Inspired by the 'DLC 1940 Prediction Game' post, kondi754 and I compiled the list of DLC 1941 East ideas: battles, nemeses, and objectives. We'd like to start a discussion on what are the most interesting and least dull battles? What new objectives could spice up the gameplay experience? The goal is to exchange opinions, improve our knowledge of that period's history, generate ideas, and hopefully see some of them realized in the code

Below ideas are focused solely on the Soviet theater in 1941 (no Africa, Atlantic, and such)
ARCTIC and KARELIA
Murmansk (29 June – 10 October 1941) Germans and Finnish troops are trying to capture Murmansk and cut-off USSR from receiving lend-lease shipments.
Arctic Convoys (August 1941+) – using airforce and auxiliary naval forces, a player should disrupt lend-lease shipments to USSR; could involve bombing/ diversions in Murmansk and Arkhangelsk ports.
NORTH – locations north of Belarus and south of Karelia
Battle of Alitus (22 June 1941) – A player uses auxiliary troops of Brandenburg-800 saboteurs to occupy bridges across the Neman river to help advance its tank troops fast. Soviets soon counter-attack with tanks
Manstein’s corps raid on Daugavpils ( 22-28 June 1941) – a player should race and occupy in turn several bridges en route to Daugavpils. Retreating Soviet troops will be attacking the player from the flanks. Auxilary Brandenburg 800 troops should assist in capturing the bridges.
Battle of Raseiniai (23–27 June 1941); The first tank vs tank battle on the Eastern Front. Nemesis KV-1 Smirnov V.A. introduced.
Baltic Fleet escape (27-31 August 1941). A player using German aviation + schnellboats + some Finnish navy auxiliary should prevent the Soviet Baltic fleet from relocating from Tallin to Leningrad. A scenario can be expanded by adding group forces with an objective to pervert evacuation of group troops from Tallin.
Near Leningrad: Luga Defense Line (10 July – 26 August 1941). Nemesis KV-1 Zinoviy Kolobanov introduced. Soviets conduct a counter-strike at Soltsy. Germans storm Velikie Lugi city-fortress
Near Leningrad: Staraya Russa Soviet counter-offense (12 – 15 August 1941). A player should stop the Soviet offense. The chance to capture BM-13 Katyusha for the first time (real fact)
Leningrad: attack on the Baltic Fleet in Kroonstad (23 September 1941) – Air-only scenario. A player should sink ‘Marat’, ‘Minsk’, smaller vessels. A hard objective is to sink ‘Kirov’. Rudel should be introduced if not already in the player’s roster.
Leningrad: 1st, 2nd Sinyavino Offenses (September-October 1941) – Soviets try to de-block Leningrad by striking along Ladoga lake. A player has to defend its positions. A scenario could be expanded to disrupt the Road of Life functioning.
Moonsund (Operation Beowulf) (6 September – 22 October 1941) We can twist history a bit and start the scenario in late August; the Soviet will be flying strategic bombers to bomb Berlin and a player has to prevent it. Then he will use combined air/sea landing ( +auxiliary Finnish forces) to occupy the islands.
Several North scenarios could be combined: i.e. Baltic Fleet Escape + Moonsund
CENTER – Belarus, Central Russia
Bialystok-Minsk battle (22 June – 8 July 1941) – the first big Soviet pocket of WWII. 2 and 3 Tank Groups should encircle massive numbers of Soviet troops east of Minsk.
Vitebsk Battle / Lepel-Senno counter-offense (4-9 July 1941) – one of the largest tank battles of WWII. A player should defend its position in a swampy area while hordes of Soviet tanks (3-4 times more than players) will be storming his positions.
Rogachev-Zhlobin Soviet counter-offensive (13 July – 30 July 1941) – A player should defend its positions at the Dnepr river and stop Soviet counter-offense towards Bobruisk.
Battle of Smolensk (10 July – 5 August 1941) – Soviet counter-attack to German offense on Moscow. Lev Dovator cavalry nemesis could be introduced.
Battle of Moscow - German offense – Taifun operation (30 September – 5 December 1941). A player should be given an opportunity not to take all objectives at some sizeable prestige loss. Various nemesis could be introduced here: Pavel Belov and Issa Pliyev cavalry; Katukov tank; Lavrinenko tank; Burda tank.
Battle of Moscow – Soviet offense (5 December 1941 – January 1942) a player needs to withdraw its troops and stabilize the front at Lama and Istra rivers. If a player decided to push and capture all objectives in the previous scenario, he should get a 90% prestige penalty here. A player could destroy Istra hydro dam to slow down the Soviet offense.
