A new story begins... Panzer Corps 2 has been announced!

A new story begins...
The sequel to a real classic: Panzer Corps is back!

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Musketeer
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Re: A new story begins... Panzer Corps 2 has been announced!

Post by Musketeer » Tue Mar 21, 2017 12:16 pm

Sure: unit graphics + infos in winSPWW2 - http://www.shrapnelgames.com/Camo_Works ... _page.html has ther graphics as BW photos - it is free game, so look please ;).

But if you GOTTA render it for 3D anyway... :idea:

Image

Image
Last edited by Musketeer on Tue Mar 21, 2017 12:22 pm, edited 1 time in total.

Rudankort
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Re: A new story begins... Panzer Corps 2 has been announced!

Post by Rudankort » Tue Mar 21, 2017 12:22 pm

Well it's unit info, so this does not help us. You've said that:
Musketeer wrote:Instead two units puffing at each other most history lovers prefer definitely nice real black and white photographs of units instead of 3D render. Me too btw.
So I'm curious how you are going to replace "two units puffing at each other" with "nice real black and white photographs". How exactly would you want the main tactical map to work?

Musketeer
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Re: A new story begins... Panzer Corps 2 has been announced!

Post by Musketeer » Tue Mar 21, 2017 12:23 pm

I am speaking just about absence of "war games animations", not tactical map of course!

Better then this add BW photos in unit description ;).

RVallant
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Re: A new story begins... Panzer Corps 2 has been announced!

Post by RVallant » Wed Mar 22, 2017 9:40 pm

So,

this remains Turn based right?

We're not going to go all action-flash, company of heroes, boom boom or anything like that? >_>

Also, I am really keen to see how you guys are going to handle the campaigns. I was a massive fan of the Grand Campaigns, they were fantastic but had a lot of untapped potential in how you could have gone with it. For example, a more a-historical Eastern Front and so on. Now you will have the technology to basically go even further with that in a way. Though, I'd be very surprised if anything akin to the GC was there on launch.

At the very least, I think PZC2 should have enough in it to expand on not just the German fronts, but the various other theatres, especially now you can re-design the prestige, unit caps, difficulty, naval battles and so on. My hope is you get it right (no pressure!) because I certainly will be seriously contemplating buying PZC2 just on merit of how awesome PZ1 and the subsequent GCs were. (Not so much the US/Allied or Soviet corps mind, but that's personal preference.)

So I'll end by saying good luck and happy developing. :)

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Re: A new story begins... Panzer Corps 2 has been announced!

Post by Kerensky » Thu Mar 23, 2017 12:59 am

RVallant wrote:So,

this remains Turn based right?

We're not going to go all action-flash, company of heroes, boom boom or anything like that? >_>

Also, I am really keen to see how you guys are going to handle the campaigns. I was a massive fan of the Grand Campaigns, they were fantastic but had a lot of untapped potential in how you could have gone with it. For example, a more a-historical Eastern Front and so on. Now you will have the technology to basically go even further with that in a way. Though, I'd be very surprised if anything akin to the GC was there on launch.
I'm 99.9% repeating sure it's going to be turn based strategy. :)

I'm glad to hear you were a fan of the Grand Campaign! I'm not sure what kind of systems, or campaigns, PzC2 will have at this point, but if there's a possibility for another Grand Campaign...

Mark50
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Re: A new story begins... Panzer Corps 2 has been announced!

Post by Mark50 » Fri Mar 24, 2017 5:07 pm

Kerensky wrote:I'm not sure what kind of systems, or campaigns, PzC2 will have at this point, but if there's a possibility for another Grand Campaign...
I know, you won`t start it with Wrocław again. :D

LCcmdr
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Re: A new story begins... Panzer Corps 2 has been announced!

Post by LCcmdr » Mon Mar 27, 2017 3:37 pm

Great to hear this! Looking forward to playing....

Owi
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Re: A new story begins... Panzer Corps 2 has been announced!

