AO-SCW Campaign Tree

A new story begins...
The sequel to a real classic: Panzer Corps is back!

Moderator: Panzer Corps 2 Moderators

Post Reply
dalfrede
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 977
Joined: Wed Mar 15, 2017 7:48 pm

AO-SCW Campaign Tree

Post by dalfrede » Thu Jul 09, 2020 2:51 pm

AO-SCW_Tree1.0.jpg
AO-SCW_Tree1.0.jpg (136.07 KiB) Viewed 4643 times
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

Kerensky
Content Designer
Content Designer
Posts: 7182
Joined: Wed Jan 12, 2011 2:12 am

Re: AO-SCW Campaign Tree

Post by Kerensky » Thu Jul 09, 2020 6:37 pm

Great! I will have a link right to this thread added into my sticky.

Vorskl
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 432
Joined: Sun Mar 30, 2014 4:20 pm

Re: AO-SCW Campaign Tree

Post by Vorskl » Thu Jul 09, 2020 9:13 pm

Sorry, but where is the hidden cachet in Seville? I just started the 'released' campaign, captured every city that is not protected by minefields, but have not seen any message like that what is appearing in the 2nd mission when you capture a hidden stack.

dalfrede
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 977
Joined: Wed Mar 15, 2017 7:48 pm

Re: AO-SCW Campaign Tree

Post by dalfrede » Thu Jul 09, 2020 9:26 pm

Vorskl wrote:
Thu Jul 09, 2020 9:13 pm
Sorry, but where is the hidden cachet in Seville?
You don't want to know.
Lets just say it is a Hard Rock to crack.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

Vorskl
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 432
Joined: Sun Mar 30, 2014 4:20 pm

Re: AO-SCW Campaign Tree

Post by Vorskl » Thu Jul 09, 2020 9:28 pm

dalfrede wrote:
Thu Jul 09, 2020 9:26 pm
Vorskl wrote:
Thu Jul 09, 2020 9:13 pm
Sorry, but where is the hidden cachet in Seville?
You don't want to know.
Lets just say it is a Hard Rock to crack.
ahaha, thanks, I think I understood where :) With that, I'll skip - I've got enough fun and money and prestige surrounding and tropheying pretty much every single gun and tank on the map, that's more than enough. That HardRock cafe you mentioned :) will be a stretch and unnecessary losses.

adiekmann
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 361
Joined: Thu Apr 19, 2012 3:47 am

Re: AO-SCW Campaign Tree

Post by adiekmann » Fri Jul 10, 2020 6:20 pm

Vorskl wrote:
Thu Jul 09, 2020 9:28 pm
dalfrede wrote:
Thu Jul 09, 2020 9:26 pm
Vorskl wrote:
Thu Jul 09, 2020 9:13 pm
Sorry, but where is the hidden cachet in Seville?
You don't want to know.
Lets just say it is a Hard Rock to crack.
ahaha, thanks, I think I understood where :) With that, I'll skip - I've got enough fun and money and prestige surrounding and tropheying pretty much every single gun and tank on the map, that's more than enough. That HardRock cafe you mentioned :) will be a stretch and unnecessary losses.
I just replayed it and shipped a AA unit to take 'the Rock.' Bit of warning, however, it could not land even in AT mode. So, if you give it a try, it probably has to be a infantry unit with no transport!

Still...I wonder what the reward (unit?) is...

eskuche
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Fri Mar 24, 2017 3:32 am

Re: AO-SCW Campaign Tree

Post by eskuche » Sun Jul 12, 2020 6:42 am

Reward units are spoilers highlight below


203 mm artillery! and some 122 mm

Any idea for the latter? it's literally the same quality as your own...

SineMora
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 573
Joined: Thu Apr 02, 2020 4:20 pm
Location: Sweden

Re: AO-SCW Campaign Tree

Post by SineMora » Sun Jul 12, 2020 7:03 am

eskuche wrote:
Sun Jul 12, 2020 6:42 am
Any idea for the latter? it's literally the same quality as your own...
The 122mm is objectively superior to the Condor Legion equivalent, although they're relatively easy to capture in the field as well (compare the stats with the 10.5 cm).

Image
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)

AceDuceTrey
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 106
Joined: Mon Sep 19, 2011 8:58 pm

Re: AO-SCW Campaign Tree

Post by AceDuceTrey » Mon Jul 13, 2020 4:31 pm

Great to see the campaign scenarios flow! But I have an observation and request. After only 4 scenarios I have faced more armored vehicles and infantry than the UK and France had combined (didn't know Republican Spain was a "Super Power"). As a history freak, I am trying to model my German and Italian forces to the historic KG.88 and the ICV. My request is, is there any way to go into the PC2 scenarios and modify them?

