Messages in Senkoku Jidai

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edward77
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 215
Joined: Wed Nov 10, 2010 9:11 pm

Messages in Senkoku Jidai

Post by edward77 » Mon May 27, 2019 11:28 am

Richard, having a go at creating a scenario with SJ, based on the Osprey book on KAWANAKAJIMA but having problems with the Pop up messages. Used the P&S method viz

Code: Select all

if (turn == 0)
	{
                AddVizCamCenter(49, 39) ;     // Uesegi
		AddVizFunctionCall("ShowUIScreen","BattlePop0", "Anim1", "IDS_SCENARIO_KAWANAKAJIMA");
		AddVizDelay(10);
        }
In Text1

Code: Select all

 IDS_SCENARIO_KAWANAKAJIMA_BP0TEXT, "The Uesegi forces are threatening to either attack the Kazuia Castle or directly attack Takeda Shingoe's main army.",
Scenario runs ok but message does not appear. Perhaps the SJ method is different?

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 24142
Joined: Sun Dec 04, 2005 6:25 pm

Re: Messages in Senkoku Jidai

Post by rbodleyscott » Tue May 28, 2019 8:30 am

It should work exactly the same as in P&S. If you send me your work in progress I can take a look,
Richard Bodley Scott

Image

edward77
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 215
Joined: Wed Nov 10, 2010 9:11 pm

Re: Messages in Senkoku Jidai

Post by edward77 » Tue May 28, 2019 8:56 pm

Thank you. Sent the scenario. I should add that I`m using v1.28 with Paul's Japan Green mod

edward77
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 215
Joined: Wed Nov 10, 2010 9:11 pm

Re: Messages in Senkoku Jidai

Post by edward77 » Fri May 31, 2019 8:34 pm

Thanks Richard for all the help on the .bsf. Everything is fine now.

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