AO 1939 review and remarks

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Rhaeg
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AO 1939 review and remarks

Post by Rhaeg » Thu Aug 27, 2020 10:33 am

First of all: I was very happy with SCW and even wrote a long and positive Steam review for it (and I rarely bother with Steam reviews). I do need to say that it is not good practice to go to new DLC while a previous one still has some serious bugs: a scenario that does not award any prestige points, support units not working with the allied faction's infantry... It is especially important to fix these things because you can take you core force from DLC to DLC. I'm waiting now for bug fixes before I start a definite playthrough of SCW and 1939 until these bugs are solved. That's quite a list of scenarios to play through already. Please fix serious bugs before proceeding with new content.

General

Overall I enjoyed this DLC: the scenarios themselves are very decent, as in there are some interesting maps and the challenge was just about right for me. There was no crazy Ebro scenario this time and I did not miss it, though 2 or 3 scenarios still had some very seriously sized enemy forces and counterattacks, which was enough for me. With my core being much larger than it used to be in PC1 or the PC2 default campaigns, it leads to more options in the deployment phase and more strategies to try, which also adds to the replayability value.

I've seen a bit of the comments about the French part of this campaign being too long and the Polish part too short. I have mixed feelings about this. I love the idea of exploring some new conflicts within WW2, so I was all for visiting the Saar offensive. On the other side, the Poland invasion and the real start of the war are so important that I think they deserve a full representation as well. So I ended up pretty much enjoying all of the French scenarios, but couldn't help feeling disappointed that I jumped into the Polish conflict halfway. Poland could have used 3 or so more scenarios starting from early September. Ideally I would have liked to have seen Saar and Poland as separate branches in the campaign. If it would have been too many scenario's to have in 1 DLC, then I can think of some that could have been skipped (which ones will become clear below). In short, I am all for exploring new conflicts, but you should not overdo it at the expense of major parts of WW2.

This DLC also had some content that IMO was very disappointing. These are called the AXIS (not German) Operations and then the Winter War was added through 2 scenarios without any Finnish troops. I know these scenarios are labeled as ahistorical and they are optional, but why not do it like the Forbach scenario and give you non-core forces that in this case would be Finnish? I know it is easier for you to have the player use the German units that already have models in the game, but if you let people pay €12,50 I think a few new unit models should not be too much to ask. It is a lot of money especially if you add it all up for a full Axis Operations campaign that we will hopefully get eventually. You gave us a nice amount of unit models in SCW and IMO that is what should be included in a DLC costing this much. If you cannot afford the unit models that are needed for a scenario, then skip the scenario altogether. You could have easily done a bit more Poland instead of this to make some people happy. Right now some people are unhappy because they wanted more Poland and some people will be unhappy with Finland without, ehrm... Finland. Cutting out the role of countries and replacing them with Germany feels easy and cheap and that's definitely not the kind of fantasy scenario I like to see.

The Scenarios

Czechoslovakia:
  • Bit of a puzzle scenario, must say I had to try it a few times to get it done without killing any unit. Normally I dont mind not getting a bonus objective at first try, but I thought that not going for the bonus objective and just killing everything in sight would make things too trivial in this scenario.
  • The Azul infantry is a killer unit. Keeping it from open terrain and adding Oleh Dir to it, it has murdered everything it's come across in my campaign without taking too much losses. It often kills soft targets of Str 10 in one attack when fighting in closed terrain!

