This is an opinion, not a fact. But yes, some people liked it and others didn't. I guess, this will be the case no matter what we do.
We will work some more on relative sizes of terrain and units. If you compare screenshots in dev diaries two and three, you will see that the units are smaller in #2. We are still tweaking it. But this won't change the fundamental decision that the scale of terrain features in this game is much smaller, compared to the size of units, just as it has always been ever since the very first Panzer General. Terrain is important, yes, so main question is: is it difficult to tell terrain of any hex at a glance? It is all clear to my eye, but let me know if you are having difficulties with it.
Just out of curiosity, if you were designing this game, how would it look? Is there any other 3D strategy game which looks right to you?