Sanctus v1.0.21 Update is now live

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
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Benedict151
Major - Jagdpanther
Major - Jagdpanther
Posts: 1068
Joined: Wed Mar 02, 2016 9:46 am

Sanctus v1.0.21 Update is now live

Post by Benedict151 »

Hello everyone
We have just released a new official update for Sanctus Reach. This features some major reworking to difficulty levels (as requested by many of you). In addition you can now choose between two abilities when units 'level up'
We'd like to say that much of this is due to your feedback and suggestions so please do keep in touch and let us know what you like, don't like and your ideas for how we might improve the game.
You can now download it via the updater or the members or public areas

v1.0.21 Key changes:
- You can now change difficulty during missions.
- Reworked difficulty levels and many bug fixes.
- Enemies will no longer spawn on top of your forces.
- Enemy spawns removed from Initiate and Veteran difficulty.
- Points cost re-balance.
- You can now choose between two abilities when your units level up.


Members Area:
http://www.slitherine.com/members/publicDL.asp?gid=634

Public:
http://ftp.matrixgames.com/pub/Warhamme ... 1.0.21.zip


regards
Ben Wilkins
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