Sarreguemines:
  • Nice scenario, I like zooming on a specific conflict like this. Deploying the minefields is a nice new objective. As a side note, having a "minefield layer" unit at some point wouldn't be bad either for defensive scenarios.
  • Liked the layout of the map. Can't imagine getting the bonus objectives done without the use of a bridge engineer. It's always good to teach people the use of specialist units in this way.
  • I do think minefields are too trivial to clear in this game. I don't remember if it was in PC1 and/or Order of Battle that had you take damage when attacking minefields with anything but an engineer. Now pretty much any infantry unit can clear minefields with ease, the only difference with an engineer unit is that you may need 2 attacks instead of 1. Even if a unit walks onto a minefield in an ambush situation, they still only loose 1 or 2 strength points and the minefield will often loose 7 or 8 out of 15!
Warndt Forest:
  • First bonus objective I missed (in general, they did seem a lot easier than in SCW or maybe I'm getting bolder): the raid on the French settlement. The French counter offensive started quite soon (halfway through the scenario) and I quickly retreated behind the nearest river line. Need to think of some way to get a significant force there quickly enough...
Orenthal:
  • I thought the French fighting on the left of the map was a nice deptiction of how a superior force had to move slowly through your lines, attacking some minefields and bunkers without getting much gain every turn.
  • I liked this scenario a lot. I'm not a great player but by pumping a lot of prestige points on reinforcements I managed to encircle Orenthal and eliminate all except for the big fortress and one unit. I completed the other bonus objective on the final turn!
Forbach:
  • Having a single optional scenario act like a bonus scenario by having all of the objectives being bonus and not putting any of your core forces at risk is a pretty brilliant idea. This is what the Catalonia scenario in SCW should have been like. As it was, people were thinking: "Why is this one scenario optional? Why wouldn't I play this?". By implementing it like this you can go somewhat crazy and have puzzle scenarios as a sidestep in the campaign. I also think you did a good job by having 3 tiers of rewards: the sentries are easy, the hangars are doable because you need only 2 and then there is the final depots objective. The highlight of this DLC for me: an optional scenario with no risks to your core but being somewhat puzzle-ish. It's an innovation that should be here to stay.
  • I have no clue how you should get the 2 French sides to meet each other in combat. My initial thought was that you should attack a truck with one unit and then that unit would act like a magnet for blue French faction troops and you could lead them to red. No matter how I tried that did not work. I reloaded a dozen times and then just accepted that my theory was incorrect or the implementation did not work at all. I ended up getting the depot objective to 2/4 but getting nowhere near 4/4.
Saarbrücken:
  • Endless streams of French forces, but I was happy it felt a little more reasonable than the Ebro scenario. At first I hid behind the river and fortifications like a coward (after quickly taking the bonus objective - red player losing all aircraft makes things a lot easier), but after noticing that the AI was simply not able to seriously threaten my positions anywhere and with huge traffic jams of blue AI units starting to form near my lines, I decided to take a mobile force and assault them from the rear. Should have done that sooner, but at least I was still able to clear the map just south of Saarbrucken itself.
  • For some reason the AI did not know how to use its artillery properly like in the Ebro scenario. My guess is that that's because at Ebro AI artillery started out at the right spots already, just across the river in range of your victory hexes, while here they had to travel a while and tended to get stuck in the traffic jams south of your lines. Without artillery support it's pretty much impossible for the AI to break through anywhere if you position your units right.

Battle of the Bzura:
  • Very nice scenario, one of the better ones I have played in this game. Lots of fierce action without endless enemy spawns... yes, it is possible to have great battles without endless spawns apparently ;) While normally I'm a bit of a coward, I tried playing aggressively and it seems to have payed off. Went for all the river crossings with a focus on the left most one so I could go for Kutno eventually and had a small force cross the middle of the river in the south with a bridge engineer unit.
  • I'm really bad at finding those hidden supply caches, but I really thought I had found one when I took that central supply town with the fortress on it in the final turn. Alas, nothing :(
Modlin & Brest-Litovsk:
  • Pretty straightforward scenarios, though Brest-Litovsk was EXTREMELY short. Maybe because I did a good job at knocking out Polish units before they could pull back? This one was over in 9 turns and could have done it faster.
Warsaw:
  • Nice scenario that I found harder than Stalingrad of the PC2 campaign. I definitely took a lot of losses here. The choice of where to deploy and start your conquest of the city is an interesting one. I started out northeast this time, but I'm still not certain if that works out best. The western part of the city seemed hardest to encircle because it was a bigger part undivided by rivers, so I took that last. Bridge engineers again help out here by creating some shortcuts to supply hexes.
  • The unit you can buy with 12 commendation points seems very steeply priced. Is it that good? It's less dependent on escorts I guess than what you already have, but that seems about it.
Raate Road & Taipale:
  • The scenarios themselves were good. I was afraid the patrol squad would murder me on Raate Road, but the AI is nice enough to park it's vehicles in close terrain when attacking you, making them extremely vulnerable to your own panzers. On the topic of panzers: the Verdeja from SCW is so much better than anything you can buy at this point in time, that alone makes importing your core from the previous DLC worth it.
Denmark:
  • That Danish infantry was pretty formidable, perhaps a tad too much. Did the Danes have a motorcycle fetish?
  • Love how you can get a fast encirclement of the entire main peninsula if you take some Fallschirmjager to the northern supply hex and then block the harbours with your navy :)

