Polaris Sector - First view - with Star Wars mod Alliance

Polaris Sector is a sci-fi 4X game that offers exciting exploration, detailed resource management, unique research mechanics and intense tactical combat.
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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by Slimak81 » Thu Mar 24, 2016 4:13 pm

omg. Did you make it all alone? Developers should hire you as a chief programmer and game designer :D
Wnen is an estimate realese?

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by Firefox440 » Thu Mar 24, 2016 5:25 pm

Alone with the answers from Ufnv, the creator from the game.

About estimate release, I do not like give dates but I suppose how I can finish it at 15 days after I receive the next modding patch. Just I want add the heroes to the game, it is one feature requested by me. While I wait, I have added some more space units. There are more space units than in the original game.

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by Firefox440 » Sun Mar 27, 2016 11:19 pm

This is my first attempt editing the planets. What do you think?

Image

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by Mojamaguena » Mon Mar 28, 2016 10:24 am

I think that you nailed it man, keep up to good work!

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by AlexBTex » Mon Mar 28, 2016 5:43 pm

Nomada_Firefox wrote:This is my first attempt editing the planets. What do you think?
Need more blure :)

In polaris sector absolutely do not need ground troops. The effectiveness of the bombing is huge. Need makes a lot of small cheap bombers and thats all. After planet quickly colonized and growing. In you mod would be good to strongly reduce the effectiveness of the bombing.

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by Firefox440 » Tue Mar 29, 2016 4:33 am

Need more blure
If really it was a painted image at 100%...........can you believe how it was a black/grey image? :D
In polaris sector absolutely do not need ground troops. The effectiveness of the bombing is huge. Need makes a lot of small cheap bombers and thats all. After planet quickly colonized and growing. In you mod would be good to strongly reduce the effectiveness of the bombing.
Really I do not agree. But you can make these changes by yourself in the mod when it be released.

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by AlexBTex » Tue Mar 29, 2016 6:02 am

Nomada_Firefox wrote:
Need more blure
If really it was a painted image at 100%...........can you believe how it was a black/grey image? :D
Really??? Then use do not blur, use graininess, to deprive the thickness of the lines.
Nomada_Firefox wrote:Really I do not agree. But you can make these changes by yourself in the mod when it be released.
It would be cool. Played Polaris has 10 times annoyed very strongly that there is no automatic colonization. This is some of my mood hole in this game.

Now I play your mod for Sins of a Solar Empire. You're really a genius!

I played absolutely all space strategy (here). It is still not made perfect. In Sins of a Solar Empire they clearly overdone with ship sizes.

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by Firefox440 » Tue Mar 29, 2016 8:05 am

Really. They are black/gray maps where you can paint a colors palette over them.
Played Polaris has 10 times annoyed very strongly that there is no automatic colonization
It is not true. There is automatic colonization, when you find a planet, you can plan a colonization.

SOASE is mostly a RTS. The research is very lineal and if it was not by the modding communities, nobody would play it several years ago. It has a limitation in memory where if you do not play with a tool named Large Address Aware, it crashs at few time, specially with mods where they cross the limits from the original game. However, I continue thinking how to play SOASE is a bit monotonous. But I continue editing it and I will release a new version soon.

But now, here, we are with Polaris Sector, however if people from other games like it, it is a good point.

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by AlexBTex » Tue Mar 29, 2016 9:22 am

Nomada_Firefox wrote:Really. They are black/gray maps where you can paint a colors palette over them.
Played Polaris has 10 times annoyed very strongly that there is no automatic colonization
It is not true. There is automatic colonization, when you find a planet, you can plan a colonization.
I mean mass colonization. For example, when the opening of the new technology - opportunity to colonize a new type of planets - I have to manually colonize 50-100 planets. It's horrible.
Nomada_Firefox wrote: SOASE is mostly a RTS. The research is very lineal and if it was not by the modding communities, nobody would play it several years ago. It has a limitation in memory where if you do not play with a tool named Large Address Aware, it crashs at few time, specially with mods where they cross the limits from the original game. However, I continue thinking how to play SOASE is a bit monotonous. But I continue editing it and I will release a new version soon.

