Commendations, Caches, and Collectables

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Tassadar
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Re: Commendations, Caches, and Collectables

Post by Tassadar » Tue Sep 08, 2020 8:47 pm

FunPolice749 wrote:
Tue Sep 08, 2020 7:57 pm
Can someone tell me how you’re supposed to get both rewards at Saarbrucken while also getting the hero in scenario 2? I’m a few missions deep and it seems like you can’t make 12 commendation points before you kiss the chance for both things at Saarbruken. Can anyone confirm you can get 12 commendation in time to get both rewards? If yes, then is it just by getting all the bonus objectives done up until that point?
I got both rewards. Hero in scenario 2 is fully covered by CP you get assuming you meet the objective, then other scenarios including Forbach are enough to cover then 12CP spend in Saarbrucken. This however also means that if you take both and still want the reward in Warsaw scenario you will need to exchange prestige for CP, even if you do every bonus objective after Saarbrucken.

Stormchaser
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Re: Commendations, Caches, and Collectables

Post by Stormchaser » Mon Sep 21, 2020 4:02 pm

So, just a heads up but there has been a slight update to the 1939 list of rewards.

It turns out the Somua S35 you get in Saarbrucken isn't actually a Gift Unit. It's instead a normal Captured Unit, plus an extra 25 stockpiled for repairs.
I had assumed that it was a Gift Unit do to the Event being very similar to the Verdeja I and Panzer II Gift Unit Events in SCW, and never noticed the increase in my stockpiles of Somuas.
It's still one of the best tanks you can get in 1939, and 25 is a decent stockpile, but it is definitely less valuable than if it had been a Gift Unit.

Kerensky
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Re: Commendations, Caches, and Collectables

Post by Kerensky » Mon Sep 21, 2020 8:00 pm

There is a conflict of stockpile management when the game tries to offer a permanent unit that also exists as a ordinary capture-able unit. Hence the change.

But honestly, I think it's a good problem. Offering something you can acquire normally is less interesting by default, because you can access it already.

Units that are un-acquirable are far more interesting. German prototypes, enemy aircraft, enemy prototypes, or truly unique units like the Verjada 2 are the real cherries on top of the Commendation system. Definitely expect to see more exotic rewards and less meh ones, because it's just a good thing, but also because this issue mandates it. :wink:

Stormchaser
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Re: Commendations, Caches, and Collectables

Post by Stormchaser » Tue Sep 22, 2020 2:18 am

Kerensky wrote:
Mon Sep 21, 2020 8:00 pm
There is a conflict of stockpile management when the game tries to offer a permanent unit that also exists as a ordinary capture-able unit. Hence the change.

But honestly, I think it's a good problem. Offering something you can acquire normally is less interesting by default, because you can access it already.

Units that are un-acquirable are far more interesting. German prototypes, enemy aircraft, enemy prototypes, or truly unique units like the Verjada 2 are the real cherries on top of the Commendation system. Definitely expect to see more exotic rewards and less meh ones, because it's just a good thing, but also because this issue mandates it. :wink:
So it was a Gift Unit originally then?
Makes me feel better then, means I'm not as oblivious as I thought. :)

Tassadar
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Re: Commendations, Caches, and Collectables

Post by Tassadar » Tue Sep 22, 2020 3:57 pm

Kerensky wrote:
Mon Sep 21, 2020 8:00 pm
Units that are un-acquirable are far more interesting. German prototypes, enemy aircraft, enemy prototypes, or truly unique units like the Verjada 2 are the real cherries on top of the Commendation system. Definitely expect to see more exotic rewards and less meh ones, because it's just a good thing, but also because this issue mandates it. :wink:
I just have one concern about that. There is only so many prototypes and gift units one can get before it becomes difficult to get them onto the battlefield over experienced veteran units for reasons other than fun and flavor. So far it's not a problem in AO, but each time I get a new unit, I ask myself the question - will i need it in the ling run. This was more of an issue in PzC1, where I had tons of captured units just sitting there in reserve doing nothing, but it would be nice it there was some mechanic that allowed to swap crews between non purchasable equipment.

