Ideas for Panzer Corps 2

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adiekmann
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Re: Ideas for Panzer Corps 2

Post by adiekmann » Thu Aug 27, 2020 11:14 pm

GUNDOBALDO08 wrote:
Thu Aug 27, 2020 1:23 pm
Given the desire of the developers to face theaters never seen on a videogame I would have a couple of suggestions for AO1940:
1) Italo-Greek war since October 1940
2) Italian-British Libyan theater from July 1940. in both cases the dates do not overlap with the French campaign which must not be compromised (as happened for Poland instead)
If there is to be a "Afrika Korps" or equivalent again for PC2, then I fully support this proposition! Once I discovered it, I only replayed Afrika Corps in PC1 using Nikivdd's adjusted campaign which began with the Italians in 1940 invading Egypt. He had created some 9 or so maps/scenarios before the "normal" Afrika Corps" campaign maps began.

Furthermore, if doable, the Italian and German units should have the following (to make it perfect):

a. separate cores and prestige for each of these two armies
b. No AI controlled Italian units!!! You should still control both armies directly and for the entire DLC.

I would further add that Italian battle in East Africa could be included. Not sure how that narrative/timeline would work though...

KesaAnna
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Re: Ideas for Panzer Corps 2

Post by KesaAnna » Tue Sep 15, 2020 2:38 am

adiekmann wrote:
Thu Aug 27, 2020 11:14 pm
If there is to be a "Afrika Korps" or equivalent again for PC2,
Yes , please !!! :D
adiekmann wrote:
Thu Aug 27, 2020 11:14 pm

(to make it perfect):

a. separate cores and prestige for each of these two armies
b. No AI controlled Italian units!!! You should still control both armies directly and for the entire DLC.
On this point Kerensky doesn't sound encouraging. :(

Yet , this clearly seems to be the prevalent wish among Afrika Korps / Italian fans. --- And that would include me too.
adiekmann wrote:
Thu Aug 27, 2020 11:14 pm
I would further add that Italian battle in East Africa could be included.
Italians , and maybe Germans too ( ? ) potentially beating up on the Brits further south in Afrika ? Sign me up for that ! :mrgreen:
adiekmann wrote:
Thu Aug 27, 2020 11:14 pm

If there is to be a "Afrika Korps" or equivalent again for PC2,

(to make it perfect):
How about a very minor , cosmetic , optional DLC that costs , say , $ 2.50 , that allows you to put your Afrika Korps infantry in Afrika Korps pith helmets ?! :mrgreen:

GUNDOBALDO08
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Re: Ideas for Panzer Corps 2

Post by GUNDOBALDO08 » Tue Sep 15, 2020 2:19 pm

KesaAnna wrote:
Tue Sep 15, 2020 2:38 am
adiekmann wrote:
Thu Aug 27, 2020 11:14 pm
If there is to be a "Afrika Korps" or equivalent again for PC2,
Yes , please !!! :D
adiekmann wrote:
Thu Aug 27, 2020 11:14 pm

(to make it perfect):

a. separate cores and prestige for each of these two armies
b. No AI controlled Italian units!!! You should still control both armies directly and for the entire DLC.
On this point Kerensky doesn't sound encouraging. :(

Yet , this clearly seems to be the prevalent wish among Afrika Korps / Italian fans. --- And that would include me too.
adiekmann wrote:
Thu Aug 27, 2020 11:14 pm
I would further add that Italian battle in East Africa could be included.
Italians , and maybe Germans too ( ? ) potentially beating up on the Brits further south in Afrika ? Sign me up for that ! :mrgreen:
adiekmann wrote:
Thu Aug 27, 2020 11:14 pm

If there is to be a "Afrika Korps" or equivalent again for PC2,

(to make it perfect):
How about a very minor , cosmetic , optional DLC that costs , say , $ 2.50 , that allows you to put your Afrika Korps infantry in Afrika Korps pith helmets ?! :mrgreen:
Good idea! A lot of minor dlc with new units, insignia and any other cosmetic included specifical 3d model for minor factions... I cant play against nederlands or norwegian dressed as british... I will pay for that things!

GUNDOBALDO08
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Re: Ideas for Panzer Corps 2

Post by GUNDOBALDO08 » Tue Sep 15, 2020 2:28 pm

I’d like so miche also same flavour add on as for exemple:
1. Creation of specifical city hex for famous monuments so that the player can recognize the individual cities (tour Eiffel, Reichstag, Red Square, London Bridge or Big Ben, Colosseo and many many others;
2. Historical divisional insignia;
3. Short historical movies celebrating victories;

I ask others friends of community other proposal for increase historical and geografical flavour of the game.

