WELCOME

Moderators: Slitherine Core, Field of Glory Design

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terrys
Panzer Corps Team
Panzer Corps Team
Posts: 4182
Joined: Thu Mar 16, 2006 11:53 am

WELCOME

Post by terrys » Thu Sep 01, 2016 1:10 pm

Welcome to the FOGAM V3 Open Forum.
- This forum comtains proposals which we would very much like people to test and give feedback on.
- Please post any feedback in the relevant section.
- The intention is to produce a new physical rule book in 2017.
- As is usual with a beta test, some elements will change between now and publication.

As an introduction to FOGAM V3 the following is a list of our main objectives:

1) Speed up the game
We'll use various methods including:
• Reduce the use and effectiveness of skirmishers
• Increase attrition
• Remove broken BGs early
• Make it less likely for troops to survive after losing half their bases.

2) Reduce the relative advantages of superior over average and improve poor troops.
Some of the proposals being:
• All BGs auto-break on the same casualties - with superiors less likely and poor more likely to fail.
• Reduce the instances of BGs re-rolling both 1's and 2's (and remove the overkill where both sides re-roll each other to death)
• Make Poor troops 'less useless' in combat
• Make 'numbers' in combat more important so that a large average BG can be on at least equal terms with a small superior one.

3) Bring some troops types (and armies) into the game that are currently rarely used
• Light Chariots
• Bow*
• Mixed bow/Lance cavalry
• Mixed Spear/bow-crossbow infantry
• Heavy Foot in general
• Add variation to the elephants options

4) Improve deployment and terrain selection to give every army a chance of playing in at least 'reasonable' terrain.
Specifically we want to reduce the likelihood that a small foot army will face a mounted army in Steppe, and conversely a mounted army less likely to face a MF army in mountains or tropical.

philqw78
Chief of Staff - Elite Maus
Chief of Staff - Elite Maus
Posts: 8637
Joined: Tue Feb 06, 2007 11:31 am
Location: Manchester

Re: Welcome

Post by philqw78 » Thu Sep 01, 2016 2:16 pm

So give us the rules then. I need to maximise the benefits to my favourite armies and whinge about everything else
phil
putting the arg into argumentative

terrys
Panzer Corps Team
Panzer Corps Team
Posts: 4182
Joined: Thu Mar 16, 2006 11:53 am

Re: Welcome

Post by terrys » Thu Sep 01, 2016 4:42 pm

I'll be putting them here (most of them anyway) over the next couple of days.
There will be a separate Topic for each of the 7 sections:
> Setup/Deployment
> Movement
> Shooting
> Close Combat
> Post-Combat
> Joint Action Phase
> Other

terrys
Panzer Corps Team
Panzer Corps Team
Posts: 4182
Joined: Thu Mar 16, 2006 11:53 am

Re: WELCOME

Post by terrys » Sat Sep 03, 2016 10:00 am

Sorry if the rules as presented are separated into the various sections - This is so that feedback can assessed more easily.
Feel free to copy/paste them into a single document for reference.

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