Retributarr wrote: ↑
Fri Apr 10, 2020 10:03 pm
Easier Instant Identification of... "Core-Units":
I'm currently in this effort to take out 'Mocau/Moscow'
... with my "Core"
as well as a complement of "Auxiliary"
units. The problem arises when I need to allocate 'Reinforcements'...
??? I cannot easily tell 'which/who' are my Core units or my Auxiliary units for replacement purposes.
I propose that... that by incorporating a 'colored piping'
identifier on the unit chevron's outer ring-lace... to have a specific color of 'Piping' for 'Core' and a different specific color of piping for 'Auxiliary units_ to be displayed where the "Chevrons Unit Details" can be accessed... which is always 'indicated/located' at the bottom lower left of the screen... could be used to greatly mitigate this situation!.
Units that are core units have a golden chevron right above their strength number, auxiliaries don't
Now!...For 'Additional Agitations':
Maybe I'm not seeing or properly understanding the 'Next-Unit' cycling sequence effort as it should be?. Anyway!... what I am experiencing (right or wrong)... is that when I am cycling through my units... then finally reach one that requires instructions... i'll do the instructions... then click the 'Next-Unit' indicator.
This is what should happen next... is that I should then be directed/forwarded to the 'Next-Unit' on the roster list!. However... that is not is what is taking place???.Why???. What I am rather experiencing instead is that I am now 'reverting/going back' to the very first unit that the cycling effort began or started with!!!???. Why???...now I have to again cycle through 15 to 20 units that I have already cycled through... to finally access a new unit entity that I as yet have not been able to access.
Not only that!... but also from time to time... certain units... like for example... 'Air-Units' are completely bypassed or missed/forgotten in this process... even though I have already cycled through the bulk of my entourage' several times before!. Why is that???.
Cannot a 'Fix' for this be prepared, where... if necessary I could select just exactly how I would wish to access my units?. As well some-kind of "Fail-Safe" mechanism to prevent the bypassing of units in the cycling process?/
Although I understand that problem and would like that changed as well, you can press "z" to send a unit to sleep for a turn, so it won't pop up again in that turn when you press next unit.