Thanks!

adiekmann
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Re: Ideas for Panzer Corps 2

Post by adiekmann » Tue Sep 15, 2020 9:03 pm

When I mentioned including East Africa (Italian), I meant 1936 (?) when they conquered Ethiopia, not when the British overran them there in '41. To include that in an Italian-German North African campaign is unrealistic for reasons that I trust you can figure out yourself.

However, say one scenario (or two) where you are beating on the spear chuckers before Italy's entry into WW2 is reasonable. They are not at war with Britain yet and could be moved by sea. Then they could conceivably participate in the invasion of Egypt in 1940, or even France, though that would make the timeline tight to transfer back to North Africa. Like I said before, I really liked what Nvidad (I can never remember how he spelled his Forum name) did with his Italian extension/mod to the standard PC1 DAK campaign. He basically added something like nine scenarios to the beginning of that campaign and then it continued with the standard DAK from Slitherine, though he made some smaller modifications to it as well.

That way you started the "normal" North African campaign with an Italian core that not only had some significant experience, but also had begun earning some heroes too during that time. You were unlikely to add any additional Italian units, but you probably would keep the ones that you already had.

I would like the new DAK/North African campaign to follow a similar model/campaign path.

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Re: Ideas for Panzer Corps 2

Post by brumleek » Sun Sep 20, 2020 5:39 pm

Greetings all.

So I have noticed a lot of mixed feelings about AO 1939 in terms of historical accuracy. While some people love Saar offensive scenarios, others are unhappy with somewhat lower amount of Poland battles. And finally winter war without Finns tasted like winter vacation in Finland without aurora - fun experience but it could be so much better! :D

I'm aware that what I'm going to suggest goes against all previous PG/PC games but it may solve "the problem":
- Give us the map of Europe (and later on north Africa, middle east, Soviet Union etc.) divided into possible battle scenarios for given DLC year.
- Specify a battle limit for given DLC year so players won't clear entire map in one go.
- Specify tactical rewards (prestige or heroes for example) for each scenario.
- Specify strategic rewards (prototype / gift / prize units / legendary heroes for example) for later and major battle scenarios so people may work towards chosen goal and have some general guidance.
- Again make those strategic scenarios further away each other so people can't reach all of them in one go.
- Let people decide if they want to follow historical path or make own WW2 experience.
- Since we are controlling single army core, 3rd Reich has many more to throw in other directions and victoriously fight to the final defeat historywise - the general war direction won't be changed.

PS: I really enjoyed both AO DLCs personally and can't wait for the others. I like me some history bits here and there but variability and fun do the most for me. Thanks a lot for all the work you are putting in.

Teku
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Re: Ideas for Panzer Corps 2

Post by Teku » Tue Oct 06, 2020 9:57 pm

A few ideas i had (i dunno if they have already been suggested, just discovered this thread)

-More Tanks! *More of the rarer but still cool/relevant tanks from ww2. Such as the Char 2c or FMC light tanks
-Italian units in the Afrika Korps campaign. *i noticed people have suggested this before, i would just like to hammer home the idea. Cause even though we mostly remember the German units, the Italians were some of the biggest contributors to the fighting in Africa during the early years of the war, and they were even an option to be bought in PC1 which i personally found a good deal of success with those units.
-Captured Unit Conversion. *More of what was done from a historical standpoint of having an option to convert captured tanks/assault guns into artillery/anti-tank/flamethrower units.
-Capture Aircraft. *im probably not the only one who's been insane enough to try PC2 with being denied air force and the difficulties that comes with. But like with denied artillery, you should have the ability to supplement/mitigate that with captured aircraft. Plus i just like the idea of being able to use a spitfire m6 in the Luftwaffe xD

uzbek2012
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Re: Ideas for Panzer Corps 2

Post by uzbek2012 » Tue Oct 06, 2020 10:37 pm

Image
Stop making fiction and go back to the real history of the second world war and do not rush to rivet surrogates ) And then soon the German army will consist entirely of French and Soviet trophies ! This is not a game , but some kind of fiction from another dimension (
http://www.streitmacht.com/viewtopic.ph ... 77#p334524

Teku
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Re: Ideas for Panzer Corps 2

