Sanctus Reach has been updated to version 1.1.1!

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
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Daniele
Slitherine
Slitherine
Posts: 833
Joined: Thu Oct 02, 2014 9:17 am

Sanctus Reach has been updated to version 1.1.1!

Post by Daniele »

Sanctus reach has been updated to version 1.1.1! This new version brings dozens of changes and improvements and some cool new features!

Now is available the "The Random Army" for skirmish (this works well with large 5,000+ plus battles when it gives a wider selection of units to choose from), and the moral system has been revised: units will now re-gain morale quicker from allied units close to them at the start of a turn but will
lose more morale when allied units die close to them.

Last, but not least, the Slitherine Tournament System has been implemented and now it’s fully functional!

Check the entire changelog below.

You can download the update from the Member’s Area here

Tournament Page
http://www.slitherine.com/tournaments/tournaments.asp

v1.1.1 – Changelog
• Fixed crashes in Spanish version due to text errors
• Fixed AI ability bugs
• Fixed Valkyrie AI using wrong weapon
• Fix to flamer AI
• fix for camera not moving during MP replay
• Improved AI threat facing
• Fixed AI targeting bug
• Added AI scripts to target wrecks
• Fixed bugs that stopped domination, vortex and suppressing fire from working
• Fixed 'Enter the Steel Host' level not finishing properly
• Fixed missing story mission icon on campaign map
• Increased turn limit on 'The River Runs Red' mission
• Fixed duplicate particle bug


Key changes:
• Added Astra Militarum forces and campaign (faction locked until the release)
• Army balance and unit cost changes based on player feedback.
• Changes to morale system. Units will now re-gain marale quicker from allied units close to them at the start of a turn but will lose more morale when allied units die close to them.
• Increased base morale for many Storm Wolf units and elite Ork units.
• Whirlwind and Mekgun slightly reduced range.
• Coloured ground Victory Point to show difference between sides in mirror skirmishes.
• Large Access Support. Allows 3GB+ of memory usage which should fix the crashes on large army battles.
• Added random army lists for skirmish.
• Fixed major bug where it would not give the correct sides in MP skirmish.
• Fixed bug that was showing wrong shroud in force selection.
• Fixed several ability bugs.
• AI improvements.

Many other bug fixes
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