Tassadar wrote: ↑Sat Oct 03, 2020 8:25 pm
20% of motorized core seems extreme due to the way the game is built, but some other self imposed restrictions based on such rules seems quite fun.
I'm now feeling inspired to do the Slow Modernization / Retrograde thing based on actual production figures of individual vehicles. It would mean not dividing the core based on historical army compositions, but just how much was available. I would need to think hard how to set up the individual ranges, but let's say for now that anything under 500 build could only ever get one unit (so no more then one He 112 in Spain and certainly not more than one Panzer I Breda), 500-1000 two, 1000-1500 three and so on (counting exact available sub-variants). Probably could be less restrictive, but then it would be too generous for the MVP units.
Absolutely, the designers of the campaign expected the player to spam lots of tanks, but trust me, 20% is quite enough for most missions in the campaign. It does require beefing up your tank/motorised units and equipping them with top heroes, and this approach requires you to be slower and more deliberate (I'd say most missions aren't possible on Guderian), and actually have a solid frontline for once. Try Poland with my approach, you might enjoy it

I love the idea of combining something like this with Slow Modernisation/Retrograde: no fuel, and no wunderwaffen for you sir!
Vorskl wrote: ↑Sat Oct 03, 2020 11:02 pm
I envy people who have enough time to invent and inflict themselves new ways of suffering.
From the history point of view, the strength of Wehrmacht were self-sufficient motorized divisions - tanks, arty and motorized infantry together.
Don't get me wrong, I am playing this on Generalissimus/Europe on a Shoestring difficulty just as a proof of concept (and to finally complete the main campaign on Generalissimus, but that's beside the point). On something like General, it wouldn't be much more difficult than the more conventional approach. The whole point is to look at your core in a different light and try something new.
Kerensky wrote: ↑Sat Oct 03, 2020 6:40 pm
In my most recent playthrough, I wanted to try a very simple approach. Only trait was killer team, and Generalissimus -80% prestige. And that's it, no other traits or anything. Not even my coveted Trophies of War...
Prestige is a never ending nightmare to the point where I had to start sacking mediocre leaders for that precious 1k injection just to be able to afford reinforcements. I did a pretty good job using some elite replacements to keep experience levels high, but that stopped at Ebro. Had to switch to normal experience destroying replacements full time, and couldn't even re-buy a lost 88. Never realized just how much prestige those things consume because they are also very fragile in attacked in AD mode or assaulted by strong infantry that really devastates them. Had to resort to pulling units out of reserve instead of buying new units to replaced the dead.
Oh god, now I've got to try this, could I borrow like 20 hours somewhere?! Ebro is the end of pretty much everything: prestige, perfect win streaks, hope...

I'm actually having to resort to selling heroes myself, but still keeping up elite reinforcements at demotorised Normandy.
And AA guns are surprisingly expensive in general, not just the 88s — had to find it the hard way, with a tremendously failed all-AA gun run of the main campaign.