Post by Teku » Thu Oct 08, 2020 12:18 am

uzbek2012 wrote:
Tue Oct 06, 2020 10:37 pm
Image
Stop making fiction and go back to the real history of the second world war and do not rush to rivet surrogates ) And then soon the German army will consist entirely of French and Soviet trophies ! This is not a game , but some kind of fiction from another dimension (
http://www.streitmacht.com/viewtopic.ph ... 77#p334524
While that is indeed taking Captured Units to the MAX (Particularly the Russian Vehicle types), Historically captured units were used quite extensively by all sides. In Africa the 15th and 21st Panzer Divisions would employ about 25 captured British tanks to supplement the lack of their own tanks due to supply issues (Ranging from Matilda II's, and various cruiser types) and large amounts of trucks, ammunition carriers, and command vehicles that were captured were pressed into service in large numbers. In particular, 15th panzer would use about a Dozen Matilda II's and the crew's that used them felt very confident in the vehicle and used them to good effect. So simply saying that you shouldn't have captured units i think is incorrect and wrong to say it wasn't done historically
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uzbek2012
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Re: Ideas for Panzer Corps 2

Post by uzbek2012 » Thu Oct 08, 2020 12:22 pm

Teku wrote:
Thu Oct 08, 2020 12:18 am
uzbek2012 wrote:
Tue Oct 06, 2020 10:37 pm
Image
Stop making fiction and go back to the real history of the second world war and do not rush to rivet surrogates ) And then soon the German army will consist entirely of French and Soviet trophies ! This is not a game , but some kind of fiction from another dimension (
http://www.streitmacht.com/viewtopic.ph ... 77#p334524
While that is indeed taking Captured Units to the MAX (Particularly the Russian Vehicle types), Historically captured units were used quite extensively by all sides. In Africa the 15th and 21st Panzer Divisions would employ about 25 captured British tanks to supplement the lack of their own tanks due to supply issues (Ranging from Matilda II's, and various cruiser types) and large amounts of trucks, ammunition carriers, and command vehicles that were captured were pressed into service in large numbers. In particular, 15th panzer would use about a Dozen Matilda II's and the crew's that used them felt very confident in the vehicle and used them to good effect. So simply saying that you shouldn't have captured units i think is incorrect and wrong to say it wasn't done historically
I know that the Wehrmacht used trophies very well but there was only one kV-2 and even then it took part in the Finnish war too but not in Poland and even in such numbers as trophies ;)
Image
https://warspot.ru/3041-koroleva-polya-boya-1940
Image
http://beutepanzer.ru/Beutepanzer/main.htm

Image
But the game already reminds )))
https://zagge.ru/istoricheskie-foto-na- ... dnyx-vojn/

:arrow:
http://union.4bb.ru/viewtopic.php?id=971&p=19

Jonesy1760
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Re: Ideas for Panzer Corps 2

Post by Jonesy1760 » Tue Oct 13, 2020 4:12 am

MAKE THE GAME EASIER TO INSTALL!!!! ...I HAVE WINDOWS 10 AND I CAN DOWNLOAD THE GAME BUT NOT INSTALL IT...I NEVER HAD THIS MUCH TROUBLE WITH ALL YOUR OTHER GAMES!

uzbek2012
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Re: Ideas for Panzer Corps 2

Post by uzbek2012 » Tue Oct 13, 2020 1:37 pm

Jonesy1760 wrote:
Tue Oct 13, 2020 4:12 am
MAKE THE GAME EASIER TO INSTALL!!!! ...I HAVE WINDOWS 10 AND I CAN DOWNLOAD THE GAME BUT NOT INSTALL IT...I NEVER HAD THIS MUCH TROUBLE WITH ALL YOUR OTHER GAMES!
The game does not need to download the game must be purchased ) But the game's SYSTEM requirements are too high !!! After all , we have a war game, not a shooter Call of Duty Remastered :P

Moransky
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Re: Ideas for Panzer Corps 2

Post by Moransky » Sun Oct 18, 2020 10:04 pm

Teku wrote:
Thu Oct 08, 2020 12:18 am
While that is indeed taking Captured Units to the MAX (Particularly the Russian Vehicle types), Historically captured units were used quite extensively by all sides. In Africa the 15th and 21st Panzer Divisions would employ about 25 captured British tanks to supplement the lack of their own tanks due to supply issues (Ranging from Matilda II's, and various cruiser types) and large amounts of trucks, ammunition carriers, and command vehicles that were captured were pressed into service in large numbers. In particular, 15th panzer would use about a Dozen Matilda II's and the crew's that used them felt very confident in the vehicle and used them to good effect. So simply saying that you shouldn't have captured units i think is incorrect and wrong to say it wasn't done historically
It's not historical, it's fantasy world. KV-2 wasn't in Finland and it's mass production became in July 1940. Il-2 wasn't in Poland - first two aircrafts were ready in april 1941. Katyusha wasn't in Poland - it was ready only n June 1941! And germany couldn't take many French tanks after Saar offensive, because it was small operation.

