

Re: End of Game Army Composition

Post by Aleksandr » Wed May 07, 2014 10:45 am

AUXILIA

Image

Legate 53
Auxilia 26
Auxilia 26
Auxilia 25
Auxilia 24
Velites 30
Velites 30
Auxiliary Archers 27
Auxiliary Archers 27
Auxiliary Cavalry 27


Denarii: 65
Fame: 1 142 470
First Loss: Etruscan Treachery
(as usual. And I once again replayed Africa twice as I lost on my first try and then some update information crashed LA.)

Code: Select all

Arena Army Report

Army Name: Romans
Side: Romans
Squads:10
Denari: 65
Fame: 1142470


------------------------------------------
Legate I
(Leader)

Men: 1/1
Level: 58
Exp: 24795 (Next Level at 25090)

Losses: 0
To Heal: 0 Fame

Legate I
(Leader)

Total Kills: 162
Highest Kills: 11
Worst Casualties: 1
Best Experience: 200

Squad Health : 112 (50 + 62 + 35)
Morale : 328 (250 + 78 + 75)
Agility : 35 (35 + 0 + 40)
Melee Armour : 17 (17 + 0 + 5)
Melee Damage : 27 (27 + 0 + 5)
Melee Attack : 40 (40 + 0 + 26)
Melee Concuss : 1 (1 + 0 + 19)
Ranged Armour : 25 (25 + 0 + -5)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 70 (70 + 0)
Trample Avoid : 100 (100 + 0)
Order Cost : 2000 (2000 + 0 + 0)
Ammo : 0 (0 + 0)

Master Block
Master Dodge 
Master Parry
Master Endurance
Master Armour Penetration
Frenzy
Honour Guard
Master Quick Thinker
Master Strategist
Master Leadership
Anti Cavalry Specialist
Anti Infantry Specialist
Grand Master Swordsman III
Grand Master III Protection from Infantry
Grand Master III Protection from Cavalry

------------------------------------------
Auxilia I
(Light Infantry)

Men: 48/48
Level: 26
Exp: 83685 (Next Level at 84579)

Losses: 0
To Heal: 0 Fame

Auxilia I
(Light Infantry)

Total Kills: 3107
Highest Kills: 124
Worst Casualties: 25
Best Experience: 3461

Squad Health : 50 (25 + 25 + 30)
Morale : 313 (250 + 63 + 100)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 31)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 15)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -2000)
Ammo : 1 (1 + 0)

Master Endurance
Master Armour Penetration
Advanced Drill
Advanced Stand Firm
Advanced Anti Cavalry Specialist
Advanced Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Grand Master Swordsman II
Ajax's Banner
Dacian Falx
Armour Grade 6

------------------------------------------
Auxilia II
(Light Infantry)

Men: 48/48
Level: 26
Exp: 82109 (Next Level at 84579)

Losses: 0
To Heal: 0 Fame

Auxilia II
(Light Infantry)

Total Kills: 2578
Highest Kills: 125
Worst Casualties: 24
Best Experience: 3931

Squad Health : 50 (25 + 25 + 30)
Morale : 313 (250 + 63 + 100)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 31)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 15)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -2000)
Ammo : 1 (1 + 0)

Master Endurance
Master Armour Penetration
Advanced Drill
Advanced Stand Firm
Advanced Anti Cavalry Specialist
Advanced Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Grand Master Swordsman II
Ajax's Banner
Dacian Falx
Armour Grade 6

------------------------------------------
Auxilia III
(Light Infantry)

Men: 48/48
Level: 25
Exp: 73718 (Next Level at 78819)

Losses: 0
To Heal: 0 Fame

Auxilia III
(Light Infantry)

Total Kills: 1839
Highest Kills: 110
Worst Casualties: 33
Best Experience: 4150

Squad Health : 49 (25 + 24 + 30)
Morale : 310 (250 + 60 + 100)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 31)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 8)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 15)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -2000)
Ammo : 1 (1 + 0)

Master Endurance
Master Armour Penetration
Advanced Drill
Advanced Stand Firm
Anti Cavalry Specialist
Advanced Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Grand Master Swordsman II
Ajax's Banner
Dacian Falx
Armour Grade 6

------------------------------------------
Auxilia IV
(Light Infantry)

Men: 48/48
Level: 24
Exp: 71756 (Next Level at 73059)

Losses: 0
To Heal: 0 Fame

Auxilia IV
(Light Infantry)

