Ideas for Panzer Corps 2

A new story begins...
The sequel to a real classic: Panzer Corps is back!

Moderator: Panzer Corps 2 Moderators

maguro
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 162
Joined: Thu Oct 23, 2014 3:14 pm

Re: Ideas for Panzer Corps 2

Post by maguro » Sun May 27, 2018 5:58 am

Aerologue wrote: 2. Supply for buying or upgrading to newly-introduced or rare units should be limited. For example the player may have access to 2 new Tigers and 1 Panther but 6 Panzer IVs. When he upgrades a Panzer IV to a Tiger, the supply adjusts accordingly (1 Tiger, 7 Pz IVs). So no matter how much prestige the player has, he cannot field a dozen Tigers for an easy win.
I like this idea a lot, especially if it could be an adjustable option in the scenario editor - maybe a script one could add in the scenario parameters.

Had my doubts about 3D but the screenshot looks better than expected. Looking forward to hearing more about PC2.
Last edited by maguro on Mon May 28, 2018 1:49 am, edited 1 time in total.

RandomAttack
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 111
Joined: Wed Oct 31, 2012 9:19 pm

Re: Ideas for Panzer Corps 2

Post by RandomAttack » Sun May 27, 2018 4:40 pm

IMO the real issue is a continuous self-feeding death spiral: Player gets to field large armies where everyone is elite & overstrength---> scenario designers assume this, so the OPFOR is ALSO elite & overstrength (and in extra-huge numbers) to ensure a challenge. It just gets worse and worse. It's unrealistic to play, say, the Berlin scenario with most of your tanks as Tiger II's and most of your units as "superheroes". It's also almost impossible to win if you don't do that. I submit the entire experience/overstrength/elite replacement mechanic is the cause of this. You can mod a lot of this in the current game, but then the scenarios become unbalanced so it would be a real chore to fix it all. I would love to see this addressed in PC2.

vakarr
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 318
Joined: Sat Mar 04, 2006 6:57 am
Contact:

Re: Ideas for Panzer Corps 2

Post by vakarr » Wed May 30, 2018 2:31 am

McChamp wrote:I like the idea of dual role for aircraft (recon vs. fighter/bomber) but would like the role to be only to be switchable when the unit is on an airfields, as with repair in PC1.

The switch could even change the stats of the unit in different ways, (depending on the unit?) which account for having to store camera equipment somewhere.
There could options like
a) All weapons replaced (attack 0, defense reduced)
b) Carrying less ammunition
c) Carrying less guns (reduced attack/defense and less ammunition).

As an alternative (or even additional) there might be a switch of "flight mode" which represents flying above or below the clouds. Of course you would have a better spotting if below the clouds, but would be more vulnerable to AA or fighter attacks (from above).
Well if you are doing photo recce then being higher doesn't necessarily mean a worse view (assuming no clouds) if you have high resolution cameras and good photo interpreters. A recce plane might have the same defense value as they did all sorts of things to make them go faster (eg filing down the rivets to make a smoother surface) so their main defence was to avoid being intercepted, or else give them the same evade possibility as submarines - it seems that taking away the guns and ammo was a net loss in weight and therefore an increase in speed. So if it's a fighter plane being used for recce it gets the evade characteristic and if its a bomber being used for recce it can fly higher to avoid interception/flak so keeping the same defence value.

AndySfromVA
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Tue Jan 30, 2018 9:27 pm

Re: Ideas for Panzer Corps 2

Post by AndySfromVA » Wed May 30, 2018 11:35 pm

I read a comment that I agree with 100%, that once you play a campaign or a scenario the game becomes repetitious. I'd like to see some variations from scenario to scenario in terms of
1-Starting location
2-Units
3-Weather
4-Terrain

I'd also like to see the introduction of random elements so that in the course of a scenario:
1-A new unit suddenly becomes available
2-Mechanical difficulties limit the usefulness of a unit
3-Partisans destroy a unit
4-An unexpected increase in supplies (prestige) suddenly becomes available.

The more you think about it the more random elements you can come up with.

Loamshire
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Mon Jun 04, 2012 9:54 pm

Re: Ideas for Panzer Corps 2

Post by Loamshire » Fri Jun 01, 2018 6:53 pm

Friendly units that are not under your control.

That's to say perhaps a number of SE infantry, foreign units, aviation or just units belonging to a different corps or army group.

