Ships in Senkoku Jidai

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edward77
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Ships in Senkoku Jidai

Post by edward77 » Fri Jun 07, 2019 12:13 pm

I have a scenario in mind which would require some ships. Is it feasible to take P&S ships and put them in a custom squad file? If so what would be the full procedure (graphics,sound etc)?

Paul59
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Re: Ships in Senkoku Jidai

Post by Paul59 » Fri Jun 07, 2019 5:09 pm

edward77 wrote:
Fri Jun 07, 2019 12:13 pm
I have a scenario in mind which would require some ships. Is it feasible to take P&S ships and put them in a custom squad file? If so what would be the full procedure (graphics,sound etc)?
Hi Edward,

It's quite straightforward really:

Remember, only modify your Sengoku Jidai mod/scenario folder, not the main game installation.

Copy the two Ship units from the Pike and Shot Squads.csv and paste into your modded SJ Squads.csv. They are the units numbered 83 and 84, and you will have to copy and paste the two whole lines of data.

In your SJ Squads.csv you will have to renumber the units, as 83 and 84 are already in use. Maybe use 983 and 984?

In a text file in your Sengoku Jidai mod/scenario folder add the unit name and unit info for your two ship units. Something like this will do:

IDS_UNITNAME983, "Ship",
IDS_UNITINFO983, "Ship",
IDS_UNITNAME984, "Ship",
IDS_UNITINFO984, "Ship",

Just make sure the unit numbers match the ones you used in the Squads.csv.

It is easiest to use an already created Text file, as they have to be in the correct format, which won't be the case if you use notepad to create the file from scratch.

Then copy the Galleon.txt and GALLEON_0.S4F from the Pike and Shot Data/Battle/Units folder and copy into your SJ Mod Data/Battle/Units folder.

Lastly copy Galleon@.dds from the Pike and Shot Data/Battle/UnitTextures folder and copy into your SJ Mod Data/Battle/UnitTextures folder.

I'm not sure about the sounds, but I would guess they are already in SJ. That sort of thing normally gets left in when new games are created. There is still a bit of Battle Academy stuff lying about in Pike and Shot and SJ!

Note that the Pike and Shot ships do not move. If you want them to move, it might be as simple as giving them some AP in the Squads.csv, currently they have zero AP. Probably there are no movement sounds in the game, but you might be able to add some suitable ones from somewhere else.
Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

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edward77
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Re: Ships in Senkoku Jidai

Post by edward77 » Sun Jun 09, 2019 8:44 pm

Thanks Paul. I'll have a go!

rbodleyscott
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Re: Ships in Senkoku Jidai

Post by rbodleyscott » Mon Jun 10, 2019 7:59 am

The P&S ships are set up to only fire broadsides from one side of the ship. (Making them shoot from either side was more technically difficult, and not necessary for the scenarios they appeared in).
Richard Bodley Scott

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Pixel
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Re: Ships in Senkoku Jidai

Post by Pixel » Wed Jun 12, 2019 7:08 pm

@edward77

VOC ships? Junks?

Is this the type of thing you have in mind :)

https://www.youtube.com/watch?v=j1CcC2MIg2A
Koxinga (Fall of Ming Empire & Dutch VOC in Taiwan)

If there ever is a sequel to or additional expansions for P&S and Sengoku it would be interesting (not sure how feasible though) to have both East Asian and European Early Modern armies in one game with possible expansions into Southeast Asia. Although, I think the crazy forum fiends are clamoring for more FoGII stuff and a dedicated 18th-19th century game slightly more then a P&S sequel.
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