fortified camp

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domblas
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fortified camp

Post by domblas » Thu Mar 13, 2008 8:37 am

hi
please let me know, whats the combat factor and fighting condition for a fortified camp?


friday first FOG game in Montpellier, south france

nobody gave me starter lists for my MIR or early visigoth armies !!! am afraid i am going to be obliged to play them as Repo romans and gauls!!!

cheers

nikgaukroger
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Post by nikgaukroger » Thu Mar 13, 2008 9:10 am

There are no fighting factors for camps - fortified or otherwise.

However, being fortified means that an enemy who moves into contact needs to roll to sack the camp rather than it happening automatically - mounted need a 6 and, IIRC, foot need a 5 or 6 to scak a fortified camp.

hammy
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Re: fortified camp

Post by hammy » Thu Mar 13, 2008 9:27 am

domblas wrote:hi
friday first FOG game in Montpellier, south france

nobody gave me starter lists for my MIR or early visigoth armies !!! am afraid i am going to be obliged to play them as Repo romans and gauls!!!
There should be a number of Roman lists on Nik's website http://www.endoftime.pwp.blueyonder.co. ... ylists.htm

There is no such thing as MIR in FoG. There is Principate, Dominate and Foederate Roman.

The early half of the DBM MIR list is in Principate and the later half in Dominate.

Visigoths wil mostly be Average Heavy Foot Protected Impact Foot Swordsmen. There is a report from the first FoG tournament where I used a Visigoth army so you can probably base a list on that viewtopic.php?t=2249&highlight=usk+visigoth

Hope that helps

Hammy

samuelsimard
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Re: fortified camp

Post by samuelsimard » Mon Nov 12, 2018 9:18 am

If you are looking for the combat of camps, Then you should try on websites from where you can easily get some new ideas.

dave_r
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Re: fortified camp

Post by dave_r » Mon Nov 12, 2018 12:25 pm

Mounted cannot take a fortified camp. Foot on a 5 or 6. Quality re-rolls apply
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petedalby
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Re: fortified camp

Post by petedalby » Mon Nov 12, 2018 4:49 pm

Mounted cannot take a fortified camp. Foot on a 5 or 6. Quality re-rolls apply
Elephants can take a fortified camp. The foot must be battle troops - not skirmishers. And camps must be charged in the impact phase, or pursued into, - moving into contact in the movement phase is no longer an option.
Pete

dave_r
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Re: fortified camp

Post by dave_r » Mon Nov 12, 2018 5:14 pm

petedalby wrote:
Mon Nov 12, 2018 4:49 pm
Mounted cannot take a fortified camp. Foot on a 5 or 6. Quality re-rolls apply
Elephants can take a fortified camp.
Doesn't mention elephants on page 86? It states

"A fortified camp is assumed to be defended by camp guards, who must be defeatd by foot battle troops before the camp can be sacked. For simplicity, this is dealt with as follows. In the melee phase of each turn, each enemy battle group of foot battle troops in front corner or at least partial front edge contact with the camp rolls one dice, the defenders none. A score of 5 or 6 is needed to successfully sack the camp."
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petedalby
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Re: fortified camp

Post by petedalby » Tue Nov 13, 2018 7:35 am

Pete

dave_r
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Re: fortified camp

Post by dave_r » Tue Nov 13, 2018 8:17 am

Ah! Thanks pete
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dave_r
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Re: fortified camp

Post by dave_r » Tue Nov 13, 2018 8:20 am

Ah! Thanks pete
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philqw78
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Re: fortified camp

Post by philqw78 » Tue Nov 13, 2018 10:43 am

samuelsimard wrote:
Mon Nov 12, 2018 9:18 am
If you are looking for the combat of camps, Then you should try on websites from where you can easily get some new ideas.

serengeti migration
A zombie thread resurrected by the above user trying to sell tents in the Serengeti.

Can somebody delete him
phil
putting the arg into argumentative

terrys
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Re: fortified camp

Post by terrys » Fri Jan 11, 2019 3:09 pm

A zombie thread resurrected by the above user trying to sell tents in the Serengeti.

Can somebody delete him
Link deleted

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