Center scenarios appear to be large maps used heavily in the previous games. Instead, we can focus on some smaller, less known elements, such as the Rogachev-Zhlobin operation.
SOUTH – Ukraine and South Russia, Caucasus
Constanza raid (26 June 1941) Soviet Black Sea fleet will attack the port of Constanza (Romania). A player has to defend the port and then retaliate, sinking Soviet ships. We can extend the scenario by adding a task to defend the port from Soviet air raids.
Dubno-Brody tank battle (25-29 June 1941) – The largest tank battle. Soviets should have 5 times more tanks than German, but no aviation / arty or infantry. Soviet T-35 monsters appear here for the first and the last time. By fast occupation of Dubno, a player will get B-4 203mm arty (REAL)
Storming the Stalin’s Line (July 1941) – German 11 TH PZDIV storms ground forts of soviet’s Majino line on its way to Kiev. Novohrad-Volynskyi battle could be used as an example. It's victory allows to storm Kiev from the north. A player should use pioneers and Flaks to destroy the forts. The weather should be terrible – rains and mud (like it was in July 1941)
Battle of Lypovec (22 July 1941) – the first Slovak Army battle with RKKA. Could be considered if we want to bring in a Slovaks-heavy scenario.
Uman pocket (15 July – 8 August 1941; 1 Tank Group encircles Soviet 6 and 12 Armies). A player should encircle a large Soviet group and sustain a massive Soviet tank counter-strike. It should also shoot Soviet transport planes and prevent a group of high-ranking commanders from fleeing. Including the participation of the SS-LAH motorized division
Battle of Kiev (August 23 – September 26, 1941) – to spice it up (the scenario is beaten to death) we can offer either South (Kleist) or North (Guderian) part. For Kiev North, one of the objectives is to capture and defend a bridge north of Kiev (at Okuninovo village, now flooded by KievGES construction); after its capture, the Soviet will deploy IL-2 and riverboats to destroy the bridge. For Kiev South, a player needs to remove Soviet recon and secretly build a bridge near Kremenchuk and also defend its bridgehead at Dnepropetrovsk. There will be a Soviet ‘panzerzug’ operating near Kanev.
Battle of Petrikovka (27-30 September 1941) – the first significant battle of Italian CSIR forces with RKKA. A player using auxiliary Italian troops should defend a bridgehead across the Dnepr river to allow the main player’s forces to cross the river. Soviets will actively counter-attack the bridgehead.
1st Kharkov battle (October 1941) – if a player captures Kharkov fast, it should be awarded a large stack of T-34 (in reality the Plant 183 was evacuated 2 weeks before Germans entered the city) and Su-2 bombers that were produced in a city.
Siege of Odessa (8 August – 16 October 1941) – A player will be using mainly Romanian auxiliary troops trying to capture Odessa in time and prevent the evacuation of the Soviet Coastal Army to Sevastopol. Soviets will use the Black Sea fleet and a few surprising airborne landing parties. If a player is fast, he’ll capture a rich cachet of military equipment. Nemesis of a Partisan Infantry operating from the city’s catacombs could be introduced.
Battle of Zaporozhie (18 August – 3 October 1941). A player should prevent retreating Soviet troops from destroying a railroad bridge and DneproGES hydro dam (if not successful, there should be a massive penalty). A player should occupy the Khortitsa island and prevent Soviets from re-taking it. All the time Soviets will be evacuating non-military equipment, so if a player is fast, he should get a prestige bonus.
Battle of the Sea of Azov/ Melitopol pocket (26 September – 11 October 1941). Destruction of South Front; opens the road to Rostov. The weather should be mostly rain; a player should rely heavily on auxiliary Romanian troops. One of the objectives should kill fleeing Soviet high-ranking commanders.
Battle of Rostov (17 November – 2 December 1941) – Germans attack Rostov, but the Soviets launch a successful counter-attack. A player should capture Rostov but then withdraw its troops in order. Soviets will use only T-26 tanks but plenty of B-4 203mm arty.
1st Sevastopol assault (30 October – 11 November 1941) - While Coastal Army is trying to retreat to Sevastopol, Mannstein tries to conduct an assault. Bonus objective: to sink Chervona Ukraina cruiser
2nd Sevastopol assault (17 – 30 December 1941) – Mannstein keeps trying to storm the city
Kerch-Feodosia Soviet Landing Operation (26 December 1941 – 2 January 1942) – A player needs to defend its positions and repel Soviet landing operations in East Crimea.
All Crimean scenarios could be combined into one; other closely located battles could also be grouped: Uman + Italians; Zaporozhie + Azov or Azov + Rostov