Sanctus Reach v1.0.24 'Skulls for the Skulls Throne' Update

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
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Benedict151
Slitherine
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Sanctus Reach v1.0.24 'Skulls for the Skulls Throne' Update

Post by Benedict151 » Fri Jul 21, 2017 8:25 am

Hello everyone
To coincide with the huge 'Skulls for the Skull Throne' promotion we have just released a new official update for Sanctus Reach, which includes Njal Stormcaller (featuring a fantastic skull topped psychic weapon!)

Use Njal to “command the skies” in the Sanctus Reach Stormclaw and Hour of the Wolf campaigns!
You can download v1.0.24 via the updater or the members or public areas

In addition to Njal Stormcaller the v1.0.24 Key changes are:
- Added new unit Njal Stormcaller to the Stormclaw and Hour of the Wolf campaigns in Sanctus Reach
- Added the new units from 'Legacy of the Weirdboy' - Longfang Heavy Bolter, Venerable Dreadnought, Painboy and Big Redd to the Stormclaw and Hour of the Wolf campaigns in Sanctus Reach

And some tweaks and bug fixes -
- Increased points cost for Mogrok
- Increased points cost for rokkit units
- Fixed bug in Maelstrom level ('Legacy of the Weirdboy') that caused the power cores to disappear
- Fixed bug where units would be given the same ability to choose from
- Fixed bug where reinforcements would break level up abilities.
- Fixed bug with blast damage not working correctly.
- Fixed bug where the end turn button would stop working.
- Fixed bug where Heavy Flamers were not doing the correct damage.
- Fixed bug where the Venerable Dreadnought was displaying a Heavy Flamer.


Members Area:
http://www.slitherine.com/members/publicDL.asp?gid=634

Public:
http://ftp.matrixgames.com/pub/Warhamme ... 1.0.24.zip


regards
Ben Wilkins

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