Post by Owi » Tue Mar 28, 2017 5:32 pm

definitly following this one.. lets see how slitherine can manage unreal4 - presentations from that engine is real cool - seems you can do alot things pretty easy. If you guys keep the whole gameplay and only improve the graphics this will be a good one. Any ideas of first playeable releasedates?

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Re: A new story begins... Panzer Corps 2 has been announced!

Post by fitzpatv » Sun Apr 02, 2017 7:59 pm

Personally, I'm disappointed there's going to be a Panzer Corps 2. We already have the original and Order of Battle: WW2 covering the same ground. Could the Panzer Corps system/engine not be adapted to something DIFFERENT instead, like the Korean War, Vietnam, the Arab-Israeli Wars, NATO v Warsaw Pact, USSR v China or even the Spanish or Russian Civil Wars or, hell, World War 1 ?.

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Re: A new story begins... Panzer Corps 2 has been announced!

Post by Rudankort » Sun Apr 02, 2017 11:39 pm

We hope that Panzer Corps 2 will be around for quite some time, and who knows what settings and periods we can explore.

Longasc
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Re: A new story begins... Panzer Corps 2 has been announced!

Post by Longasc » Sun Apr 23, 2017 5:41 pm

tmoj2000 wrote:When I hear "3D" I start to shiver....

Many strategy games that moved to 3D ended with worse visuals and less user friendliness...... (and 3D also often means more computer resources needed and thus a slowing down of the game)

It would be good of Slitherine to share with us some visuals so that we understand what they have in mind and so that we can share our impressions with them....

the KISS principle is good..... keep that in mind :)
I very muh second this. I hope 3D for the sake of 3D doesn't sacrifice anything in the process. And hopefully adds something that makes it worth it.

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Re: A new story begins... Panzer Corps 2 has been announced!

Post by Zampolit » Mon Apr 24, 2017 8:54 am

And BTW - will we see Android-based PCorps?
Very few problems can't be solved with proper use of dynamite.

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Re: A new story begins... Panzer Corps 2 has been announced!

Post by gunnergoz » Tue Apr 25, 2017 10:04 pm

I enjoyed the series but eventually wearied of the canned scenarios: time & again same battlefields with the same protagonists & setups. I likely won't buy PC2 unless it has more variety in the form of procedurally generated battlefield maps.

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Re: A new story begins... Panzer Corps 2 has been announced!

Post by pesti0312 » Wed May 03, 2017 3:27 pm

I would love to see feature that was in old PG, heavy tanks could attack from distance of 2 hexes.

Retributarr
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Re: A new story begins... Panzer Corps 2 has been announced!

Post by Retributarr » Wed May 03, 2017 11:27 pm

gunnergoz wrote:I enjoyed the series but eventually wearied of the canned scenarios: time & again same battlefields with the same protagonists & setups. I likely won't buy PC2 unless it has more variety in the form of procedurally generated battlefield maps.
Great Conceptual Idea!, I like it very much, Yes...having a multi-varied selection of 'Maps' & 'Unit Placement Configurations', would definitely take the Hum-Drum-Blahh boringness out of repeatedly replaying the same configured situation over & over & over again!. Or as can be said... "Repeatus-Uninterruptus-Ad-Infinitum-Ad-Nauseum".

Now!...1stly, while im here...for myself at least I would like to have more control of the "Prestige" aspect in this game. For instance, at the Sergeant level, the game is easy of course, and the allocation of "Prestige" is very generous.

2ndly, at the Lieutenant level, the game is more challenging, and the "Prestige" is good at the earlier stages of the game sequence, but...further along "Prestige" almost completely dries up, making completion of the scenarios extremely difficult if not almost impossible. Meaning that, Repairing-Damaged-Unit's becomes increasingly incredibly difficult. Eventually I'm entering the scenario with some damaged unit's included in my setup and later on I am unable to even fill the complement of units allowable for the task at hand. I would like to be able to adjust the "Prestige" levels where I require it to be able to complete the game. I like a challenge, but not an impossible task.

