Fleet Planner

Polaris Sector is a sci-fi 4X game that offers exciting exploration, detailed resource management, unique research mechanics and intense tactical combat.
Post Reply
Ufnv
SoftWarWare
SoftWarWare
Posts: 680
Joined: Sun Oct 25, 2015 9:19 pm

Fleet Planner

Post by Ufnv » Wed Jul 27, 2016 12:35 pm

I am now working on the Fleet Planner.

This is a big feature used to:
- set rally points and make automatic fleet assembly and delivery there
- automatically produce and deliver fighters to the required positions
- create fleet battle deployment presets
- Battle arena from the Ship Designer

The most obvious way to do this is to allow Player to select ship designs from a list and place them accordingly.

But the problem is designs tend to change quite often, so each new design could lead to the necessity of changing fleet templates, that makes the instrument less useful.

But to the date I cannot imagine any viable way of "abstracted" fleet composition to avoid this problem.

Some helpers I am thinking about:
1. Allow defining fighters distribution in percentage. Like 25% "torpedo fighters" and 75% "usual fighters", thus solving the problem of different hangar sizes and different sizes of small crafts themselves.
2. Allow to tag ship roles in the Fleet Planner and then construct the fleet basing on these "roles" instead of specific designs. Then, in the ship designer, list this roles when creating a design for the player to bind the design with the role.

Any more ideas?

Ufnv
SoftWarWare
SoftWarWare
Posts: 680
Joined: Sun Oct 25, 2015 9:19 pm

Re: Fleet Planner

Post by Ufnv » Wed Sep 07, 2016 8:56 pm

Fleet planner screenshot
Screen Shot 2016-09-07 at 23.53.23.jpg
Screen Shot 2016-09-07 at 23.53.23.jpg (224.79 KiB) Viewed 2102 times

Nomada_Firefox
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 682
Joined: Fri Jun 06, 2014 11:58 pm
Contact:

Re: Fleet Planner

Post by Nomada_Firefox » Wed Sep 21, 2016 9:10 pm

It looks good.

crimsonsun
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Tue Oct 07, 2014 6:49 am

Re: Fleet Planner

Post by crimsonsun » Thu Oct 20, 2016 12:48 pm

What about the ability to designate wings of small craft to specific duties, as in fighters to protect the fuel station in your screen shot, and torpedo ships to go on point with the support ships.

Is it not possible to have a new addition to ship design that allows you to select from the current fleet management designations and replace it as the new build option?

Ufnv
SoftWarWare
SoftWarWare
Posts: 680
Joined: Sun Oct 25, 2015 9:19 pm

Re: Fleet Planner

Post by Ufnv » Thu Oct 20, 2016 8:20 pm

Yes, you link roles with designs and can update this later, so no need to plan a new fleet if you only change designs.

Also, it is now possible to order a build of a full fleet or a carrier together with fighters inside, set rally point for them or order a fleet to be at some star - it will be built on different planets and moved to the destination star automatically.
Screen Shot 2016-10-20 at 23.11.47.jpeg
Screen Shot 2016-10-20 at 23.11.47.jpeg (190.38 KiB) Viewed 1895 times
Screen Shot 2016-10-20 at 23.12.23.jpeg
Screen Shot 2016-10-20 at 23.12.23.jpeg (246.23 KiB) Viewed 1895 times
Screen Shot 2016-10-20 at 23.12.49.jpeg
Screen Shot 2016-10-20 at 23.12.49.jpeg (237.98 KiB) Viewed 1895 times

Nomada_Firefox
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 682
Joined: Fri Jun 06, 2014 11:58 pm
Contact:

Re: Fleet Planner

Post by Nomada_Firefox » Sat Oct 22, 2016 8:33 am

Very good. Just a recomendation. Do not publish screenshots at russian in a english forum where most of the people speak english. Just a trade/marketing recommendation.;)

bjgrt
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 118
Joined: Tue Feb 02, 2016 4:11 pm

Re: Fleet Planner

Post by bjgrt » Sun Oct 23, 2016 1:21 am

If you play in Russian a lot of your staff will be in Russian even if you change the interface language, which Vladimir has done (I think).

Nomada_Firefox
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 682
Joined: Fri Jun 06, 2014 11:58 pm
Contact:

Re: Fleet Planner

Post by Nomada_Firefox » Sun Oct 23, 2016 9:18 pm

bjgrt wrote:If you play in Russian a lot of your staff will be in Russian even if you change the interface language, which Vladimir has done (I think).
:wink:
Just was a suggestion. I am spanish and I make some mods at spanish but when I publish information about the mod, I show it at english. Why? because obviously most of the people can understand it and you can attract to more people. :wink:

toddtreadway
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Thu Jun 07, 2007 4:43 pm

Re: Fleet Planner

Post by toddtreadway » Thu Aug 10, 2017 6:59 pm

So what happened with this?

crimsonsun
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Tue Oct 07, 2014 6:49 am

Re: Fleet Planner

Post by crimsonsun » Sat Aug 12, 2017 7:47 am

toddtreadway wrote:So what happened with this?
Its supposed to be done, though it may be being tested for bugs. Ufnv said he was finished weeks ago and all files have been sent to Slitherine and they will make an announcement about it as its now out of his hands.

Honestly I've spent the last 2-3 months checking for news on this every couple of days been waiting and waiting... :roll:

SilasOfBorg
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 28
Joined: Tue Mar 15, 2016 12:46 am

Re: Fleet Planner

Post by SilasOfBorg » Tue Aug 22, 2017 4:46 pm

You're not the only one. :)

Post Reply

Return to “Polaris Sector”