Sengoku Jidai: Shadow of the Shogun is a turn-based tactical and strategic game set during this turbulent time; primarily focusing on the Japanese Warring States period and Japanese Invasion of Korea. Other armies from East Asia are also made available to simulate different conflicts across the region.
Here are my cardinal rules of Sengoku Jidai warfare:
You need to practice a lot and be very careful about deployment, division integrity, use the terrain wisely, keep your ranged units out of melee, and above all, always try to break through and create a domino rout effect amongst the badguys. I was getting whooped by Sengoku's crafty, ruthless AI, until I was able to play the game like Sun Tzu would with full awareness and careful attention to every detail. Look at your troops before battle and know the ones with high morale and armor that won't break in front of the enemy horde so they can hold your center, while the weak ashigaru units can cover your flanks and intercept badguys that are trying to get stuck in your fragile ranged units. Keep the commander's tent near (but not on) the front line for extra morale support, especially on defense. Put some extra units behind your line in reserve a few squares back to counterattack breakthroughs. The clever AI will roll up your flanks or punch through your center and create rolling havoc if you give Oda the chance.
And when you choose yours and the enemy's armies, be sure they are both in the same time period for fair battles.
I can give more tips if you are interested. This is just a quick summary. The game gets a lot more satisfying after you defeat Oda's oppressive field army with a sweet 5:1 or even 10:1 kill ratio. It's very hard but can be done if you put your brain in low gear and let the spirit of Sun Tzu guide your battle tactics.
Some other tips. 1) Clever use of terrain. It is crucial. Know which troops fight better in woods (e.g. Non spear, non horse) 2) Aim to attack from flanks. And protect your flanks. 3) If you are a horse army, don't ignore light horses. Purchase them and don't spend too much on elite units.
Horses usually have generals attached, so it is best to keep them behind your line so units have command support and as a last-ditch defense if the line collapses. Some horses don't have a general attached so they can either be held back as mobile reserves or send them on wide flanking runs behind the enemy to get at their shooters or threaten their commander in chief. The AI is smart and will assign spear units to counter the horses but that is okay cause it takes pressure off your own spear units which are prone to routing if under too much pressure.
Another unit are the monks which are mostly unarmored like the Sohei which soak up arrows like a new white sofa soaks up spilled cafe mocha. They don't get the deflect arrows perk like monks do in Dungeons & Dragons. Best to use monks as reserves or hide them in trees to use in ambushes so they avoid coming under fire.
Last edited by GiveWarAchance on Fri Dec 30, 2016 6:35 pm, edited 2 times in total.
After typing up my 'tips', I promptly went and got myself whooped by Oda again The problem was I tried to get creative in what should have been the final showdown with the deadly Oda. I had both Oda armies corralled into one province and I attacked with 13,000 troops against their 16,000. They always outnumber us in battle so I wasn't worried. I should have been worried. The battleground was a narrow valley between two forests. Part of my army was late and I sent another full division (6 units) on a wide sweep around the forest to come up behind the enemy to burn down their commander's campground and cause havoc. Unfortunately this meant my main attack in the valley would be outnumbered by about 3 times the number of Oda and they had better quality troops versus my weak ashigaru spear peasants and weak cavalry.
My main force squeezed into the valley and was aggressively surrounded by the huge Oda force which massacred our troops both in the open and in the dark forest. My forces that came late struggled to stop rampaging Odas from burning down our commander's tent but it was like trying to stop a herd of angry elephants with a pair of chopsticks. Meanwhile my flanking force, after a long march, burnt down the Oda commander's camp and then was overwhelmed by a ruthless counterattack fueled with rage over their lost camping gear. So I lost 2 generals and about 7700 troops and only about 2760 Odas got what they deserved cause their routers returned to them. I need to regroup and do it again before the Oda break out and go on a land grabbing rampage which would undo all my careful campaign work.
We went in again to try and finish off the last Oda hideout. My troops had no rest or refit and were at half strength with about 250 soldiers in each unit. The morale rating was 'terrified' for most of my troops and some were only 'demoralized'. I combined my tattered army with a small detachment from another clan than joined our noble crusade against the Oda bullies. Then we attacked.
Some of my army was late arriving again, so I used Hannibal's strategy at Zama, which is to form up your troops in a couple of lines facing a superior enemy, cross your fingers, and hope for the best. Oda ground through my troops with crazy combat kill ratios in their favor like 46:4 becoming a common sight. Only my riflemen, hunkered down in rocky ground, were able to score moderate kills on the enemy before they were surrounded and slaughtered. My army became discouraged and ran from the field leaving over 6000 troops behind and only 1250 or so Odas smitten as compensation for the disaster. I will need a proper refit and hopefully some better quality troops hired before trying again. These ham-fisted attempts at battering the Oda into submission were epic fails. Oda will most probably grab large portions of my land but I can't stop that for now. I have 907 yen banked but don't have a good province for hiring troops.
Sorry for my deluded attempt at offering advice. Basically if you want to do well with Sengoku Jidai, just do the exact opposite of everything I say and do.
Sorry for hijacking this thread. I should probably have just written up an AAR. I'll make a full AAR of my next campaign after (I most probably lose) this one.
Last edited by GiveWarAchance on Sat Dec 31, 2016 9:56 am, edited 1 time in total.
Okay I found the screenshots. When you push F2 it saves a screenshot in Documents/my games/SJIDAI folder.
Here is Oda being defeated due to a deadly flank attack by our riflemen and horses.
And here is a typical battle where Oda crushes the weak Uesugi army in a trademark Oda frontal assault of overwhelming power.
I lost a couple more battles 6000 versus 1000 lost in one battle and then 7200 vs 2700 lost in the next one. Even worse, the evil Aoi clan switched sides to Oda and the Toyotomi clan also joined Oda's evil campaign so the Oda are gaining a lot of power after being cornered earlier.
Most important tip is to use the L button when finishing your turn to check for unmoved units. The list shows red units as finished and a blue-grey color means they haven't moved yet. For the generals, it is best to keep them out of combat if possible so they provide the movement and morale bonuses to their units.