Science Domination works fine, from what I can see.bjgrt wrote: What about not working Science Domination?
A list of features for the next patch or DLC
Re: A list of features for the next patch or DLC
Re: A list of features for the next patch or DLC
Why didn't it work with the save I gave you than?Ufnv wrote:Science Domination works fine, from what I can see.bjgrt wrote: What about not working Science Domination?
Re: A list of features for the next patch or DLC
I honestly do not remember. Might look at it once more, but most likely some conditions were not there.bjgrt wrote:Why didn't it work with the save I gave you than?Ufnv wrote:Science Domination works fine, from what I can see.bjgrt wrote: What about not working Science Domination?
Re: A list of features for the next patch or DLC
So, finally there just no consensus on the most important features, so the best solution would be to do it all and something more.
As I need to pick something to start with anyway, I'll proceed like this:
Top three are:
- Bigger diversity of planets and their characteristics
- Automation of building/replenishment of small ships.
- More technologies, especially "civil" ones
Med-priority are:
- Rally-points for fleets.
- More FTL types
- New race (with completely different properties, type of planets required, etc)
Lower priority:
- Battle arena
- Tactical combat-related features (more weapon types, capital ships formations, more commands, etc)
In the meanwhile, I'll be also working on other smaller features (smaller in terms of effort, not necessarily in terms of gameplay), like changes in Science mechanics, ground combat, etc
Thanks!
As I need to pick something to start with anyway, I'll proceed like this:
Top three are:
- Bigger diversity of planets and their characteristics
- Automation of building/replenishment of small ships.
- More technologies, especially "civil" ones
Med-priority are:
- Rally-points for fleets.
- More FTL types
- New race (with completely different properties, type of planets required, etc)
Lower priority:
- Battle arena
- Tactical combat-related features (more weapon types, capital ships formations, more commands, etc)
In the meanwhile, I'll be also working on other smaller features (smaller in terms of effort, not necessarily in terms of gameplay), like changes in Science mechanics, ground combat, etc
Thanks!
Re: A list of features for the next patch or DLC
Seriously? You didn't bother to check?Ufnv wrote:I honestly do not remember. Might look at it once more, but most likely some conditions were not there.
Re: A list of features for the next patch or DLC
Um, he simply said he doesn't remember the details of when he did look at it. You are putting words in his mouth.bjgrt wrote:Seriously? You didn't bother to check?Ufnv wrote:I honestly do not remember. Might look at it once more, but most likely some conditions were not there.
Re: A list of features for the next patch or DLC
No, it's you commenting on something you have no clue about.Freyland wrote:Um, he simply said he doesn't remember the details of when he did look at it. You are putting words in his mouth.bjgrt wrote:Seriously? You didn't bother to check?Ufnv wrote:I honestly do not remember. Might look at it once more, but most likely some conditions were not there.
Almost a month ago I've posted a bug report and a save on the Russian forum. Vladimir acknowledged getting the save, but have never got back with the explanation (or anything). Now I've asked on the official forum and Vladimir is saying he doesn't remember. So he obviously didn't bother to check - twice, - first time either the save or with me about the result, second time either his records or the save before answering. That's why a bug tracker is desperately needed.
BTW, the bug report contained two part - first about a Science Domination not being triggered, second about user interface not matching the manual and not allowing to clearly check the conditions of Science Domination.
Re: A list of features for the next patch or DLC
Maybe my English is not that good. But what I said that I checked it, there were not all conditions met (as far as I remember). Everything was fine with the trigger itself.bjgrt wrote:Seriously? You didn't bother to check?Ufnv wrote:I honestly do not remember. Might look at it once more, but most likely some conditions were not there.
Thanks for providing the saved game anyway.
And once again, please do not make this thread (that is about future plans) into something different.
Re: A list of features for the next patch or DLC
Your future plans are all about painting a rusty car (figuratively speaking). Clean the rust first or the paint will be just wasted.Ufnv wrote:And once again, please do not make this thread (that is about future plans) into something different.
Also - start (really) answering in other threads, and nobody will touch your precious one.
Re: A list of features for the next patch or DLC
I would like to see:
1. More flexible victory conditions
2. A better save game system.
1. More flexible victory conditions
2. A better save game system.
Last edited by solops on Thu Jun 23, 2016 5:21 pm, edited 2 times in total.
Re: A list of features for the next patch or DLC
Get this stuff into the menu options where players have easy access to it:
-------------------------------------------------
by Ufnv » 29 Mar 2016 15:14
solops wrote:
1. Option to speed up or slow down R&D when setting up the game.
There is such hidden option, can possibly be available via "advancedsettings".
2. Option to increase/decrease habitable planet frequency when setting up the game.
Same
-------------------------------------------------
by Ufnv » 29 Mar 2016 15:14
solops wrote:
1. Option to speed up or slow down R&D when setting up the game.
There is such hidden option, can possibly be available via "advancedsettings".
2. Option to increase/decrease habitable planet frequency when setting up the game.
Same
Re: A list of features for the next patch or DLC
3. A button to move the last item added to the production queue from the end of the queue to the beginning of the queue. The current method of dDragging is clumsy since you also have to wait on the list to scroll.
4. Planets should have differing "levels" of environmental friendliness and each races ideal environment should vary as well. Apparently, right now, all races have the same habitation requirements and like the same kind of planets equally. Even a little variation would be more seemly.
4. Planets should have differing "levels" of environmental friendliness and each races ideal environment should vary as well. Apparently, right now, all races have the same habitation requirements and like the same kind of planets equally. Even a little variation would be more seemly.
Re: A list of features for the next patch or DLC
Battle Arena would be #1 for me
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Re: A list of features for the next patch or DLC
Do you still expect 1.04C w/some fixes to be released this week? I was really hoping to be able to play some this weekend.
Re: A list of features for the next patch or DLC
I am uploading it right now to the Slitherine server...RandomAttack wrote:Do you still expect 1.04C w/some fixes to be released this week? I was really hoping to be able to play some this weekend.
Re: A list of features for the next patch or DLC
I have it now, will test and get it built into a patch installer!
Re: A list of features for the next patch or DLC
I would also like the warp lines to be brighter. I often have trouble seeing them.
Re: A list of features for the next patch or DLC
Great! Now, where can I get it?Shards wrote:I have it now, will test and get it built into a patch installer!
Re: A list of features for the next patch or DLC
It'll be released on Monday or Tuesday next weeksolops wrote:Great! Now, where can I get it?Shards wrote:I have it now, will test and get it built into a patch installer!
Thanks
Re: A list of features for the next patch or DLC
We could use some simple, quality of life type additions like putting the name of the planet and star where the battle is being fought on the battle screen. Information stuff like that. Rally points for production is another big need.