Final verdict

The scenarios are nicely done, the Saar offensive was nice though at the cost of part of the Polish conflict. I did not encounter any new bugs, which is nice after SCW. Replacing an entire Axis nation by your standard German army is not good IMO and has me worried for what the future of Axis Operations will bring. I'd score this one 65 out of 100.
Last edited by Rhaeg on Thu Aug 27, 2020 7:40 pm, edited 1 time in total.

GUNDOBALDO08
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Re: AO 1939 review and remarks

Post by GUNDOBALDO08 » Thu Aug 27, 2020 1:16 pm

I agree with everything you wrote. I’m so disappointed about Finland that I have a remote hope: with final release of AO1939 (today) Finland scenarios will be totally rewrited...

Vesa
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Re: AO 1939 review and remarks

Post by Vesa » Thu Aug 27, 2020 2:03 pm

We Finns want Finnish troops!

Rhaeg
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Re: AO 1939 review and remarks

Post by Rhaeg » Thu Aug 27, 2020 2:58 pm

GUNDOBALDO08 wrote:
Thu Aug 27, 2020 1:16 pm
I agree with everything you wrote. I’m so disappointed about Finland that I have a remote hope: with final release of AO1939 (today) Finland scenarios will be totally rewrited...
Ha, I doubt they'll have suddenly made a few models.
Vesa wrote:
Thu Aug 27, 2020 2:03 pm
We Finns want Finnish troops!
I'm Dutch and I want it too :P

Rhaeg
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Re: AO 1939 review and remarks

Post by Rhaeg » Thu Aug 27, 2020 3:38 pm

Update: until just now Steam did not show the price for this DLC, so in my original post I assumed it would have the same price as SCW. I now see it is priced at €8,19, so about 2/3 of the price of SCW. That then seems to explain why there are no new unit models in this one and I am glad it is priced lower. This does not change how I feel about the addition of Finland without Finnish units however: if the budget is lower than you should accept that a new nation with its own unit roster cannot be implemented and the content should be skipped altogether in favour of other scenarios (in this case: more Poland).

GUNDOBALDO08
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Re: AO 1939 review and remarks

Post by GUNDOBALDO08 » Thu Aug 27, 2020 4:05 pm

Rhaeg wrote:
Thu Aug 27, 2020 3:38 pm
Update: until just now Steam did not show the price for this DLC, so in my original post I assumed it would have the same price as SCW. I now see it is priced at €8,19, so about 2/3 of the price of SCW. That then seems to explain why there are no new unit models in this one and I am glad it is priced lower. This does not change how I feel about the addition of Finland without Finnish units however: if the budget is lower than you should accept that a new nation with its own unit roster cannot be implemented and the content should be skipped altogether in favour of other scenarios (in this case: more Poland).

GUNDOBALDO08
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Re: AO 1939 review and remarks

Post by GUNDOBALDO08 » Thu Aug 27, 2020 4:05 pm

GUNDOBALDO08 wrote:
Thu Aug 27, 2020 4:05 pm
Rhaeg wrote:
Thu Aug 27, 2020 3:38 pm
Update: until just now Steam did not show the price for this DLC, so in my original post I assumed it would have the same price as SCW. I now see it is priced at €8,19, so about 2/3 of the price of SCW. That then seems to explain why there are no new unit models in this one and I am glad it is priced lower. This does not change how I feel about the addition of Finland without Finnish units however: if the budget is lower than you should accept that a new nation with its own unit roster cannot be implemented and the content should be skipped altogether in favour of other scenarios (in this case: more Poland).
I honestly believe that Panzer Corps 2 players are willing to pay a few euros more for the dlc as long as there is a high quality and attention to detail suitable for the audience of WW2 history and weapons enthusiasts. It honestly seems to me a wrong strategy to aim at reducing the price at the expense of quality!