Scrapulous
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Re: Commendations, Caches, and Collectables

Post by Scrapulous » Tue Sep 22, 2020 4:52 pm

Tassadar wrote:
Tue Sep 22, 2020 3:57 pm
Kerensky wrote:
Mon Sep 21, 2020 8:00 pm
Units that are un-acquirable are far more interesting. German prototypes, enemy aircraft, enemy prototypes, or truly unique units like the Verjada 2 are the real cherries on top of the Commendation system. Definitely expect to see more exotic rewards and less meh ones, because it's just a good thing, but also because this issue mandates it. :wink:
I just have one concern about that. There is only so many prototypes and gift units one can get before it becomes difficult to get them onto the battlefield over experienced veteran units for reasons other than fun and flavor. So far it's not a problem in AO, but each time I get a new unit, I ask myself the question - will i need it in the ling run. This was more of an issue in PzC1, where I had tons of captured units just sitting there in reserve doing nothing, but it would be nice it there was some mechanic that allowed to swap crews between non purchasable equipment.
Yes, please!

Matyna
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Re: Commendations, Caches, and Collectables

Post by Matyna » Tue Sep 22, 2020 5:29 pm

Kerensky wrote:
Mon Sep 21, 2020 8:00 pm
Units that are un-acquirable are far more interesting. German prototypes, enemy aircraft, enemy prototypes, or truly unique units like the Verjada 2 are the real cherries on top of the Commendation system. Definitely expect to see more exotic rewards and less meh ones, because it's just a good thing, but also because this issue mandates it. :wink:
Flamethower B1bis when? :D

Stormchaser
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Re: Commendations, Caches, and Collectables

Post by Stormchaser » Wed Sep 23, 2020 10:41 pm

Kerensky wrote:
Mon Sep 21, 2020 8:00 pm
There is a conflict of stockpile management when the game tries to offer a permanent unit that also exists as a ordinary capture-able unit. Hence the change.

But honestly, I think it's a good problem. Offering something you can acquire normally is less interesting by default, because you can access it already.

Units that are un-acquirable are far more interesting. German prototypes, enemy aircraft, enemy prototypes, or truly unique units like the Verjada 2 are the real cherries on top of the Commendation system. Definitely expect to see more exotic rewards and less meh ones, because it's just a good thing, but also because this issue mandates it. :wink:
While I do agree and look forward to having more unique units as Gift Units, I had a thought that might have also been able to get around the issue. Would it have been possible to simply copy the Somua S35 data, rename the copy as Panzer 35-S 739(f), and then have the renamed copy as the Gift Unit?

Again, having more unique rewards is probably better in the long run, I'm mostly just curious.

dalfrede
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Re: Commendations, Caches, and Collectables

Post by dalfrede » Wed Sep 23, 2020 11:29 pm

Stormchaser wrote:
Wed Sep 23, 2020 10:41 pm
Would it have been possible to simply copy the Somua S35 data, rename the copy as Panzer 35-S 739(f), and then have the renamed copy as the Gift Unit?
That's a mod, Kerensky is doing official DLC work.
He is not allowed to alter the Unit file.
You can of course alter yours.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

Stormchaser
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Re: Commendations, Caches, and Collectables

Post by Stormchaser » Thu Sep 24, 2020 12:18 am

dalfrede wrote:
Wed Sep 23, 2020 11:29 pm
Stormchaser wrote:
Wed Sep 23, 2020 10:41 pm
Would it have been possible to simply copy the Somua S35 data, rename the copy as Panzer 35-S 739(f), and then have the renamed copy as the Gift Unit?
That's a mod, Kerensky is doing official DLC work.
He is not allowed to alter the Unit file.
You can of course alter yours.
I knew Kerensky was in charge of DLC, but I wasn't sure what the limits he has in that role. I mean, new Units have been added by DLC before, particularly a lot of units from the Spanish Civil War. So there must be some back and forth between him and whoever creates units and whatnot.
And what I meant was that, since the problem with the Somua Gift Unit seems to be the game considering a Gift and Captured Somua's the same thing, would making a renamed copy get around that issue, thus allowing for Gift Units of things you can capture?

