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Sanctus Reach v1.0.17 Update!

Posted: Thu May 11, 2017 2:35 pm
by AlbertoC
Hi all!

As promised we are releasing the 1.0.17 update today. It is quite a big patch, containing (among other things) a much enhanced AI and new difficulty levels!

We are also releasing an option for you to download and install player-made scenarios directly from the game! Right now we have five new scenarios available for free – they were made during the editor contest we ran some time ago. Try them, they are amazing! We are looking forward to setting up a system for all of you to send us your scenarios, so be on the lookout for that. We hope to have plenty of extra scenarios available in the near future! And as an extra, Agrippa Maxentius will be playing Rippa's Ruse, one of the new maps, tomorrow, live on our Twitch channel at 3 pm UTC! Don't miss the (Ag)Rippa's Ruse!

You can download the update from the Members Area.


v1.0.17 Changelog:

· New difficulty levels added
o "Initiate: Easy difficulty, your troops are much harder to kill"
o "Veteran: Standard difficulty with even forces on each side"
o "Grim Darkness: Hard difficulty with formidable waves of enemies"
· Level balance amendments based on new difficulties
· Improved AI for Orks and Space Wolves
· Added ability cooldowns to tooltips
· Fixed fast attack death animations
· Lowered volume of VP taken sound
· Skimmer units are no longer effected by Zone of Control
· Minor unit balance and stat fixes
· When orks 'spawn in' they have reduced actions and attacks
· Fixed victory conditions on some levels
· Fixed issue with LoS and Cover behaving incorrectly on diagonals
· Colour correction on environment tiles
· Fixed frag grenades for skyclaws
· Fixed flying vehicles not removing wrecks properly when above objects
· Fixed units spawning on top of wrecks
· Fixed LoS and cover issue with wrecks
· Fixed droppods destroying terrain objects when they shouldn't
· Fixed PlaceUnit function bug
· Fixed rad grenades not working
· Death of Glory mission - changed starting location of stormboyz
· Enemy reinforcements will not attack player VP's on capture VP missions, only on
· Capture and hold missions.
· Randomized enemy reinforcements spawn location.