GUNDOBALDO08
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Re: AO 1939 review and remarks

Post by GUNDOBALDO08 » Thu Aug 27, 2020 4:27 pm

The Finland problem seems to me to concern many of us. Since I believe that it is not a great commitment of resources to create a couple of infantry models and integrate them as auxiliaries in the two Finland scenarios, I would like the developers and Kerenski in particular to explain to us if this was a precise choice or a lack of resources and if they intend remedy, for example as I suggested above, in the next patches ...

Rhaeg
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Re: AO 1939 review and remarks

Post by Rhaeg » Thu Aug 27, 2020 4:55 pm

GUNDOBALDO08 wrote:
Thu Aug 27, 2020 4:05 pm
I honestly believe that Panzer Corps 2 players are willing to pay a few euros more for the dlc as long as there is a high quality and attention to detail suitable for the audience of WW2 history and weapons enthusiasts. It honestly seems to me a wrong strategy to aim at reducing the price at the expense of quality!
Well, I would be willing to, but let's say there will be 7 or 8 more AO DLCs, then you are going to end up with a huge total price tag for the entire AO experience. I don't remember what the price was for the entire Grand Campaign of PC1, but this one would go well over 100 euros if each DLC would cost €12,50. Not many people who will pick up the game later will want to pay that amount of money and even when it's on 50% discount it will be priced the same as the Field Marshal edition of the first game. It may even put off some people from buying the game altogether. I certainly never got into Crusader Kings 2 after I saw all the DLC ended up costing in the hundreds :!: of euros in total. They gave the base game away for free at some point, but I never even started it since I'll never play the full experience anyway. Some people will end up thinking the same with a very expensive PC2 DLC listing.

I can understand when they're not going to invest in Finnish unit models for only 2 scenarios. So creating them would only make sense if they did one of the following things:
  • Create an entire Winter War DLC. They've obviously nixed that idea since we got the Winter War represented by 2 scenarios already;
  • Give the northern front in the war vs the USSR after Barbarossa some serious attention. This has never been done before (though Order of Battle dlc had some scenarios set there), obviously because the frontline never moved that much in the far north. You would have to create some fantasy campaign branch involving the capture of Murmansk and/or the Finnish joining in ending the siege of Leningrad in favour of the Axis forces, but I think we can be pretty sure that won't happen either now that they have decided not to create a few Finnish models.
I would have liked option 2. Create a Finnish core force in AO 1939 that is importable in a few future scenarios of AO DLCs. Then again, if they included all of that, the whole AO campaign would become very large indeed, as well as the total price of all this content, so I can understand why they would not want to go there. My conclusion then if I were a dev would be: we are not going to put Finland into this game, so let's not waste time on doing 2 "Germany vs USSR in 1939/1940" scenarios, but put the time and energy needed for that to make what we are doing a bit better, i.e. do 2 more Polish scenario's since Poland is underrepresented as it is.
GUNDOBALDO08 wrote:
Thu Aug 27, 2020 4:27 pm
The Finland problem seems to me to concern many of us. Since I believe that it is not a great commitment of resources to create a couple of infantry models and integrate them as auxiliaries in the two Finland scenarios, I would like the developers and Kerenski in particular to explain to us if this was a precise choice or a lack of resources and if they intend remedy, for example as I suggested above, in the next patches ...
I wouldn't hold my breath. What's done is done and other than bug fixing I don't expect any changes to content that has been released. Also, I'm pretty sure Kerenski knew that this would be impopular with at least a few people, hence why the 2 Winter War scenarios got added as optional ahistorical ones.

GUNDOBALDO08
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Re: AO 1939 review and remarks

Post by GUNDOBALDO08 » Thu Aug 27, 2020 5:22 pm

The fact remains that the opportunity was lost to make the 1939 dlc excellent in order not to spend resources on a couple of 3d models, which would have been enough to take the 3d model of the Czechoslovakians or the Italians and color them white ...