Total Kills: 1737
Highest Kills: 86
Worst Casualties: 26
Best Experience: 4000

Squad Health : 48 (25 + 23 + 30)
Morale : 308 (250 + 58 + 100)
Agility : 20 (20 + 0 + 15)
Melee Armour : 9 (9 + 0 + 31)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 5)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 15)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 40 (30 + 10)
Order Cost : 8000 (8000 + 0 + -2000)
Ammo : 1 (1 + 0)

Master Endurance
Master Armour Penetration
Advanced Drill
Advanced Stand Firm
Anti Cavalry Specialist
Advanced Anti Infantry Specialist
Advanced Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Grand Master Swordsman I
Ajax's Banner
Dacian Falx
Armour Grade 6

------------------------------------------
Velites I
(Skirmishers)

Men: 36/36
Level: 30
Exp: 68524 (Next Level at 71694)

Losses: 0
To Heal: 0 Fame

Velites I
(Skirmishers)

Total Kills: 1256
Highest Kills: 73
Worst Casualties: 25
Best Experience: 3542

Squad Health : 54 (25 + 29 + 30)
Morale : 323 (250 + 73 + -50)
Agility : 30 (30 + 0 + 0)
Melee Armour : 4 (4 + 0 + 6)
Melee Damage : 10 (10 + 0 + 0)
Melee Attack : 9 (9 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 3 (3 + 0 + 3)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 67)
Ranged Concuss : 5 (5 + 0 + 5)
Critical Shot : 25 (25 + 0 + 30)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 6000 (6000 + 0 + -4000)
Ammo : 12 (8 + 4)

Master Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Master Drill
Extra Javelins
Expert Throwers
Advanced Anti Cavalry Specialist
Anti Elephant Specialist
Armour Grade 1
Helmet Grade 1
Grand Master Marksman III
Grand Master I Anti Infantry Specialist

------------------------------------------
Velites II
(Skirmishers)

Men: 36/36
Level: 30
Exp: 70557 (Next Level at 71694)

Losses: 0
To Heal: 0 Fame

Velites II
(Skirmishers)

Total Kills: 1378
Highest Kills: 63
Worst Casualties: 20
Best Experience: 2190

Squad Health : 54 (25 + 29 + 30)
Morale : 323 (250 + 73 + -50)
Agility : 30 (30 + 0 + 0)
Melee Armour : 4 (4 + 0 + 6)
Melee Damage : 10 (10 + 0 + 0)
Melee Attack : 9 (9 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 3 (3 + 0 + 3)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 67)
Ranged Concuss : 5 (5 + 0 + 5)
Critical Shot : 25 (25 + 0 + 30)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 6000 (6000 + 0 + -4000)
Ammo : 12 (8 + 4)

Master Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Master Drill
Extra Javelins
Expert Throwers
Advanced Anti Cavalry Specialist
Anti Elephant Specialist
Armour Grade 1
Helmet Grade 1
Grand Master Marksman III
Grand Master I Anti Infantry Specialist

------------------------------------------
Auxiliary Archers I
(Archers)

Men: 48/48
Level: 27
Exp: 89478 (Next Level at 90339)

Losses: 0
To Heal: 0 Fame

Auxiliary Archers I
(Archers)

Total Kills: 2073
Highest Kills: 100
Worst Casualties: 7
Best Experience: 3390

Squad Health : 51 (25 + 26 + 20)
Morale : 290 (225 + 65 + -50)
Agility : 20 (20 + 0 + 0)
Melee Armour : 9 (9 + 0 + 0)
Melee Damage : 7 (7 + 0 + 0)
Melee Attack : 6 (6 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 2 (2 + 0 + 0)
Ranged Damage : 20 (20 + 0 + 0)
Ranged Attack : 20 (20 + 0 + 67)
Ranged Concuss : 1 (1 + 0 + 5)
Critical Shot : 25 (25 + 0 + 50)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -4000)
Ammo : 25 (15 + 10)

Expert Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Master Drill
Extra Arrows
Stronger Bows
Advanced Anti Cavalry Specialist
Master Anti Infantry Specialist
Disciplined Formations
Grand Master Marksman III
Odysseus' Bow

------------------------------------------
Auxiliary Archers II
(Archers)

Men: 48/48
Level: 27
Exp: 88442 (Next Level at 90339)

Losses: 0
To Heal: 0 Fame

Auxiliary Archers II
(Archers)