But now, here, we are with Polaris Sector, however if people from other games like it, it is a good point.
Yes, you are absolutely right - Polaris have made a great.

In SOASE I see two major drawbacks which severely interfere with the game.
1. Permanent scaling of the map. If they increased the size of ships, have reduced the realism, but gameplay has grown significantly.
2. The game is very slow. And when there is a combat in two systems - works very slowly even want to turn off.

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by Firefox440 » Tue Mar 29, 2016 9:33 am

The automatic modes run well but.............the problem with players is how they want everything very fast. They do not wait and by this reason, they find lack of resources. With micromagnament, you make it manually but you can increase the speed. I find it very fun and never horrible. I see other games where you have not different options and everything is attack, destroy, conquer, with very few different things.

Other point, it is how you must not colonize everything, it is a mistake. Just you must set a frontier and everything into it can be colonized when you like. But each player can play as he likes.

About SOASE, my mod uses a different scale, a lot smaller than the original. The speed of play on this game depends from your computer, the size from the map and the amount of units. But I repeat, usually, I can not play it more of two weeks, at the end, it is very very very monotonous.

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by AlexBTex » Tue Mar 29, 2016 10:55 am

Nomada_Firefox wrote:The automatic modes run well but.............the problem with players is how they want everything very fast. They do not wait and by this reason, they find lack of resources. With micromagnament, you make it manually but you can increase the speed. I find it very fun and never horrible. I see other games where you have not different options and everything is attack, destroy, conquer, with very few different things.

Other point, it is how you must not colonize everything, it is a mistake. Just you must set a frontier and everything into it can be colonized when you like. But each player can play as he likes.
In Distant Worlds automatic system of global colonization implemented by 100%. Absolutely not interfere with play. Colonize or not - it affects the economy. You need to have a good tool economy setting, rather than discourages the player to colonize everything.
Nomada_Firefox wrote: About SOASE, my mod uses a different scale, a lot smaller than the original. The speed of play on this game depends from your computer, the size from the map and the amount of units. But I repeat, usually, I can not play it more of two weeks, at the end, it is very very very monotonous.
I'am playing onGS70 2QE SOASE is very very slow. Especially when the battle begins. It's want me to sleep.

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by Firefox440 » Tue Mar 29, 2016 11:09 am

DW is a old game and when it was released, it had thousand of bugs..........however both games are very different. I see PS more deep, DW is more massive. But with all my respect for the creators, if some people think how PS has poor graphics, what have DW? worse than poor? it is the 4x game with more poor graphics never seen by me. Clearly the graphics are not everything.
I'am playing onGS70 2QE SOASE is very very slow. Especially when the battle begins. It's want me to sleep.
Perhaps you have something wrong configurated or who knows. I play at W8.1 and I do no see lag with a inferior computer, I have published some videos.

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by AlexBTex » Tue Mar 29, 2016 12:38 pm

Nomada_Firefox wrote:DW is a old game and when it was released, it had thousand of bugs..........however both games are very different. I see PS more deep, DW is more massive. But with all my respect for the creators, if some people think how PS has poor graphics, what have DW? worse than poor? it is the 4x game with more poor graphics never seen by me. Clearly the graphics are not everything.
Distant Worlds old game? 2010 and 2014 for Universe. But a lot of bugs, it's true. The game is so slow and play it so bad that it did not translate into russian. All space strategy translated into russian. Russian since soviet times are very love of science space fantastic. But I'm talking about the idea. Ideas from Distant Worlds very good.

Beauty Ascendancy until now no one has done better.

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by Firefox440 » Tue Mar 29, 2016 1:14 pm

6 years is a lot of time for a game and the graphics were old 6 years ago. SOASE is older, 10 years or more but..........we can not forget how at least, they were upgrading the game several times. The last this year.