Rhaeg
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Re: AO 1939 review and remarks

Post by Rhaeg » Thu Aug 27, 2020 5:53 pm

GUNDOBALDO08 wrote:
Thu Aug 27, 2020 5:22 pm
The fact remains that the opportunity was lost to make the 1939 dlc excellent in order not to spend resources on a couple of 3d models, which would have been enough to take the 3d model of the Czechoslovakians or the Italians and color them white ...
"A travesty, Finland is not included in the Winter War! We need Finnish unit models!"

*developer changes color on some existing models of different units*

"Now that's what I call improvement!"

:shock: :? :|

...

*sigh*

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Re: AO 1939 review and remarks

Post by Tassadar » Thu Aug 27, 2020 6:17 pm

Rhaeg wrote:
Thu Aug 27, 2020 10:33 am
Orenthal:
  • I thought the French fighting on the left of the map was a nice deptiction of how a superior force had to move slowly through your lines, attacking some minefields and bunkers without getting much gain every turn.
  • I liked this scenario a lot. I'm not a great player but by pumping a lot of prestige points on reinforcements I managed to encircle Orenthal and eliminate all except for the big fortress and one unit. I completed the other bonus objective on the final turn!
I parked my Mrs 18 near Hornbach and just continued to bombard that Fort 1 point at a time. After that it was easier to close the encirclement and take the city. Plus having the gun around for later helped provide counter battery fire when infantry finally moved in close.

Rhaeg wrote:
Thu Aug 27, 2020 10:33 am
Forbach:
  • Having a single optional scenario act like a bonus scenario by having all of the objectives being bonus and not putting any of your core forces at risk is a pretty brilliant idea. This is what the Catalonia scenario in SCW should have been like. As it was, people were thinking: "Why is this one scenario optional? Why wouldn't I play this?". By implementing it like this you can go somewhat crazy and have puzzle scenarios as a sidestep in the campaign. I also think you did a good job by having 3 tiers of rewards: the sentries are easy, the hangars are doable because you need only 2 and then there is the final depots objective. The highlight of this DLC for me: an optional scenario with no risks to your core but being somewhat puzzle-ish. It's an innovation that should be here to stay.
  • I have no clue how you should get the 2 French sides to meet each other in combat. My initial thought was that you should attack a truck with one unit and then that unit would act like a magnet for blue French faction troops and you could lead them to red. No matter how I tried that did not work. I reloaded a dozen times and then just accepted that my theory was incorrect or the implementation did not work at all. I ended up getting the depot objective to 2/4 but getting nowhere near 4/4.
It worked for me after hitting a truck near Caddenbronn with a recon, revealing my units from the east side and running ASAP, keeping the ones up north waiting patiently. Things escalated quickly when both sides meet up - ultimately I just had to fight 1-2 stray units after that.
Rhaeg wrote:
Thu Aug 27, 2020 10:33 am
Warsaw:
  • Nice scenario that I found harder than Stalingrad of the PC2 campaign. I definitely took a lot of losses here. The choice of where to deploy and start your conquest of the city is an interesting one. I started out northeast this time, but I'm still not certain if that works out best. The western part of the city seemed hardest to encircle because it was a bigger part undivided by rivers, so I took that last. Bridge engineers again help out here by creating some shortcuts to supply hexes.
I forgot to take bridge engineers and only later it occurred to me they would help a lot, but this is when rail transport becomes king. Was quite easy to move forces from those districts that were taken over fully.
Rhaeg wrote:
Thu Aug 27, 2020 10:33 am
The unit you can buy with 12 commendation points seems very steeply priced. Is it that good? It's less dependent on escorts I guess than what you already have, but that seems about it.
It's absolutely not worth all the prestige and CP, but it's a cool flavor bonus addition. Mentioned it in another thread already, but the idea that the best award comes early here (both heroes) and then this extra bonus is just for those who are completionists, collectors or just stubborn, works great. In hindsight and for any replay value there's no pressure to get the unit and complete side objectives, but it's nice if it does become possible to get it.

