I found new problems with Polaris Sector V1.05b (which I don't had with V1.04c):
1) Ancient ships stop before an enemy system (without a message), if you order the ship to this system or bejond it form a distance of two or more systems.
Because of this I loose a lot of civilian ships.
2) Bombing may destroy the last "Colonial Module".
Because of this it lasts "forever" to build something.
Peter
issues with Polaris Sector V1.05b
issues with Polaris Sector V1.05b
My Italian Panzer Corps campaign Italia Victor!:
http://www.streitmacht.com/downloads.php?view=detail&df_id=53
http://www.streitmacht.com/downloads.php?view=detail&df_id=53
Re: issues with Polaris Sector V1.05b
That one I've had with 1.04c.peterw wrote:I found new problems with Polaris Sector V1.05b (which I don't had with V1.04c):
1) Ancient ships stop before an enemy system (without a message), if you order the ship to this system or bejond it form a distance of two or more systems.
Because of this I loose a lot of civilian ships.
That one I've had with pre-alpha. Haven't bombed anything since.peterw wrote: 2) Bombing may destroy the last "Colonial Module".
Because of this it lasts "forever" to build something.
Re: issues with Polaris Sector V1.05b
Do you mean the ship collected from parts?peterw wrote:I found new problems with Polaris Sector V1.05b (which I don't had with V1.04c):
1) Ancient ships stop before an enemy system (without a message), if you order the ship to this system or bejond it form a distance of two or more systems.
Because of this I loose a lot of civilian ships.
That's strange, as there is a special check for it, I need to test.2) Bombing may destroy the last "Colonial Module".
Because of this it lasts "forever" to build something.
Re: issues with Polaris Sector V1.05b
I've had my spies destroy colonial modules too since they had nothing better to do.
I take it this is bad?
I'm told they were successful, but I never bothered to check since I just happened to be flying my spies elsewhere anyways. >.>
I take it this is bad?
I'm told they were successful, but I never bothered to check since I just happened to be flying my spies elsewhere anyways. >.>
Re: issues with Polaris Sector V1.05b
He probably does. I do - the bigger one (not cloaked).Ufnv wrote:Do you mean the ship collected from parts?peterw wrote:I found new problems with Polaris Sector V1.05b (which I don't had with V1.04c):
1) Ancient ships stop before an enemy system (without a message), if you order the ship to this system or bejond it form a distance of two or more systems.
Because of this I loose a lot of civilian ships.
Re: issues with Polaris Sector V1.05b
YesUfnv wrote:Do you mean the ship collected from parts?peterw wrote:I found new problems with Polaris Sector V1.05b (which I don't had with V1.04c):
1) Ancient ships stop before an enemy system (without a message), if you order the ship to this system or bejond it form a distance of two or more systems.
Because of this I loose a lot of civilian ships.
My Italian Panzer Corps campaign Italia Victor!:
http://www.streitmacht.com/downloads.php?view=detail&df_id=53
http://www.streitmacht.com/downloads.php?view=detail&df_id=53