Now looking how you are from Russia, do you know a translation for my mod? is there a translation for the normal game? Nawrocki always says how he does not play the game by the language. He does not speak a word from English.

About lag, I suppose how you play with the large address aware tool.

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by AlexBTex » Tue Mar 29, 2016 2:22 pm

Nomada_Firefox wrote:6 years is a lot of time for a game and the graphics were old 6 years ago. SOASE is older, 10 years or more but..........we can not forget how at least, they were upgrading the game several times. The last this year.
For me the most important thing in the space strategy - a playability. While better than Pax Imperia I have not seen. And the complitly best, I think - Space Empire 5. The most beautiful and the best interface - definitely Assendantsy since 1995. Graphics for me is not the most important factor.
Nomada_Firefox wrote: Now looking how you are from Russia, do you know a translation for my mod? is there a translation for the normal game? Nawrocki always says how he does not play the game by the language. He does not speak a word from English.
Translation for you'r mod for Sins of a Solar Empire - Rebellion are absent. No one in Russia knows about it. And while no one took it to translate.
But the game (Sins of a Solar Empire - Rebellion) itself is translated professional by it sellers.
Russian clearly prefer to play in russian. Even in EVE plays in russian, disrupting license agreement by underground translation, nobody cares :)
Nomada_Firefox wrote: About lag, I suppose how you play with the large address aware tool.
I used it from an archive from your mod - did not help.

I have finished playing in your mod for Sins of a Solar Empire.
There's no built titans, some bug with tree research (I have on it in the options)
And the pirates on your maps completely crazy mad. Attack huge fleet when I have one capital ship - they arrive 40-50 corvettes and
battleships. The craziest thing.

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by Firefox440 » Tue Mar 29, 2016 2:30 pm

I am surprised that you can play the mod without the large address aware, without it, the game gives sound errors most of the times. With it, the game is played very well.
There's no built titans, some bug with tree research (I have on it in the options)
Sorry but there is not bug. The Titans can be builded without problems.

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by AlexBTex » Tue Mar 29, 2016 2:37 pm

Nomada_Firefox wrote:I am surprised that you can play the mod without the large address aware, without it, the game gives sound errors most of the times. With it, the game is played very well.
There's no built titans, some bug with tree research (I have on it in the options)
Sorry but there is not bug. The Titans can be builded without problems.
no no :)
Not built. I played for the empire.
And I tested it with cheat engine, researched all the technology - not built :( It made me sad.
In Russia, everything is played in this Mod:

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by Firefox440 » Tue Mar 29, 2016 8:38 pm

AlexBTex wrote:
Nomada_Firefox wrote:I am surprised that you can play the mod without the large address aware, without it, the game gives sound errors most of the times. With it, the game is played very well.
There's no built titans, some bug with tree research (I have on it in the options)
Sorry but there is not bug. The Titans can be builded without problems.
no no :)
Not built. I played for the empire.
And I tested it with cheat engine, researched all the technology - not built :( It made me sad.
In Russia, everything is played in this Mod:
The last time that I played it, it could be builded without problems and I do not think because it would change....

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by Firefox440 » Wed Mar 30, 2016 11:59 am

I have some news. More screenshots from planets edited. Some desert planets and a improved Coruscant but it will not be the final version. I am sure how I can improve it more. They will not be the unique planets edited, there will be more.

Image

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Image

Image

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Re: Polaris Sector - First view - with Star Wars mod Allianc

Post by Mojamaguena » Wed Mar 30, 2016 12:30 pm

How the game will play? Are we going to start with fully developed worlds? I mean for example Coruscant its very old planet in terms of SW lore same as for example Corellia or Kuat both Kuat and Coreallia are Mega Corps base planets which make and develop technology for all the galaxy so wouldn't make sense to have to develop them.

Also in regards of empire Behavior such for example the Hutts which are masters of the underworld, how are they going to behave in game?

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