Sanctus Beta vwrsion 1.1.5 - fixes slow down and abilities

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
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Benedict151
Slitherine
Slitherine
Posts: 679
Joined: Wed Mar 02, 2016 9:46 am

Sanctus Beta vwrsion 1.1.5 - fixes slow down and abilities

Post by Benedict151 » Fri Dec 15, 2017 6:15 pm

Hello everyone
We have a new beta patch (v1.15) ready for Sanctus Reach to fix some of the issues reported in the v1.1.4 release, especially those to do with slow down in the Red Waagh campaign and experience points being lost.

You can download the 1.1.5 beta from the members or public areas (public will be live morning of 16th). See the links below

Members Area (soon)
http://www.slitherine.com/members/publicDL.asp?gid=634

Public Area
http://ftp.matrixgames.com/pub/Warhamme ... v1.1.5.zip

Note this beta version should be compatible with saves from v1.1.0. However I'm afraid ongoing PBEM games will not be compatible (although if two of you are are both on v1.1.5 beta you can start a new PBEM game)

v1.1.5 Beta – December 14, 2017
Key changes:
- Addresses performance issues with the Red Waagh campaign

- Addresses issue of units losing experience points between battles

Exaercase
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 37
Joined: Tue May 16, 2017 2:13 pm

Re: Sanctus Beta vwrsion 1.1.5 - fixes slow down and abiliti

Post by Exaercase » Sat Dec 16, 2017 6:56 pm

Hello,

In Error Log we see Bug on Font : WARNING: Missing font calsonsmall

In Fact is Typo Error in 2 Files :
  • * .\Data\UI\EndBattle.txt"
    * .\Data\UI\EndReview.txt"
The Correct Font is : caslonSMALL (s and l inverted)

I Couldn't put the 2 Files Corrected in Attachment ???

So Here Code
EndBattle.txt

Code: Select all


[#start]
ANIM SCALE EndBattle 0 0 1000 1000 1000  4
ANIM FADE EndBattle 0  00FFFFFF FFFFFFFF  10
ANIM FADE EndBattleText 0  00FFFFFF FFFFFFFF  30
ANIM FADE EndBattleOK 0 FFFFFFFF 00FFFFFF 30

[EndBattle]
TYPE image
X 0
Y 0
WIDTH 1024
HEIGHT 768
FILE defeatscreentemp.dds
LEVEL 5
HANDLER deployhandler
SCRIPT ENDBATTLE.BSF

[EndBattleOK]
TYPE button
X 462
Y 433
WIDTH 100
HEIGHT 40
FILE classybutton.TGA
COMMAND disable EndBattle
STRING IDS_Continue
GAMEPADBUTTON buttonA
FONT caslonSMALL

[EndBattleText]
TYPE text
X 412
Y 377
STRING IDS_Battlelost
FONT caslon
COLOUR ff000000
CENTER 
WIDTH 200
HEIGHT 50

[EndBattleDEFEAT]
TYPE text
X 218
Y 275
STRING IDS_DEFEAT
FONT massive
COLOUR ffffffff
CENTER 
WIDTH 588
HEIGHT 123

[EndBattleReview]
TYPE button
X 462
Y 533
WIDTH 100
HEIGHT 40
FILE classybutton.TGA
STRING IDS_REVIEW_BATTLE
FONT caslonSMALL

EndReview.txt :

Code: Select all


[EndReview]
TYPE image
X 0
Y 0
WIDTH 1024
HEIGHT 768
LEVEL 5
HANDLER deployhandler
SCRIPT EndReview.bsf

[EndReviewOK]
TYPE button
X 844
Y 472
WIDTH 100
HEIGHT 40
FILE classybutton.TGA
COMMAND disable EndBattle
STRING IDS_Continue
GAMEPADBUTTON buttonA
FONT caslonSMALL 

[ReviewUnitList]
TYPE listbox
X 790
Y 125
WIDTH 218
HEIGHT 338
FRAMETEX nullbutton.dds
CONTROLTEX listcontrol_hires.tga
SELTEX listsel.tga
HIDEBUTTONS 
BARSIZE 8
SCRIPT ReviewList.BSF
TOOLTIP IDS_AP
FONT caslon
COLOUR ffdddddd
MULTILINE 0
ITEMSIZE 42

[ReviewUniside_Bar]
TYPE Image
X 790
Y 125
WIDTH 218
HEIGHT 338
FILE largepanel.tga

Best Regards, ExA

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