These units may have their own agendas/objectives and could be a great help or a hindrance by blocking up roads etc. They could even be looking to steal some glory and so lower your prestige points. Or new orders - you now need to help them out but still don't control them - if they'd just get out of the way and let your men do the fighting!

ptje63
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 327
Joined: Fri Sep 26, 2014 2:57 pm
Location: The Netherlands
Contact:

Re: Ideas for Panzer Corps 2

Post by ptje63 » Sun Jun 03, 2018 1:27 pm

What I would like to know if it is still worth the effort to suggest ideas for development of PC2. Scores of members have been suggesting countless usefull improvements and wishes, but I miss some feedback / response of the dev team of what is done with it.
Should we just be patient and wait, or can the dev team at least give some idea of what can be expected?
Needless to say I am just one of the many PC enthusiasts eagerly waiting for a sequal to this outstanding game ;-)

peterw
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 103
Joined: Fri Apr 25, 2014 7:08 am

Re: Ideas for Panzer Corps 2

Post by peterw » Sat Jun 09, 2018 5:53 am

My ideas:
- Japan Campaign
- Selectible bonus units
- Selectible heros (e.g. 3 are offered)
- Update ability for ships
- Buying ships (as core units)
- Switchable submarines (up-/down water)
My Italian Panzer Corps campaign Italia Victor!:
http://www.streitmacht.com/downloads.php?view=detail&df_id=53

kyanzes
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Thu Oct 23, 2014 11:19 am

Re: Ideas for Panzer Corps 2

Post by kyanzes » Wed Jul 18, 2018 3:02 pm

I'd be very useful to be able to partially reinforce (by one) units. It's been a frustration that it's not possible to do this. I can reinforce a unit with 1 strength to 10 strength but I cannot add 3 strength to three different strength-1 units. Makes very little sense.

Kluge
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Sat Mar 23, 2013 8:31 am

Re: Ideas for Panzer Corps 2

Post by Kluge » Sun Jul 22, 2018 6:06 am

Good graphics isnt all, but i hope u can beat the new game "Panzer Strategy". This game looks like the Genre steps a little forward.

Retributarr
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 74
Joined: Wed Jun 04, 2014 7:44 pm

Re: Ideas for Panzer Corps 2

Post by Retributarr » Tue Jul 24, 2018 3:57 am

by Kluge » 22 Jul 2018 06:06

Good graphics isnt all, but i hope u can beat the new game "Panzer Strategy". This game looks like the Genre steps a little forward.
Yes!..."Kluge"...I have to agree with your assessment'. From the "U-Tube Game Preview Video'' the Graphics are dazzling and the on the ground animations are something I haven't seen before, how-ever...as good as all that is...and it is good...the game appears to run slower than PanzerCorp's, and the overall big-Picture of the operation or task at hand doesn't seem to be quite as apparent!.

Again in this Game as in the PC2 Preview, the game-screen appears darkish & Murky, requiring more intense concentration than one would consider necessary to easily see what is in-fact on the Terrain-LandScape.

Of course I couldn't know how well or realistically the game will play out as that would require actually purchasing it and giving it a go!.

I still love PanzerCorp's as I am of the mindset,...that it is still the best there is!. At the same time it's not inconceivable that PanzerCorp's could get some advantageous idea's from this "Panzer Strategy" game.

Aerologue
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Wed Feb 21, 2018 8:07 am

Re: Ideas for Panzer Corps 2

Post by Aerologue » Thu Aug 09, 2018 6:21 pm

PC1 is great and I am sure PC2 will be better.
With regard to movement, if it's not too late, may I suggest that the player should be able to choose the path for moving to his target hex? There are times when you suspect there is a hostile unit in the way to you target hex but cannot alter the path computed by the game unless you move in steps thereby losing a turn. This is completely unrealistic.
Again on movement, it would be nice to point to a remote hex and see the shortest path to that hex (white arrow for the allowable movement, say 5 hexes, changing colour or transparent for the remainder of the required journey) as well as computed fuel cost to get there.

demyansk
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 244
Joined: Sat Dec 11, 2010 12:03 am

Re: Ideas for Panzer Corps 2

Post by demyansk » Mon Aug 13, 2018 11:44 am

For PZ2, can you think about the "Extras" a unit accumulates to be a little easier to find? Like attack modifiers, defense etc?

Rudankort
FlashBack Games
FlashBack Games
Posts: 2495
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Re: Ideas for Panzer Corps 2

Post by Rudankort » Mon Aug 13, 2018 12:33 pm

demyansk wrote:
Mon Aug 13, 2018 11:44 am
For PZ2, can you think about the "Extras" a unit accumulates to be a little easier to find? Like attack modifiers, defense etc?
Our current plan is to show all stats everywhere in the UI with modifiers already applied, and if you hover any of these numbers you will see the base value and a break down of all modifiers applied to it in a tooltip.

superxingtan
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Thu Jun 28, 2018 2:32 pm

Re: Ideas for Panzer Corps 2

Post by superxingtan » Tue Aug 14, 2018 4:15 pm

Hi, I just have a silly idea. I'd like to see more super heavy tanks. I think Germany, USA, Britain, France, USSR, etc, had all planned their super heavy tanks at the end of the war, but few of them were made into the production phase. I'd like to see them in the game. I think it happened to ships as well, such as the Montana-class. It should be cool to add these war machines into the game.

Post Reply

Return to “Panzer Corps 2”