I remember AK being ridiculously tight on prestige in Rommel mode, not so much GC west though I didn't play that route all that often so its probable I'm misremembering! Going east even with the cap never presented me any trouble in hoarding prestige.Plaid wrote: ↑Fri Jul 31, 2020 12:48 pmIn PC 1 West GC was made very good prestige-wise, I played on Rommel and never had more than 2000-3000 free prestige until last missions of winning path, where you receive massive ammounts. That prestige shortage was enough to prohibit all Tiger II kind of core force.Horseman wrote: ↑Fri Jul 31, 2020 9:46 am
I guess the only real way to stop getting only the best all the time Would be to have strength point limits for practically everything, so treat all units like prototypes where you only have limited availability but more generous in SP allocation. This could go someway to say there's only so many Tiger 2s produced. But then you have to work out how many sp of each unit do you get, too many and it's a pointless system too few and it would become very frustrating. Interesting concept though IMO.
East branch felt worse from this perspective, with all that prestige stacked from early years, it was possible to upgrade and overstrength everything and still have 50000 in the bank.
In standard PC1 campaing and in Africa Korps prestige is somewhat scarce too (again on Rommel).
In PC 2 on generalissimus I have 40000 prestige after Kursk without super-actively saving it. I even give elite reinforcements to auxilary units, because why not.
Flexible command + deadly grasp seems to be infinite prestige mode, adding trophies of war on top is even more prestige.
Its somewhat wierd, how commander traits affect difficulty more, than actual difficulty setting.
I've never accumulated that much prestige in PC2 - although I'm also only on my second actual playthrough! In fairness when I went all in on captures through Africa in my current campaign I did make a fair amount (wanted the 10k for winning path) and that is without Flexible command or trophies (though I am using deadly grasp, taken more as a way to preserve my core than help with captures but its decidedly helpful in the latter)
It is so hard to balance, playing on Generalissimus its tight. If I was on Colonel I'd be swimming in prestige (especially as it would have only cost me 2k to go east!)
What I would have liked to have seen is the prestige modifier effecting all sources of income. So captures/flags earn the same percentage. But if this is implemented then I'd also like to see the cost of taking the winning path normalised to 2k across all difficulties. (or a suitable amount if 2k is too low).
As it stands captures trivialise the prestige issue to a certain extent but I wouldn't want that play style over nerferd as so many enjoy it. But I'm not a fan that I'm forced to use it if I want to follow the winning path, just passive and flags would never earn enough to head for America.
More on topic - Part of me feels like Panthers should be cheaper than Tigers, they were cheaper and more plentiful in real life after all. However as is always the case with games, you need to balance realism with game balance. Earlier Panthers are a real alternative choice to Tigers and later Panthers are really just straight up better. If they were cheaper (in slots and/or prestige) there really would be no reason to ever use the Tiger. In this instance I believe game balance needs to trump realism though there is certainly a case for a wholesale reworking of costs to include the various traits that don't seem to be factored in.