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Re: AO 1939 review and remarks

Post by Rhaeg » Thu Aug 27, 2020 7:34 pm

Tassadar wrote:
Thu Aug 27, 2020 6:17 pm

It worked for me after hitting a truck near Caddenbronn with a recon, revealing my units from the east side and running ASAP, keeping the ones up north waiting patiently. Things escalated quickly when both sides meet up - ultimately I just had to fight 1-2 stray units after that.
I'm not sure I understand... Do you mean you kept your units back for a few turns and only sent the recon forth at first?
Tassadar wrote:
Thu Aug 27, 2020 6:17 pm
I forgot to take bridge engineers and only later it occurred to me they would help a lot, but this is when rail transport becomes king. Was quite easy to move forces from those districts that were taken over fully.
Heh, you forgot about the bridge engineers and I never thought of using the rail transport. These are the cool things about this game: there really are more tools at your disposal, at least in well developed scenarios (cheers Kerensky).
Tassadar wrote:
Thu Aug 27, 2020 6:17 pm
It's absolutely not worth all the prestige and CP, but it's a cool flavor bonus addition. Mentioned it in another thread already, but the idea that the best award comes early here (both heroes) and then this extra bonus is just for those who are completionists, collectors or just stubborn, works great. In hindsight and for any replay value there's no pressure to get the unit and complete side objectives, but it's nice if it does become possible to get it.
This is actually a very good point you make. And since the commendation points don't go over from DLC to DLC I guess it doesn't matter much if you pay 12 points for that one unit in scenario X and 5 points for that other unit that might be more useful in scenario Y. I was thinking about this the wrong way :idea:

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Re: AO 1939 review and remarks

Post by Kerensky » Thu Aug 27, 2020 8:11 pm

I don't know where you guys got the idea that Finland from Axis Operations is supposedly to be representative of the entire Winter War...?

In game, it says it's ahistorical content, because no German force of that size was present in Finland during the Winter War. If anything, it was just a tiny few volunteers.

Finland is there because it's an homage to the lone Finland scenario of old from Panzer General 2. Raate Road is just off to the East of Suomussalmi, Panzer General 2 went there in the capacity of a lone scenario, so I wanted Axis Operations to visit there for a quick battle for players interested in gobbling up more early war Soviet equipment.

If you were expecting a full Winter War campaign, alongside the Axis Operations 1939 campaign, and even more Polish scenarios... well there's nothing I can do about that. :oops:
It's nice to see demand for more and more content I guess, but the reality of making it can only satisfy so much. :)

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Re: AO 1939 review and remarks

Post by Kerensky » Thu Aug 27, 2020 8:16 pm

Rhaeg wrote:
Thu Aug 27, 2020 3:38 pm
Update: until just now Steam did not show the price for this DLC, so in my original post I assumed it would have the same price as SCW. I now see it is priced at €8,19, so about 2/3 of the price of SCW. That then seems to explain why there are no new unit models in this one and I am glad it is priced lower. This does not change how I feel about the addition of Finland without Finnish units however: if the budget is lower than you should accept that a new nation with its own unit roster cannot be implemented and the content should be skipped altogether in favour of other scenarios (in this case: more Poland).
Original Grand Campaign was an overload of Poland, and not a hint or acknowledgement of the events going on in Finland. New Axis Operations, with its historical notes and historical character is doing a much better job at looking at the overall picture of the era, not just the microcosm of whatever battle you are taking place in.

I would rather be accused of a controversial new campaign layout rather than be accused of copy pasting old content from an old game verbatim into the new content of a new game to resell over again. And here we are, I guess it's a bed of my own making. :mrgreen:

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Re: AO 1939 review and remarks

Post by nexusno2000 » Thu Aug 27, 2020 8:40 pm

You get a 10/10 for creativity, and the French stuff is well done.

Like I said before, it's a pity there isn't more of Poland, since 1939 in WW2 terms IS Poland.