Total Kills: 1952
Highest Kills: 96
Worst Casualties: 4
Best Experience: 3394

Squad Health : 51 (25 + 26 + 20)
Morale : 290 (225 + 65 + -50)
Agility : 20 (20 + 0 + 0)
Melee Armour : 9 (9 + 0 + 0)
Melee Damage : 7 (7 + 0 + 0)
Melee Attack : 6 (6 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 2 (2 + 0 + 0)
Ranged Damage : 20 (20 + 0 + 0)
Ranged Attack : 20 (20 + 0 + 67)
Ranged Concuss : 1 (1 + 0 + 5)
Critical Shot : 25 (25 + 0 + 50)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -4000)
Ammo : 25 (15 + 10)

Expert Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Master Drill
Extra Arrows
Stronger Bows
Advanced Anti Cavalry Specialist
Master Anti Infantry Specialist
Disciplined Formations
Grand Master Marksman III
Odysseus' Bow

------------------------------------------
Auxiliary Cavalry I
(Heavy Cavalry)

Men: 24/24
Level: 27
Exp: 85890 (Next Level at 90339)

Losses: 0
To Heal: 0 Fame

Auxiliary Cavalry I
(Heavy Cavalry)

Total Kills: 2349
Highest Kills: 110
Worst Casualties: 15
Best Experience: 4028

Squad Health : 56 (30 + 26 + 40)
Morale : 340 (275 + 65 + 125)
Agility : 30 (30 + 0 + 10)
Melee Armour : 12 (12 + 0 + 71)
Melee Damage : 18 (18 + 0 + 20)
Melee Attack : 12 (12 + 0 + 26)
Melee Concuss : 3 (3 + 0 + 39)
Ranged Armour : 4 (4 + 0 + 16)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 80 (40 + 40)
Trample Avoid : 100 (100 + 0)
Order Cost : 6000 (6000 + 0 + -4000)
Ammo : 0 (0 + 0)

Master Endurance
Master Armour Penetration
Frenzy
Master Drill
Master Trample
Anti Cavalry Specialist
Anti Infantry Specialist
Weapons Grade 3
Helmet Grade 3
Grand Master Swordsman III
Ajax's Banner
Dacian Falx
Sarmatian Cavalry Armour
Teutonic Horses
Achilles' Armour
Armour Grade 8
Some notes...
I find this particular build quite strong. I think it has a power to win every battle and the few I replayed were because I lost a bit of patience after I was defeated by the Etruscans.
I'm not really sure on the Pro:Inf/Cav skills. They eat quite some levels, and may not be strong enough to warrant taking them. Especially once the squads inevitably mix in the heat of the battle, they may face units of the opposite type and that's when a less specialized skill (be it Endurance or simple Block) might be better.
It's interesting how there's moment when the campaign "bends" and Drill turns from a wasted skill to an important one during several battles. It's when you buidl the initial h2h line and then start adding cheap units (last Auxilia, the two Velites) while simultaneously the prestige flow increases. Now your army may become cumbersome and if your units can't move due to the lack of Drill, it's like they weren't present at all.
I'm surprised with quite a low levels of my units. I tried my best to gather as man experiences as possible, always seiveing the routed enemy, always using the least possible amount of pin cushion squads, but I still ended with nothing spectacular. I'm very interested what it takes to have the Odyseus' Bow at least three scenarios sooner. Maybe it's impossible.
Also, what's the skill tree towards Sarissa? And how to get Honour Gaurd, esp. for Cavalry (if it's possible at all)?


Bye now. See you around Christmas, I'm a bit fed up with Romans for now. :)

pgeerkens
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Re: End of Game Army Composition

Post by pgeerkens » Mon May 12, 2014 12:23 am

A new (personal) record: 1,147,730. A mere 40 above my previous record, and I was running about 230 ahead around Scenario 50 or so which suggested that I might get to 1,148,000, but it wasn't to be. Final army in build order:
  • Level 25: Legate
  • Level 20: Auxilia I
  • Level 28: Auxiliary Cavalry I
  • Level 21: Veites I
  • Level 21: Veites II
  • Level 21: Auxilia
  • Level 24: Auxiliary Archers I
  • Level 20: Triarii
  • Level 22: Auxiliary Archers II
  • Level 16: Legionary I
  • Level 18: Auxiliary Archers III
  • Level 25: Auxiliary Cavalry II
Sample Trarii Level 20 skill set (with Sarissa):
  • Advanced Swordsman (required to use Sarissa with effect)
  • Armor Penetration (late pick up, not sure of efficacy)
  • Grand Master I Anti-Cavalry
  • Expert Protection from Cavalry
  • Master Stand Firm (enables purchase of Sarissa)
  • Master Endurance

