A list of features for the next patch or DLC

Polaris Sector is a sci-fi 4X game that offers exciting exploration, detailed resource management, unique research mechanics and intense tactical combat.
Ufnv
SoftWarWare
SoftWarWare
Posts: 680
Joined: Sun Oct 25, 2015 9:19 pm

Re: A list of features for the next patch or DLC

Post by Ufnv » Tue Jun 21, 2016 8:39 pm

bjgrt wrote: What about not working Science Domination?
Science Domination works fine, from what I can see.

bjgrt
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 118
Joined: Tue Feb 02, 2016 4:11 pm

Re: A list of features for the next patch or DLC

Post by bjgrt » Wed Jun 22, 2016 12:05 am

Ufnv wrote:
bjgrt wrote: What about not working Science Domination?
Science Domination works fine, from what I can see.
Why didn't it work with the save I gave you than?

Ufnv
SoftWarWare
SoftWarWare
Posts: 680
Joined: Sun Oct 25, 2015 9:19 pm

Re: A list of features for the next patch or DLC

Post by Ufnv » Wed Jun 22, 2016 8:14 am

bjgrt wrote:
Ufnv wrote:
bjgrt wrote: What about not working Science Domination?
Science Domination works fine, from what I can see.
Why didn't it work with the save I gave you than?
I honestly do not remember. Might look at it once more, but most likely some conditions were not there.

Ufnv
SoftWarWare
SoftWarWare
Posts: 680
Joined: Sun Oct 25, 2015 9:19 pm

Re: A list of features for the next patch or DLC

Post by Ufnv » Wed Jun 22, 2016 8:26 am

So, finally there just no consensus on the most important features, so the best solution would be to do it all and something more.

As I need to pick something to start with anyway, I'll proceed like this:

Top three are:
- Bigger diversity of planets and their characteristics
- Automation of building/replenishment of small ships.
- More technologies, especially "civil" ones

Med-priority are:
- Rally-points for fleets.
- More FTL types
- New race (with completely different properties, type of planets required, etc)

Lower priority:
- Battle arena
- Tactical combat-related features (more weapon types, capital ships formations, more commands, etc)

In the meanwhile, I'll be also working on other smaller features (smaller in terms of effort, not necessarily in terms of gameplay), like changes in Science mechanics, ground combat, etc

Thanks!

bjgrt
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 118
Joined: Tue Feb 02, 2016 4:11 pm

Re: A list of features for the next patch or DLC

Post by bjgrt » Wed Jun 22, 2016 1:24 pm

Ufnv wrote:I honestly do not remember. Might look at it once more, but most likely some conditions were not there.
Seriously? You didn't bother to check? :x

Freyland
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Mon May 26, 2014 9:08 pm

Re: A list of features for the next patch or DLC

Post by Freyland » Wed Jun 22, 2016 4:52 pm

bjgrt wrote:
Ufnv wrote:I honestly do not remember. Might look at it once more, but most likely some conditions were not there.
Seriously? You didn't bother to check? :x
Um, he simply said he doesn't remember the details of when he did look at it. You are putting words in his mouth.

bjgrt
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 118
Joined: Tue Feb 02, 2016 4:11 pm

Re: A list of features for the next patch or DLC

Post by bjgrt » Wed Jun 22, 2016 7:49 pm

Freyland wrote:
bjgrt wrote:
Ufnv wrote:I honestly do not remember. Might look at it once more, but most likely some conditions were not there.
Seriously? You didn't bother to check? :x
Um, he simply said he doesn't remember the details of when he did look at it. You are putting words in his mouth.
No, it's you commenting on something you have no clue about.
Almost a month ago I've posted a bug report and a save on the Russian forum. Vladimir acknowledged getting the save, but have never got back with the explanation (or anything). Now I've asked on the official forum and Vladimir is saying he doesn't remember. So he obviously didn't bother to check - twice, - first time either the save or with me about the result, second time either his records or the save before answering. That's why a bug tracker is desperately needed.
BTW, the bug report contained two part - first about a Science Domination not being triggered, second about user interface not matching the manual and not allowing to clearly check the conditions of Science Domination.

Ufnv
SoftWarWare
SoftWarWare
Posts: 680
Joined: Sun Oct 25, 2015 9:19 pm

Re: A list of features for the next patch or DLC

Post by Ufnv » Wed Jun 22, 2016 9:03 pm

bjgrt wrote:
Ufnv wrote:I honestly do not remember. Might look at it once more, but most likely some conditions were not there.
Seriously? You didn't bother to check? :x
Maybe my English is not that good. But what I said that I checked it, there were not all conditions met (as far as I remember). Everything was fine with the trigger itself.