Bee1976
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Re: Commendations, Caches, and Collectables

Post by Bee1976 » Thu Oct 08, 2020 12:20 am

Stormchaser wrote:
Mon Sep 07, 2020 3:53 am

Brest/Wlodawa
Events
Time for the 1939 Prestige Sink. At the start of either mission you can pay 75% of your prestige for 14 Commendations. Much like with the Prestige Sink during the Spanish Civil War, you can expect a reason for this massive amount of resources soon.
Well, im facing a strange problem. I have played Brest twice now, and there was no prestige sink for me ??

I played the mission, i occupied that optional hex to "take a look on russian warmaterial" (btw they attacked me :/, but i had no prestige sink. I banked a lot, but im lacking on CP. In the Warsaw Scenario i wanst asked if i wanna check out some rumors.

Can someone help me ? Am i doing sonething worng or is this just a bug ?

raider45
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Re: Commendations, Caches, and Collectables

Post by raider45 » Thu Oct 08, 2020 3:33 pm

Hello, yes it's a bug.
Has it not been fixed yet?
The problem is a script error.
This always occurs if you do not play the mission (or both, other way) in English.
I have the same problem with German texts.
So restart the mission or load an old saved game and set the game to English, then it should work.

Bee1976
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Re: Commendations, Caches, and Collectables

Post by Bee1976 » Thu Oct 08, 2020 5:07 pm

Ah, thx for the help Dude :) I will try that out

Edit: It worked! :]

brettwjohnson
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Re: Commendations, Caches, and Collectables

Post by brettwjohnson » Sun Oct 25, 2020 2:08 pm

Kerensky wrote:
Mon Sep 07, 2020 10:11 pm
Prestige is a son of a bitch to balance, because the spectrum of players is outrageous. People who play on higher difficulty than they probably should and who also don't rely on any encirclement or surrender mechanics will absolutely get annihilated no matter how much prestige I inject into the content. On the other hand, players who play with all the tricks in the bag are swimming in captured stock and also prestige.

<snip>

Even so, prestige is still a hot topic in Panzer Corps 2. If you run out, you are royally screwed, because it causes a snowball effect of problems. Too weak to fight, makes too weak to capture, makes too weak to claw back, and on the vicious cycle goes.

From the giant mountain of feedback we've gotten from players playing the heck out of 2 DLC I think....

Prestige needs to be ultra generous. Running out of prestige is the worst feeling there is, because it effectively ends your ability to play.
Prestige sinks need to be more frequent, to try and offset out of control prestige inflation.

Running out of prestige is shitty, but having infinite surplus also takes away some important decision making elements of the game.
<snip>
FWIW - I think the underlying problem is the continued use of a single currency mechanic (i.e., prestige) for both replacements, elite replacements, and unit upgrades.

The introduction of slots and CPs have introduced additional currencies...

Running out of prestige is only a problem, because everything critical uses it... Just brainstorming some alternative ideas a bit... What if:
1) Dramatically reduce earned prestige (e.g., reduce to 40% of current)
2) Make regular reinforcements free during scenario
3) Make elite reinforcements free during after scenario refit
4) Consider a standing menu of available CP spends (e.g., spend 1 CP (2CP if the unit is isolated) to do a full elite reinforcement of 1 unit, ignoring normal limits (e.g., a size 1 infantry could refit to 15))

Now running out of prestige during a scenario is painful, because you can no longer take elite reinforcements (i.e., your units begin losing hard earned exp), but not crippling...

With this change, you no longer need to worry about being overly generous with prestige to prevent the problem of not being able to get any (green) reinforcements...

I also consider it thematic in the sense that HQ *is* going to send you replacements, but getting those combat vets with experience is much tougher... Currently the delta between green replacements and elite replacements is small enough that (to me) its a no brainer - *always* take elite reinforcements...

With this alternative approach, a player is not crippled by running out of prestige during a scenario - but is forced to make some hard choice...
1) (free) refit and lose precious exp...?
2) don't refit (know you get free elite refit after scenario), but the units are weak and you risk losing them

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