Aleksandr
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Re: End of Game Army Composition

Post by Aleksandr » Mon May 12, 2014 5:27 am

Interesting. I think I'm still too conservative in my builds, looks like i need to try something bit more different. But I noticed you also lack heavy infantry in some greater numbers, so it seems like the light armies save lots of fame.
Also, I've lost qite some fame during the Gauls and Pyrhos minicampaign, it's quite a bloody one.

pgeerkens
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Posts: 120
Joined: Tue Jun 03, 2008 9:47 pm
Location: Hamilton. Ontario

Re: End of Game Army Composition

Post by pgeerkens » Mon May 12, 2014 9:49 pm

In a few later scenarios, where I need a third heavy, I rent a Legionary or Trarii as a heavy-duty pin-cushion/cannon-fodder.

My goal in all scenarios is to win without any (permanent) unit breaking morale and running. I sometimes miss on one or two scenarios over the full 68 scenario campaign, but I can now usually win even Pydna, Magnesia, Vadimo Lake and Zama meeting this criteria.

As to why I buy an Auxiliary Cavalry so soon - because of Men in Black. My standard is now to have 41,000 Prestige after nine scenarios, but I have not yet found a way to beat Men In Black without casualties. My best so far is to lose only 70, for 46,930 after 10 scenarios. I believe that the best way to beat Men in Black without any losses is with a strong cavalry.
Last edited by pgeerkens on Mon May 12, 2014 11:19 pm, edited 2 times in total.

Aleksandr
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Re: End of Game Army Composition

Post by Aleksandr » Mon May 12, 2014 10:00 pm

pgeerkens wrote:In a few later scenarios, where I need a third heavy, I rent a Legionary or Trarii as a heavy-duty pin-cushion/cannon-fodder.
Yes, I also do this sometimes. Elephants are pretty solid for a pin cushion duty in limited casualties battles.

pgeerkens wrote:My goal in all scenarios is to win without any (permanent) unit breaking morale and running. I sometimes miss on one or two scenarios over the full 68 scenario campaign, but I can now usually win even Pydna, Magnesia, Vadimo Lake and Zama meeting this criteria.
I love to play with light units, as the healing is cheap and if used correctly, they got quite some punch. Fact is that if they crumble, they open the hole in formation and that hurts.
Why do you purchase the Aux. Cavalry so early? Is it good? I'd guess that double Auxilia would be better, as there are very few missile units in the opening scenarios, and two Auxilias may lean onto each another and they have more swords than cavalry, which moreover cannot be used in roguh terrain.
Last edited by Aleksandr on Sat May 17, 2014 9:59 am, edited 1 time in total.

pgeerkens
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Posts: 120
Joined: Tue Jun 03, 2008 9:47 pm
Location: Hamilton. Ontario

Re: End of Game Army Composition

Post by pgeerkens » Mon May 12, 2014 11:09 pm

Men in Black seems to require a cavalry unit.

Aleksandr
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Re: End of Game Army Composition

Post by Aleksandr » Mon May 12, 2014 11:12 pm

pgeerkens wrote:Men in Black seems to require a cavalry unit.
True. I always purchase at least temporal unit, even if it should be mere Scouts. Each and every horseshoe counts...

Aleksandr
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Re: End of Game Army Composition

Post by Aleksandr » Sat May 17, 2014 10:32 am

pgeerkens wrote:As to why I buy an Auxiliary Cavalry so soon - because of Men in Black. My standard is now to have 41,000 Prestige after nine scenarios, but I have not yet found a way to beat Men In Black without casualties. My best so far is to lose only 70, for 46,930 after 10 scenarios. I believe that the best way to beat Men in Black without any losses is with a strong cavalry.
I went through Men in Black with quite some casualties. My early build was Auxilia, Auxilia, Auxiliary Cavalry, as I dislike having just one infantry; two Auxilias may support each other. (Not that Auxilia and Aux Cav can't do the same...)
During the MiB battle I rushed the Aux Cav into the eponymous squad, then I disengaged and ran the Aux Cav again, maing some ten or so overruns. Then the horsemen ran to safety, and in he meanwhile the two Auxilias moved into the rough. The enemy reached my second line (Milita/Paes with skirms in back) where they stopped for a moment and lost one or two lvl17 dudes to javelins. Horsemen made an arc and rushed to north, effectively hiding behind the Auxilias that held the rough. Then enmy wave reached me soon and that's when it went a bit strange. Horsemen should have tried one more trample attack prior to their "rush to safety" maneuvre, because the MiB were still too powerful and it took eternity before they crumbled. They routed one Auxilia and crippled the other one, fortunately they held.

