Significant map bug and more

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Weids
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 103
Joined: Fri Dec 21, 2012 5:37 am

Significant map bug and more

Post by Weids » Thu Dec 14, 2017 3:14 am

Map bug: Playing on iOS devices, the bridge going from Namur to Fosse (located on north-western map edge) is blocked. The bridge works fine only when you are travelling the other way -- from Fosse to Namur. This is bug affect game play significantly: once Axis enters Dinant (happens often enough), the allied most certainly have to relocate troops from Huy to Fosse, which is impossible if the bridge from Namur to Fosse is blocked; so the Axis wins the game (which otherwise favour the Axis slightly) immediately.

Second bug: This bug allows Axis to exit the map with strategic movement. Strategic movements allow mechanized units to move three spaces along non-contested, friendly controlled roads. Strategic movement should not be used to allow units to exit the map.

Weids
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 103
Joined: Fri Dec 21, 2012 5:37 am

Re: Significant map bug and more

Post by Weids » Fri Dec 15, 2017 3:18 am

The combat preview for out of supplied units are wrong. Out of supplied unites only have 20% hit chances. This is not reflected in the combat preview. The preview uses the normal hit chance for armoured units. I even doubt whether the hit chance is correctly coded -- maybe out of supplied units are actually hitting more heavily than it should.

Edit:

The combat preview seems completely wrong. Defending elite armoured has 50% hit chance? No way!

Should have used Monte Carlo simulation for combat preview, instead of using a different mechanism for it.
Last edited by Weids on Fri Dec 22, 2017 4:20 am, edited 2 times in total.

manthril
Slitherine
Slitherine
Posts: 251
Joined: Tue Apr 21, 2015 11:29 am

Re: Significant map bug and more

Post by manthril » Tue Dec 19, 2017 11:51 am

Hello Weids!

Sorry you are experiencing issues. We are investigating them and will return to you with news.

Thanks!
Teo

Weids
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 103
Joined: Fri Dec 21, 2012 5:37 am

Re: Significant map bug and more

Post by Weids » Fri Dec 22, 2017 6:27 pm

I think the problem may be that elite armoured had +10% hit chance even when defending. I am not sure if this is only a problem for combat previews.

Weids
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 103
Joined: Fri Dec 21, 2012 5:37 am

Re: Significant map bug and more

Post by Weids » Fri Dec 29, 2017 12:28 am

There needs to be a change of the rule book because the newer version of BotB brought a significant but welcoming change to the game mechanics (it is great). The rule book must be updated accordingly.

In the Canadian iOS version:
Under "Full Rules", "Space Control", it reads, "An empty space is controlled by the last side to have units in that space at the end of a Turn." According to it, ownership of spaces can only be changed by the end of every Turn. In fact, owner ship of a space can be changed before the end of a Turn. If more than one unit occupies the same space, the unit that moves first can change the ownership of a space. This will open up the possibility of Strategic Movements for units that move subsequently in the same Turn.

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