Overall I quite like this DLC.
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Re: AO 1939 review and remarks

Post by Kerensky » Thu Aug 27, 2020 8:47 pm

Rhaeg wrote:
Thu Aug 27, 2020 10:33 am
First of all: I was very happy with SCW and even wrote a long and positive Steam review for it (and I rarely bother with Steam reviews). I do need to say that it is not good practice to go to new DLC while a previous one still has some serious bugs: a scenario that does not award any prestige points, support units not working with the allied faction's infantry... It is especially important to fix these things because you can take you core force from DLC to DLC. I'm waiting now for bug fixes before I start a definite playthrough of SCW and 1939 until these bugs are solved. That's quite a list of scenarios to play through already. Please fix serious bugs before proceeding with new content.
Then you have nothing to worry about. Because I do in fact care about maintaining old content and not just pushing out new products.

SCW has an extensive changelog that accompanied this patch, but they left the patch notes out. Since you are so concerned with it, I will show you what is in game, but not announced by patch.

Panzer Corps 2: SCW PUBLIC RELEASE V2

Many typo corrections and text edits

Seville:
1. Labeled Kampfgruppe 88 as the primary (not exclusive) battlegroup.
Fixed in both briefing and debriefing
2. Jawohl is now one word
3. Added extra sentence to explain CP usage at very start of campaign

Antequera:
1. Updated briefing to reflect Condor Legion is not just KG88

CorunnaRoad
1. Fixed typo with Villanueva del Pardillo
2. Fixed typo with Guadarrama River
3. Fixed typo with liaison

Zaragoza
1. Corrected Spanish officer name to Vasquez
2. Changed script to remove ' from text string
earned_cp_format = NSLOCTEXT("scenario_Zaragoza", "earned_cp_format", "Bonus Objective for Vasquez surviving completed.\nEarned Commendation Points: %d.\nTotal Commendation Points: %d.")
3. Updated prestige sink division math

Gijon
1. Updated prestige sink division math

Malaga
1. Fixed issues with prestige from capturing hexes

Brunete
1. Disabled ability to ignore turn limit
2. Added some prestige per turn for the player appropriate to a defensive scenario
3. Removed a few attacking units to thin out enemy density very slightly

Teruel
1. Fixed typo with Turia River
2. Disabled ability to ignore turn limit
3. Weakened or removed many early turn Republican attackers on Teruel, to prevent it being overrun so quickly
4. Added Vh marker behind Teruel to encourage Cavalry charge movement

Catalonia
1. Fixed typo with places
2. Removed a comma from debriefing

Ebro
1. Disabled ability to ignore turn limit
2. Removed last two enemy reinforcement waves to trim down on enemy density at the end of the scenario
3. Fixed issue with scenario only tracking 9 of the 10 VHex
4. Made bonus objective trigger at any time instead of only at the very end
5. Removed several Republican starting aircraft and also air defense units to trim enemy unit density at start of scenario

Madrid1939
1. Fixed typos with ludicrous and formally

As for support fire, I just tested it, and share support definitely is working. Perhaps people are not using the right support types? 105 arty does NOT support against hard targets, and you only have 105 arty in Spain (only captured 152 supports vs Hard targets!)

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Retributarr
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 781
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Re: AO 1939 review and remarks

Post by Retributarr » Thu Aug 27, 2020 9:12 pm

Kerensky wrote:
Thu Aug 27, 2020 8:16 pm

I would rather be accused of a controversial new campaign layout rather than be accused of copy pasting old content from an old game verbatim into the new content of a new game to resell over again. And here we are, I guess it's a bed of my own making. :mrgreen:
And in that referenced... "bed of my own making"… I hope these 'Dust-Mites'... will not bite or give you any allergic-reactions. Not only that... but perhaps this 'Dust-Mite'... might also be used as an 'Icon-Symbol' on some as yet unknown faction?... to give them that 'Wee-Beatie' presence!.
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Rhaeg
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 93
Joined: Thu Aug 08, 2019 6:47 pm

Re: AO 1939 review and remarks

Post by Rhaeg » Thu Aug 27, 2020 9:42 pm

Kerensky wrote:
Thu Aug 27, 2020 8:11 pm
I don't know where you guys got the idea that Finland from Axis Operations is supposedly to be representative of the entire Winter War...?