The correct approach seems to be this:

- order the two Auxilias to move into Rough, together with the Legate.
- order the Aux Cav to attack the MiB (in def formation so that they don't penetrate too deep and so that they hit in wide line)
- order the Aux Cav to disengage
- switch to aggressive, order them to attack MiB, switch to defensive
- disengage
- this should eat most of your command poits, but with cavalry safely behind the line of pin cushion, you may wait for the points to replenish.
- rush Aux Cav to east
- rush Aux Cav to north into the NE corner, hide them behind the Auxilia line
- now Auxilias need to take care of the remaining units. Hopefully the MiB would be crippled and break soon. Other units are unimportant.

edit: Of coure, this won't result in zero losses. But it's quite safe way how to get through this battle.

Aleksandr
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Re: End of Game Army Composition

Post by Aleksandr » Mon May 19, 2014 10:33 am

MIXED LEGION

Image

Legate 56
Auxilia 30
Auxilia 29
Auxiliary Cavalry 26
Auxiliary Archers 27
Auxiliary Archers 28
Velites 30
Velites 28
Legionarii 20
Triarii 19


Denarii: 1200
Fame: 1 138 370
First Loss:
Can't really tell, but it wasn't Etruscaen Treachery!

Code: Select all

Arena Army Report

Army Name: Romans
Side: Romans
Squads:10
Denari: 1200
Fame: 1138370


------------------------------------------
Legate I
(Leader)

Men: 1/1
Level: 56
Exp: 23897 (Next Level at 24016)

Losses: 0
To Heal: 0 Fame

Legate I
(Leader)

Total Kills: 144
Highest Kills: 10
Worst Casualties: 1
Best Experience: 129

Squad Health : 112 (50 + 62 + 35)
Morale : 328 (250 + 78 + 75)
Agility : 35 (35 + 0 + 10)
Melee Armour : 17 (17 + 0 + 5)
Melee Damage : 27 (27 + 0 + 5)
Melee Attack : 40 (40 + 0 + 26)
Melee Concuss : 1 (1 + 0 + 19)
Ranged Armour : 25 (25 + 0 + -5)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 70 (70 + 0)
Trample Avoid : 100 (100 + 0)
Order Cost : 2000 (2000 + 0 + 0)
Ammo : 0 (0 + 0)

Master Block
Advanced Dodge 
Master Endurance
Master Armour Penetration
Frenzy
Honour Guard
Master Quick Thinker
Master Strategist
Master Leadership
Expert Anti Cavalry Specialist
Expert Anti Infantry Specialist
Grand Master Swordsman III
Grand Master III Protection from Infantry
Grand Master III Protection from Cavalry

------------------------------------------
Auxilia I
(Light Infantry)

Men: 48/48
Level: 30
Exp: 103257 (Next Level at 107619)

Losses: 0
To Heal: 0 Fame

Auxilia I
(Light Infantry)

Total Kills: 3718
Highest Kills: 144
Worst Casualties: 45
Best Experience: 7012

Squad Health : 54 (25 + 29 + 30)
Morale : 323 (250 + 73 + 25)
Agility : 20 (20 + 0 + 25)
Melee Armour : 9 (9 + 0 + 51)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 20)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 21)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -2000)
Ammo : 1 (1 + 0)

Master Endurance
Master Armour Penetration
Advanced Drill
Advanced Anti Cavalry Specialist
Master Anti Infantry Specialist
Protection from Cavalry
Master Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Standard Grade 1
Grand Master Swordsman III
Dacian Falx
Achilles' Armour
Armour Grade 8

------------------------------------------
Auxilia II
(Light Infantry)

Men: 48/48
Level: 29
Exp: 97128 (Next Level at 101859)

Losses: 0
To Heal: 0 Fame

Auxilia II
(Light Infantry)

