Polaris Sector Espionage System.

Polaris Sector is a sci-fi 4X game that offers exciting exploration, detailed resource management, unique research mechanics and intense tactical combat.
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Daniele
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Polaris Sector Espionage System.

Post by Daniele » Wed Mar 09, 2016 12:22 pm

Today we’ll feature one of the most original and innovative features of our upcoming space 4X game, Polaris Sector: Espionage.

Just like many other features of the game, it is ship based. You will have to design a craft with Scouting modules (for passive spying), Subversive modules (for active spying) and Camouflage modules (to hide your emitted energy and allow your ship to fly undetected).


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Passive spying allows a ship to stay in a region and scout it to gain all kinds of information: connections between systems, production, buildings, fleets composition…
If you don’t like to wait, Active spying lets you take a more direct approach: you can send your spy ship to any system and select what sort of mission you want to execute. The available actions are as follows: Spy planet, decrease morale, Incite riot, Steal technology, Spy alien ship, Spy alien fleet, Explode ship and Search for Spies.


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They come at a specific cost in Sabotage points, which in turn depend on how many Subversive modules you have installed on your ship, and a certain chance to succeed.

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But it’s not over!
The most interesting and original aspect of the game is the ability to make use of Disinformation. Once an enemy spy is discovered you get the option to feed false information to the enemy, choosing to appear stronger or weaker than you actually are in a certain sector! Naturally the enemy can do the same to you, so never trust what you see for you might be deceived! This feature adds an entire new layer of depth to the game, and sets Polaris Sector apart from the other games of the genre!

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Polaris Sector will be released on March 22nd on Steam and on the Slitherine store. Are you ready for the scramble for this part of the galaxy? Who will prevail?

anguille
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Re: Polaris Sector Espionage System.

Post by anguille » Wed Mar 09, 2016 12:41 pm

Nice. Reminds be of the desinformation system in Birth of the Federation.

solops
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Re: Polaris Sector Espionage System.

Post by solops » Tue Mar 15, 2016 1:41 pm

I am really disappointed to see time wasted on this type of "espionage" system. Electronic surveillance/intercepts, reverse engineering, etc., sure. But James Bond type stuff like this between ALIEN races who may have never had any contact is just hilariously funny. I hope the designers leave a way to mod the whole espionage thing so that we can get rid of the unrealistic parts of the system in our imaginary future interstellar simulator game thing.

stripe7
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Re: Polaris Sector Espionage System.

Post by stripe7 » Tue Mar 15, 2016 5:09 pm

I kind of like it, something different in 4x space games.

Mojamaguena
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Re: Polaris Sector Espionage System.

Post by Mojamaguena » Mon Mar 28, 2016 10:21 am

Hi guys new here, have a question regarding spying.

I'm playing first game on normal and my faction are humans which seems to be aparently very strong on spy but, was wondering if the number of subersive modules adds to the chance of performing undercover missions at enemy planets, because my spy ship doesn't have any chance usually on spying or inciting revolts on planets, like 1% only which IMO doesn't makes any sense not to mention stealing techs which atm seems impossible for me.

If you where to master the subversive path how will you go in terms of planning your empire?

Thanks.

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