Players can now upgrade their decks with new Heroes, Units, and Facilities, with specific abilities such as Assassination, Sabotage and Detection adding a completely new layer of strategy to the game. Sneak up on your opponent’s hero to assassinate them or destroy building facilities to thwart your enemy’s best laid plans.
However, Skywatchers and Automata need to be cautious: with a balanced deck, both have the skill to detect hidden Heroes and Units and neutralize them before they have the chance to put their devious plans into action.
Structures themselves can be strengthened by new facilities, such as Sentient Network that improves the Garrison’s detection ability or the Ouroboros Recycler that refunds material from the cost of playing a card.
The game is currently in Early Access on Steam and the Stealth update is the second of four planned major updates following the game's initial launch.
Last Days of Old Earth is constantly being improved, so stay tuned for more news on the game’s official site! The war for the ice planet has never been fiercer!
Changelog:
Unit additions and changes
Skywatchers
- New Heroes: Elena Rime-Treader, Brother Okubo, John Shiroma.
New Unit: Amarok Marksmen
Facilities: War Council, Absolution Font, Caravansary, Chulpa Beacon
Note: Tracker skill added to Wyrmbane Huskies and Spear Sister Trackers.
- New Heroes: Nerrivik, Tele-MAT, Heironer
New Unit: Cazadore Drones
Facilities: Deep Core Generator, Quantum Processing, Sentient Network, Ourobos Recycler
Note: Tracker skill added to Mattocks and Brumby.
- Stealth - Heroes and Units with Stealth can slip past enemies undetected, revealing themselves to opponents just before they deliver a fatal blow.
Detection - All Heroes and Units have the capacity to Detect hidden Heroes and Units, though this chance is likely very small unless augmented by an Ability like Tracker.
Assassination - A card with the Assassination skill allows that Hero or Unit to kill enemy Heroes outside of battle, after having snuck up on them using Stealth. This dramatically weakens the opponent Army that Hero was leading.
Sabotage - There are two forms of Sabotage. Supply Disruption - Sabotaging an HQ, Outpost, or Collector using Supply Disruption will remove the Supply that Building provides, placing any Armies within at a very distinct disadvantage. Facility Destruction - Destroys the Facility at that Building, thwarting an opponent's best laid plans.
Pinpoint Targeting - Enemy units adjacent to a unit with this Ability have diminished Defence.
Repurposer - Bring back cards from the Discard Pile and add them to your hand.
Movement Bonus - Armies within supply range of the Structure are granted a movement bonus.
Extend Supply - Extends supply range of the Structure.
Increase Hand Size - Increase maximum hand size.
AP Boost - Generates +2 additional AP per turn.
Energy Stabilizer - Provides an additional +1 Energy per turn.
Enhanced Processing - When deploying from the structure an Army's movement cost is reduced.
Material Recovery - Refunds Material from the cost of playing a card.
Security AI - Buffs the Detection of this Structure's Garrison.
Tracker - Increases Detection rating of an Army.