Total Kills: 3027
Highest Kills: 158
Worst Casualties: 43
Best Experience: 7900

Squad Health : 53 (25 + 28 + 30)
Morale : 320 (250 + 70 + 25)
Agility : 20 (20 + 0 + 25)
Melee Armour : 9 (9 + 0 + 51)
Melee Damage : 14 (14 + 0 + 15)
Melee Attack : 9 (9 + 0 + 20)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 6 (6 + 0 + 21)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 0)
Ranged Concuss : 5 (5 + 0 + 0)
Critical Shot : 25 (25 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -2000)
Ammo : 1 (1 + 0)

Master Endurance
Master Armour Penetration
Advanced Drill
Advanced Anti Cavalry Specialist
Master Anti Infantry Specialist
Protection from Cavalry
Expert Protection from Infantry
Disciplined Formations
Weapons Grade 3
Boots Grade 3
Helmet Grade 3
Standard Grade 1
Grand Master Swordsman III
Dacian Falx
Achilles' Armour
Armour Grade 8

------------------------------------------
Auxiliary Cavalry I
(Heavy Cavalry)

Men: 24/24
Level: 26
Exp: 81324 (Next Level at 84579)

Losses: 0
To Heal: 0 Fame

Auxiliary Cavalry I
(Heavy Cavalry)

Total Kills: 3090
Highest Kills: 151
Worst Casualties: 19
Best Experience: 4070

Squad Health : 55 (30 + 25 + 30)
Morale : 338 (275 + 63 + 50)
Agility : 30 (30 + 0 + 0)
Melee Armour : 12 (12 + 0 + 38)
Melee Damage : 18 (18 + 0 + 20)
Melee Attack : 12 (12 + 0 + 16)
Melee Concuss : 3 (3 + 0 + 39)
Ranged Armour : 4 (4 + 0 + 4)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 80 (40 + 40)
Trample Avoid : 100 (100 + 0)
Order Cost : 6000 (6000 + 0 + -4000)
Ammo : 0 (0 + 0)

Expert Endurance
Master Armour Penetration
Frenzy
Master Drill
Master Trample
Anti Cavalry Specialist
Anti Infantry Specialist
Weapons Grade 3
Armour Grade 3
Helmet Grade 3
Standard Grade 1
Grand Master Swordsman III
Dacian Falx
Sarmatian Cavalry Armour
Teutonic Horses

------------------------------------------
Auxiliary Archers I
(Archers)

Men: 48/48
Level: 27
Exp: 85914 (Next Level at 90339)

Losses: 0
To Heal: 0 Fame

Auxiliary Archers I
(Archers)

Total Kills: 2119
Highest Kills: 113
Worst Casualties: 21
Best Experience: 3383

Squad Health : 51 (25 + 26 + 30)
Morale : 290 (225 + 65 + -50)
Agility : 20 (20 + 0 + 0)
Melee Armour : 9 (9 + 0 + 0)
Melee Damage : 7 (7 + 0 + 0)
Melee Attack : 6 (6 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 2 (2 + 0 + 0)
Ranged Damage : 20 (20 + 0 + 0)
Ranged Attack : 20 (20 + 0 + 67)
Ranged Concuss : 1 (1 + 0 + 5)
Critical Shot : 25 (25 + 0 + 50)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -3000)
Ammo : 25 (15 + 10)

Master Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Expert Drill
Extra Arrows
Stronger Bows
Advanced Protection from Cavalry
Master Protection from Infantry
Disciplined Formations
Grand Master Marksman III
Odysseus' Bow

------------------------------------------
Auxiliary Archers II
(Archers)

Men: 48/48
Level: 28
Exp: 91028 (Next Level at 96099)

Losses: 0
To Heal: 0 Fame

Auxiliary Archers II
(Archers)

Total Kills: 2117
Highest Kills: 91
Worst Casualties: 12
Best Experience: 3250

Squad Health : 52 (25 + 27 + 30)
Morale : 293 (225 + 68 + -50)
Agility : 20 (20 + 0 + 0)
Melee Armour : 9 (9 + 0 + 0)
Melee Damage : 7 (7 + 0 + 0)
Melee Attack : 6 (6 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 2 (2 + 0 + 5)
Ranged Damage : 20 (20 + 0 + 0)
Ranged Attack : 20 (20 + 0 + 67)
Ranged Concuss : 1 (1 + 0 + 5)
Critical Shot : 25 (25 + 0 + 50)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + -3000)
Ammo : 25 (15 + 10)