In game, it says it's ahistorical content, because no German force of that size was present in Finland during the Winter War. If anything, it was just a tiny few volunteers.
And I clearly recognise the fact that it's mentioned as ahistorical (and optional) content.
Kerensky wrote:
Thu Aug 27, 2020 8:11 pm
Finland is there because it's an homage to the lone Finland scenario of old from Panzer General 2. Raate Road is just off to the East of Suomussalmi, Panzer General 2 went there in the capacity of a lone scenario, so I wanted Axis Operations to visit there for a quick battle for players interested in gobbling up more early war Soviet equipment.
I don't think it's very relevant if something was or wasn't in PG2. I played that game decades ago and don't remember any specifics of it (I remember I was no fan of the game coming from PG1), so I just play PC2 free of any of that. Getting to gobble up more Soviet equipment definitely is a plus from a gameplay perspective. Another plus is getting to fight some Soviets in this DLC campaign, which is a different opponent from French and Polish, so it's good for diversity.
Kerensky wrote:
Thu Aug 27, 2020 8:11 pm
If you were expecting a full Winter War campaign, alongside the Axis Operations 1939 campaign, and even more Polish scenarios... well there's nothing I can do about that. :oops:
It's nice to see demand for more and more content I guess, but the reality of making it can only satisfy so much. :)
I did not expect that at all and I cannot understand how that can be your conclusion from my post. I know it's a rather long read, but I do my best to make my argument clear and I also take care to make clear these are only my opinions ("I think","IMO","(according) to me", etc. etc.). Also, there's a lot of text there because I make notes after every scenario and I thought I might as well share it all after I played through all of it. I do not have too many expectations, just hopes, and I guess I could summarise my long piece by saying: "I really like the scenarios, I love going into new territory like SCW and the Saar offensive, but I am not in favour of putting energy(/time/money) into alternatives to historical content that replace entire nations with your standard German core, because that energy could have been put elsewhere (minus 2 Finnish scenarios without Finns, plus 2 Polish scenarios - a win win IMO)".
Kerensky wrote:
Thu Aug 27, 2020 8:47 pm
Then you have nothing to worry about. Because I do in fact care about maintaining old content and not just pushing out new products.
I nowhere said you did not and I don't think you do not care. Your caring is very obvious by the great scenarios you bring out and by the replies you give on these forums. I really appreciate it greatly and it is more than one usually sees on a game's official forums. But some of these fixes you mention here now in the changelog are pretty important and I cannot smell them or something if they are not mentioned somewhere, nor did I manage to play through SCW again in the past week while going through AO 1939.

Warning in advance: thinking about the game and reading some of the discussions on these forums tonight got me thinking and writing, so there is another long post from me arriving soon. It will just be about hopes, not expectations, and it will be written because I have hopes for this game, which I think is a positive.

Tassadar
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 287
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Re: AO 1939 review and remarks

Post by Tassadar » Thu Aug 27, 2020 9:44 pm

Rhaeg wrote:
Thu Aug 27, 2020 7:34 pm
Tassadar wrote:
Thu Aug 27, 2020 6:17 pm

It worked for me after hitting a truck near Caddenbronn with a recon, revealing my units from the east side and running ASAP, keeping the ones up north waiting patiently. Things escalated quickly when both sides meet up - ultimately I just had to fight 1-2 stray units after that.
I'm not sure I understand... Do you mean you kept your units back for a few turns and only sent the recon forth at first?
Almost exactly. After taking down the sentries (which with planning and a bit of luck is possible in one turn with minimal losses), I've sent one armored car on the road to Caddenbronn to have a shot at it and cause some commotion on turn two. At the same time the rest of the army got separated into 2 groups - one stayed in position around where the western sentries were located and one moved a bit east (between Waeschbach and Bousbach rivers) to dash towards the objectives when the road is clear. Had to try it two times - apparently the fist time when chasing down a western sentry I got spotted by the blue army up north by accident and if that happens, they will also move north instead of east. The armies collided around turn 4-5 and then my eastern group could safely move out, the western did so a turn later.

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