Thanks for providing the saved game anyway.

And once again, please do not make this thread (that is about future plans) into something different.

bjgrt
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 118
Joined: Tue Feb 02, 2016 4:11 pm

Re: A list of features for the next patch or DLC

Post by bjgrt » Thu Jun 23, 2016 12:05 am

Ufnv wrote:And once again, please do not make this thread (that is about future plans) into something different.
Your future plans are all about painting a rusty car (figuratively speaking). Clean the rust first or the paint will be just wasted.
Also - start (really) answering in other threads, and nobody will touch your precious one.

solops
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 78
Joined: Thu Jun 04, 2015 7:17 pm
Location: Central Texas

Re: A list of features for the next patch or DLC

Post by solops » Thu Jun 23, 2016 4:12 am

I would like to see:
1. More flexible victory conditions
2. A better save game system.
Last edited by solops on Thu Jun 23, 2016 5:21 pm, edited 2 times in total.

solops
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 78
Joined: Thu Jun 04, 2015 7:17 pm
Location: Central Texas

Re: A list of features for the next patch or DLC

Post by solops » Thu Jun 23, 2016 5:12 pm

Get this stuff into the menu options where players have easy access to it:
-------------------------------------------------
by Ufnv » 29 Mar 2016 15:14

solops wrote:
1. Option to speed up or slow down R&D when setting up the game.

There is such hidden option, can possibly be available via "advancedsettings".

2. Option to increase/decrease habitable planet frequency when setting up the game.

Same

solops
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 78
Joined: Thu Jun 04, 2015 7:17 pm
Location: Central Texas

Re: A list of features for the next patch or DLC

Post by solops » Thu Jun 23, 2016 5:20 pm

3. A button to move the last item added to the production queue from the end of the queue to the beginning of the queue. The current method of dDragging is clumsy since you also have to wait on the list to scroll.

4. Planets should have differing "levels" of environmental friendliness and each races ideal environment should vary as well. Apparently, right now, all races have the same habitation requirements and like the same kind of planets equally. Even a little variation would be more seemly.

MatBailie
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Sat May 24, 2014 8:28 pm

Re: A list of features for the next patch or DLC

Post by MatBailie » Thu Jun 23, 2016 7:41 pm

Battle Arena would be #1 for me

RandomAttack
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 106
Joined: Wed Oct 31, 2012 9:19 pm

Re: A list of features for the next patch or DLC

Post by RandomAttack » Fri Jun 24, 2016 4:47 pm

Do you still expect 1.04C w/some fixes to be released this week? I was really hoping to be able to play some this weekend. :) :) :) :) :)

Ufnv
SoftWarWare
SoftWarWare
Posts: 680
Joined: Sun Oct 25, 2015 9:19 pm

Re: A list of features for the next patch or DLC

Post by Ufnv » Sun Jun 26, 2016 10:22 pm

RandomAttack wrote:Do you still expect 1.04C w/some fixes to be released this week? I was really hoping to be able to play some this weekend. :) :) :) :) :)
I am uploading it right now to the Slitherine server...

Shards
Slitherine
Slitherine
Posts: 2272
Joined: Tue Aug 25, 2015 10:05 am

Re: A list of features for the next patch or DLC

Post by Shards » Mon Jun 27, 2016 11:40 am

I have it now, will test and get it built into a patch installer!

solops
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 78
Joined: Thu Jun 04, 2015 7:17 pm
Location: Central Texas

Re: A list of features for the next patch or DLC

Post by solops » Wed Jun 29, 2016 1:19 am

I would also like the warp lines to be brighter. I often have trouble seeing them.

solops
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 78
Joined: Thu Jun 04, 2015 7:17 pm
Location: Central Texas

Re: A list of features for the next patch or DLC

Post by solops » Wed Jun 29, 2016 1:22 am

Shards wrote:I have it now, will test and get it built into a patch installer!
Great! Now, where can I get it?

Shards
Slitherine
Slitherine
Posts: 2272
Joined: Tue Aug 25, 2015 10:05 am

Re: A list of features for the next patch or DLC

Post by Shards » Thu Jun 30, 2016 4:10 pm

solops wrote:
Shards wrote:I have it now, will test and get it built into a patch installer!
Great! Now, where can I get it?
It'll be released on Monday or Tuesday next week

Thanks

solops
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 78
Joined: Thu Jun 04, 2015 7:17 pm
Location: Central Texas

Re: A list of features for the next patch or DLC

Post by solops » Sat Jul 16, 2016 3:27 pm

We could use some simple, quality of life type additions like putting the name of the planet and star where the battle is being fought on the battle screen. Information stuff like that. Rally points for production is another big need.

Post Reply

Return to “Polaris Sector”