Master Endurance
Missile Protection
Master Weakspot Targeting
Heavy Missiles
Skirmish
Expert Drill
Extra Arrows
Stronger Bows
Advanced Protection from Cavalry
Master Protection from Infantry
Disciplined Formations
Grand Master Marksman III
Odysseus' Bow

------------------------------------------
Velites I
(Skirmishers)

Men: 36/36
Level: 30
Exp: 70704 (Next Level at 71694)

Losses: 0
To Heal: 0 Fame

Velites I
(Skirmishers)

Total Kills: 1246
Highest Kills: 71
Worst Casualties: 23
Best Experience: 3550

Squad Health : 54 (25 + 29 + 30)
Morale : 323 (250 + 73 + -50)
Agility : 30 (30 + 0 + 5)
Melee Armour : 4 (4 + 0 + 22)
Melee Damage : 10 (10 + 0 + 5)
Melee Attack : 9 (9 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 3 (3 + 0 + 11)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 67)
Ranged Concuss : 5 (5 + 0 + 5)
Critical Shot : 25 (25 + 0 + 30)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 6000 (6000 + 0 + -3000)
Ammo : 12 (8 + 4)

Master Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Expert Drill
Extra Javelins
Expert Throwers
Anti Cavalry Specialist
Anti Infantry Specialist
Advanced Protection from Cavalry
Weapons Grade 1
Boots Grade 1
Helmet Grade 1
Armour Grade 5
Grand Master Marksman III
Grand Master I Protection from Infantry

------------------------------------------
Velites II
(Skirmishers)

Men: 36/36
Level: 28
Exp: 63859 (Next Level at 64020)

Losses: 0
To Heal: 0 Fame

Velites II
(Skirmishers)

Total Kills: 1038
Highest Kills: 47
Worst Casualties: 18
Best Experience: 2094

Squad Health : 52 (25 + 27 + 30)
Morale : 318 (250 + 68 + -50)
Agility : 30 (30 + 0 + 5)
Melee Armour : 4 (4 + 0 + 22)
Melee Damage : 10 (10 + 0 + 5)
Melee Attack : 9 (9 + 0 + 0)
Melee Concuss : 1 (1 + 0 + 0)
Ranged Armour : 3 (3 + 0 + 11)
Ranged Damage : 15 (15 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 67)
Ranged Concuss : 5 (5 + 0 + 5)
Critical Shot : 25 (25 + 0 + 30)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 6000 (6000 + 0 + -3000)
Ammo : 12 (8 + 4)

Master Endurance
Master Weakspot Targeting
Heavy Missiles
Skirmish
Expert Drill
Extra Javelins
Expert Throwers
Anti Cavalry Specialist
Anti Infantry Specialist
Protection from Cavalry
Master Protection from Infantry
Weapons Grade 1
Boots Grade 1
Helmet Grade 1
Armour Grade 5
Grand Master Marksman III

------------------------------------------
Legionary I
(Heavy Infantry)

Men: 48/48
Level: 20
Exp: 57578 (Next Level at 60022)

Losses: 0
To Heal: 0 Fame

Legionary I
(Heavy Infantry)

Total Kills: 1161
Highest Kills: 100
Worst Casualties: 28
Best Experience: 3900

Squad Health : 44 (25 + 19 + 10)
Morale : 298 (250 + 48 + 25)
Agility : 10 (10 + 0 + 15)
Melee Armour : 14 (14 + 0 + 22)
Melee Damage : 24 (24 + 0 + 15)
Melee Attack : 12 (12 + 0 + -4)
Melee Concuss : 1 (1 + 0 + 34)
Ranged Armour : 7 (7 + 0 + 9)
Ranged Damage : 10 (10 + 0 + 0)
Ranged Attack : 30 (30 + 0 + 10)
Ranged Concuss : 10 (10 + 0 + 0)
Critical Shot : 50 (50 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 30 (30 + 0)
Order Cost : 8000 (8000 + 0 + 0)
Ammo : 2 (1 + 1)

Advanced Block
Advanced Endurance
Advanced Swordsman
Master Armour Penetration
Extra Pilum
Expert Throwers
Master Anti Infantry Specialist
Master Protection from Infantry
Weapons Grade 3
Armour Grade 3
Boots Grade 3
Helmet Grade 3
Standard Grade 1
Dacian Falx

------------------------------------------
Triarii I
(Heavy Infantry)

Men: 48/48
Level: 19
Exp: 49607 (Next Level at 56069)

Losses: 0
To Heal: 0 Fame

Triarii I
(Heavy Infantry)