Kerensky
Content Designer
Content Designer
Posts: 7182
Joined: Wed Jan 12, 2011 2:12 am

Re: AO-SCW Campaign Tree

Post by Kerensky » Mon Jul 13, 2020 8:00 pm

AceDuceTrey wrote:
Mon Jul 13, 2020 4:31 pm
Great to see the campaign scenarios flow! But I have an observation and request. After only 4 scenarios I have faced more armored vehicles and infantry than the UK and France had combined (didn't know Republican Spain was a "Super Power"). As a history freak, I am trying to model my German and Italian forces to the historic KG.88 and the ICV. My request is, is there any way to go into the PC2 scenarios and modify them?
Like the original Grand Campaign, you aren't necessarily fighting more vehicles, there are just more units because the scale has moved down. Half of Poland is cleared out in a single scenario, all of it in two. Two scenarios into the Spanish Civil War, and the very first advance to Madrid has only just started with scenario three.

The editor ships with the game and can be found on the main menu, so ultimately it is possible to go in and edit the scenario files if someone absolutely wants to.

AceDuceTrey
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 106
Joined: Mon Sep 19, 2011 8:58 pm

Re: AO-SCW Campaign Tree

Post by AceDuceTrey » Mon Jul 13, 2020 11:16 pm

Kerensky wrote:
Mon Jul 13, 2020 8:00 pm
AceDuceTrey wrote:
Mon Jul 13, 2020 4:31 pm
Great to see the campaign scenarios flow! But I have an observation and request. After only 4 scenarios I have faced more armored vehicles and infantry than the UK and France had combined (didn't know Republican Spain was a "Super Power"). As a history freak, I am trying to model my German and Italian forces to the historic KG.88 and the ICV. My request is, is there any way to go into the PC2 scenarios and modify them?
Like the original Grand Campaign, you aren't necessarily fighting more vehicles, there are just more units because the scale has moved down. Half of Poland is cleared out in a single scenario, all of it in two. Two scenarios into the Spanish Civil War, and the very first advance to Madrid has only just started with scenario three.

The editor ships with the game and can be found on the main menu, so ultimately it is possible to go in and edit the scenario files if someone absolutely wants to.
Thank you for the reply. In PC1 I was able to/did edit every scenario up to Tunisia. Could you please give me detailed steps to edit a campaign/scenario (using the editor)? I have tried and can't find them- much less edit them.
P.S. In the Poland campaign my 3 panzers (11th PzRgt plus 65th PzBn) faced an equal number of panzers even though the Germans outnumbered the Poles 10:1. My research shows that on 1 Sep '39 the Poles had only 1 7TPjw tank Bn ready for employment.

Kerensky
Content Designer
Content Designer
Posts: 7182
Joined: Wed Jan 12, 2011 2:12 am

Re: AO-SCW Campaign Tree

Post by Kerensky » Mon Jul 13, 2020 11:23 pm

AceDuceTrey wrote:
Mon Jul 13, 2020 11:16 pm
Thank you for the reply. In PC1 I was able to/did edit every scenario up to Tunisia. Could you please give me detailed steps to edit a campaign/scenario (using the editor)? I have tried and can't find them- much less edit them.
P.S. In the Poland campaign my 3 panzers (11th PzRgt plus 65th PzBn) faced an equal number of panzers even though the Germans outnumbered the Poles 10:1. My research shows that on 1 Sep '39 the Poles had only 1 7TPjw tank Bn ready for employment.
Wherever your game files are stored, the campaign directory is

PanzerCorps2\Content\Campaigns

adiekmann
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 361
Joined: Thu Apr 19, 2012 3:47 am

Re: AO-SCW Campaign Tree

Post by adiekmann » Tue Jul 14, 2020 12:24 am

AceDuceTrey wrote:
Mon Jul 13, 2020 11:16 pm
Kerensky wrote:
Mon Jul 13, 2020 8:00 pm
AceDuceTrey wrote:
Mon Jul 13, 2020 4:31 pm
Great to see the campaign scenarios flow! But I have an observation and request. After only 4 scenarios I have faced more armored vehicles and infantry than the UK and France had combined (didn't know Republican Spain was a "Super Power"). As a history freak, I am trying to model my German and Italian forces to the historic KG.88 and the ICV. My request is, is there any way to go into the PC2 scenarios and modify them?
Like the original Grand Campaign, you aren't necessarily fighting more vehicles, there are just more units because the scale has moved down. Half of Poland is cleared out in a single scenario, all of it in two. Two scenarios into the Spanish Civil War, and the very first advance to Madrid has only just started with scenario three.

The editor ships with the game and can be found on the main menu, so ultimately it is possible to go in and edit the scenario files if someone absolutely wants to.
Thank you for the reply. In PC1 I was able to/did edit every scenario up to Tunisia. Could you please give me detailed steps to edit a campaign/scenario (using the editor)? I have tried and can't find them- much less edit them.
P.S. In the Poland campaign my 3 panzers (11th PzRgt plus 65th PzBn) faced an equal number of panzers even though the Germans outnumbered the Poles 10:1. My research shows that on 1 Sep '39 the Poles had only 1 7TPjw tank Bn ready for employment.
I like to rename my units to historical ones too, but you must understand and accept that there are limits to which that is possible. More important than being "historically accurate" is the need to be fun and playable. The real danger of making either the German or the Allied side "historical" in composition is often at great risk to making the scenario unbalanced, i.e. usually too easy. So, everyone, despite any best intentions, need to take some "liberties" with the historical naming and size of units, especially those belonging to their core.

Post Reply

Return to “Panzer Corps 2”