weapon upgrades and abilities part 2

zakblood
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Re: weapon upgrades and abilities part 2

Post by zakblood » Fri Jan 27, 2017 2:15 pm

Pack Leader Egil Redfist
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zakblood
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Re: weapon upgrades and abilities part 2

Post by zakblood » Fri Jan 27, 2017 2:16 pm

more power
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zakblood
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Re: weapon upgrades and abilities part 2

Post by zakblood » Fri Jan 27, 2017 2:19 pm

Dreadnought Rafnsvartr
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zakblood
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Re: weapon upgrades and abilities part 2

Post by zakblood » Fri Jan 27, 2017 2:22 pm

Wolfguard Terminator Skjdulfr
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zakblood
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Re: weapon upgrades and abilities part 2

Post by zakblood » Fri Jan 27, 2017 2:23 pm

well that's about half of one side done, later i'll add the rest, much later :roll: :wink:
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would be nice imo to have a overall score on this page as well, so if you wish to do it again, you can see if you have done better or worse etc :idea:

SgtBootStrap
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
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Re: weapon upgrades and abilities part 2

Post by SgtBootStrap » Tue Feb 21, 2017 2:58 pm

Question: If 2 units both have Seeker Ammo, does the use of BOTH units, one turn after another STACK the Allied Units Effect or does the first used supersede the second?

Example: I have appropriate Terminator and Rhino on the field in adjacent squares. Would their individual Ammo bonuses stack if the same Target was selected by each in back to back Turns?

Assuming the Target survives long enough for multiple other units to attack it of course...

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