Total Kills: 822
Highest Kills: 64
Worst Casualties: 35
Best Experience: 2577

Squad Health : 43 (25 + 18 + 5)
Morale : 345 (300 + 45 + 25)
Agility : 10 (10 + 0 + 15)
Melee Armour : 17 (17 + 0 + 20)
Melee Damage : 23 (23 + 0 + 35)
Melee Attack : 10 (10 + 0 + -2)
Melee Concuss : 1 (1 + 0 + 2)
Ranged Armour : 7 (7 + 0 + 9)
Ranged Damage : 0 (0 + 0 + 0)
Ranged Attack : 0 (0 + 0 + 0)
Ranged Concuss : 0 (0 + 0 + 0)
Critical Shot : 0 (0 + 0 + 0)
Trample : 0 (0 + 0)
Trample Avoid : 90 (50 + 40)
Order Cost : 8000 (8000 + 0 + -1000)
Ammo : 0 (0 + 0)

Block
Endurance
Swordsman
Armour Penetration
Drill
Master Stand Firm
Expert Anti Cavalry Specialist
Anti Infantry Specialist
Weapons Grade 3
Armour Grade 3
Boots Grade 3
Helmet Grade 3
Standard Grade 1
Sarissa
Grand Master I Protection from Cavalry

So, this was my build. I like the Triarii against cavalry, but that's about it. I never noticed any gain in having Legionaries. It seems to me that with my playstyle it's quite better to stay true to my usual all-light army that may be won't stand that much punishment, yet will be healed far more cheaper. Also, I really need to use four Velites. It was disgusting how the enemy was able to break throguh my lines on several occasions, and I'm pretty sure this won't happen with concentrated arrow fire.
I don't think that early Aux Cav is necessary, but they were helpful, of course. I don't know how to approach the MiB, but I'm still undecided about the whole Auxilia-AuxCav-Archers/Velites opening build.

pgeerkens
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Re: End of Game Army Composition

Post by pgeerkens » Mon May 19, 2014 2:39 pm

I think the difference is that you want to watch your archers launch flaming arrows to the skies, and I want to set a new personal best of 1,148,070. No keeper unit broke and ran form the field; ever; through all 68 scenarios.

Aleksandr
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Re: End of Game Army Composition

Post by Aleksandr » Tue May 20, 2014 5:29 am

pgeerkens wrote:I think the difference is that you want to watch your archers launch flaming arrows to the skies, and I want to set a new personal best of 1,148,070. No keeper unit broke and ran form the field; ever; through all 68 scenarios.
Depends. I'm not going to use fifteen Archers or something like that, but even though I'm trying my best with the heavy infantry, I'm not getting results. So something seems to be wrong with me, an it looks like there are too few javelinmen ot support the foot soldiers.

pgeerkens
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Posts: 120
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Location: Hamilton. Ontario

Re: End of Game Army Composition

Post by pgeerkens » Sat May 31, 2014 2:39 am

Playing GBoR rules (where available unit types start very minimal, and grow only slowly) I just set a new personal best of 1,141,700 built around 2 skirmishers, 4 velites, 2 archers, and 1 each of Scout, Aux. Cavalry, Spearmen, Triari, Legionary and Auxilia. The Spearmen/Triari absolutely be given Swordsmen and Advanced Swordsmen at the earliest opportunities to maximize hits in Offensive formation.

The advantage I find in building cavalry early is the ability to control the pace of battles better. At Level 26 even Scouts can be reasonably awesome against light-infantry types.

pgeerkens
Senior Corporal - Destroyer
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Posts: 120
Joined: Tue Jun 03, 2008 9:47 pm
Location: Hamilton. Ontario

Re: End of Game Army Composition

Post by pgeerkens » Mon May 18, 2015 4:07 am

It's been another year, and time to update this with my latest results. I have made a similar post on the THC-GBOR site here (viewtopic.php?f=28&t=64736) that also includes my Skills Training notes.

Final Prestige for my most recent run through, after healing the keeper units but not the pincushions from Philippi, is 1,148,505, another personal best.

Final (keeper) army in purchase Order is:
Legate Level 25
Auxilia Level 21
Auxiliary Cavalry Level 30 (+1 for Philippi)
Velites *2 both at Level22
Triarii Level 21
Auxiliary Archers Level 24
Auxiliary Archeres Level 21 ((+1 for Philippi)
Auxilia Level 19
Praetorian Level 17
Archers *2 both at Level 17

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