Beta gameplay changes

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
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Principes
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 207
Joined: Fri May 10, 2013 2:40 am

Beta gameplay changes

Post by Principes » Mon Mar 13, 2017 10:15 am

1. I really like the new movement rules for the fast attack units. They feel much more like flyers and scouting cavalry.
2. I really dislike the shortened turn limits on the skirmish maps in the campaigns. The skirmishes were the only place to try out new tactics and mess around with different unit combinations. I really enjoyed them. However, the new turn limits make skirmishes into a race across the map. Not a lot of tactical variety. In the defense scenarios you often have to immediately attack or else the orc army wont make it to meet you.
3. Really like the new loading/unloading rules. Much more realistic and less prone to abuse.

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