Even if I played excrusiatingly well and minimized my losses as much as possible, I was unable to repair damaged units as the game went on. Also from Scenario to Scenario I was unable to field the full complement of units for a given situation.

Can an adjustment be made to accommodate this festering point?.

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Re: A new story begins... Panzer Corps 2 has been announced!

Post by goose_2 » Thu May 04, 2017 1:07 pm

Retributar wrote:
gunnergoz wrote:I enjoyed the series but eventually wearied of the canned scenarios: time & again same battlefields with the same protagonists & setups. I likely won't buy PC2 unless it has more variety in the form of procedurally generated battlefield maps.
Great Conceptual Idea!, I like it very much, Yes...having a multi-varied selection of 'Maps' & 'Unit Placement Configurations', would definitely take the Hum-Drum-Blahh boringness out of repeatedly replaying the same configured situation over & over & over again!. Or as can be said... "Repeatus-Uninterruptus-Ad-Infinitum-Ad-Nauseum".

Now!...1stly, while im here...for myself at least I would like to have more control of the "Prestige" aspect in this game. For instance, at the Sergeant level, the game is easy of course, and the allocation of "Prestige" is very generous.

2ndly, at the Lieutenant level, the game is more challenging, and the "Prestige" is good at the earlier stages of the game sequence, but...further along "Prestige" almost completely dries up, making completion of the scenarios extremely difficult if not almost impossible. Meaning that, Repairing-Damaged-Unit's becomes increasingly incredibly difficult. Eventually I'm entering the scenario with some damaged unit's included in my setup and later on I am unable to even fill the complement of units allowable for the task at hand. I would like to be able to adjust the "Prestige" levels where I require it to be able to complete the game. I like a challenge, but not an impossible task.

Even if I played excrusiatingly well and minimized my losses as much as possible, I was unable to repair damaged units as the game went on. Also from Scenario to Scenario I was unable to field the full complement of units for a given situation.

Can an adjustment be made to accommodate this festering point?.
I am confused between scenarios you can give units free replacements to bring them up to full strength.
I am not sure how generous you need things to be but they are already not applying a soft cap, which I am unsure on as I do not mind the soft cap and like the difficulties it adds to your strategy.
I do not like the idea of making the game easier, I enjoy a challenge and I am playing on Manstein. :twisted:
goose_2
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WLM
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Re: A new story begins... Panzer Corps 2 has been announced!

Post by WLM » Fri May 05, 2017 1:29 pm

In this version would you include the ability to re-name units? I miss that aspect from the old Panzer General. I enjoyed naming units that won special honors.

bigdog67
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Re: A new story begins... Panzer Corps 2 has been announced!

Post by bigdog67 » Fri May 05, 2017 7:35 pm

I like PG. Hopefully PG2 will improve a few units' capabilities. Engineer units should be able to deploy minefields and blow up bridges. Aircraft carriers should be able to carry planes--fighters, dive bombers and torpedo planes. Units should be able to improve defensive strength up to a point the longer they are in a hex.

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Re: A new story begins... Panzer Corps 2 has been announced!

Post by hs1611 » Sun May 07, 2017 10:53 am

WLM wrote:In this version would you include the ability to re-name units? I miss that aspect from the old Panzer General. I enjoyed naming units that won special honors.
You can do it on Panzer Corps:

1 - Select the unit you wish to rename.
2 - Click "ALT" + "N".
3 - Input new name.
4 - Click "ENTER".

Voilá...

kongkrog
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Re: A new story begins... Panzer Corps 2 has been announced!

Post by kongkrog » Mon May 08, 2017 8:41 pm

Great news

A suggestion:
Upgrade the multiplayer engine. Adding possible turnaments, ranking, teams and so on would definetely improve the multiplayer part of the game.
Also big maps, where multiple players can play at the same time - imagine armies with a player as general of that particular army.

Best wishes for a great PC2!
KongKrog

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