P.S. I've proposed them to hire historical consultant. But Slitherine thinks that Panzer Corps 2 is a fantasy game.

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Re: Ideas for Panzer Corps 2

Post by Retributarr » Mon Oct 19, 2020 4:17 am

Moransky wrote:
Sun Oct 18, 2020 10:04 pm
Teku wrote:
Thu Oct 08, 2020 12:18 am
Historically captured units were used quite extensively by all sides. In Africa the 15th and 21st Panzer Divisions would employ about 25 captured British tanks to supplement the lack of their own tanks due to supply issues

So simply saying that you shouldn't have captured units i think is incorrect and wrong to say it wasn't done historically
It's not historical, it's fantasy world. [Ret:WHEN] KV-2 wasn't in Finland and it's mass production became in July 1940. Il-2 wasn't in Poland - first two aircrafts were ready in april 1941. Katyusha wasn't in Poland - it was ready only n June 1941! And germany couldn't take many French tanks after Saar offensive, because it was small operation. [Ret: I AGREE!!!]

P.S. I've proposed them to hire historical consultant. But Slitherine thinks that Panzer Corps 2 is a fantasy game.
Thank-You!... "Moransky!" for making your findings available to be made known "to/for" all of us!. I don't know why "Kerensky" would allow something like this to happen???... I have no-idea???. It would be appropriate for "Kerensky"... to come forward and explain to us why this has taken place.

uzbek2012
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Re: Ideas for Panzer Corps 2

Post by uzbek2012 » Mon Oct 19, 2020 1:58 pm

Moransky wrote:
Sun Oct 18, 2020 10:04 pm
Teku wrote:
Thu Oct 08, 2020 12:18 am
While that is indeed taking Captured Units to the MAX (Particularly the Russian Vehicle types), Historically captured units were used quite extensively by all sides. In Africa the 15th and 21st Panzer Divisions would employ about 25 captured British tanks to supplement the lack of their own tanks due to supply issues (Ranging from Matilda II's, and various cruiser types) and large amounts of trucks, ammunition carriers, and command vehicles that were captured were pressed into service in large numbers. In particular, 15th panzer would use about a Dozen Matilda II's and the crew's that used them felt very confident in the vehicle and used them to good effect. So simply saying that you shouldn't have captured units i think is incorrect and wrong to say it wasn't done historically
It's not historical, it's fantasy world. KV-2 wasn't in Finland and it's mass production became in July 1940. Il-2 wasn't in Poland - first two aircrafts were ready in april 1941. Katyusha wasn't in Poland - it was ready only n June 1941! And germany couldn't take many French tanks after Saar offensive, because it was small operation.

P.S. I've proposed them to hire historical consultant. But Slitherine thinks that Panzer Corps 2 is a fantasy game.
Image
Yes, there and without fiction you could do without !

Instead of the KV-2 tank to make SMK and T-100 but no it was necessary to pull brooms and become clowns )
https://arsenal-info.ru/b/book/890940884/3
https://andrewbek-1974.livejournal.com/590040.html
Oh this Finland
Image
Scheme of combat operations of SMK and T-100 tanks in the Summa – Hottinen area on December 18-19, 1939
https://warspot.ru/3236-bliznetsy-neuda ... nnye-tanki

P.s. Specifications of Soviet armor :!:
http://www.wio.ru/tank/tth.htm

Enough science fiction and fairy tales ! Well or try to make your universe more deeply )
https://sandra-rimskaya.livejournal.com/2178727.html
Image
https://toprating.in.ua/top10-super-orujiye-gitlera/

Tassadar
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Re: Ideas for Panzer Corps 2

Post by Tassadar » Tue Oct 20, 2020 5:49 pm

I can agree that units that appear on the map ahead of their historical production or introduction period can be out of place. At the same time, the LaGG-3 fighters were replaced with I-16s in two scenarios, so it's not like the voice of the players is ignored entirely. Pazner Corps 1 and in fact also Panzer General was sometimes guilty of the same "sin" with the Soviets had T-70 base AA guns swarming on maps when they were never mass produced in the first place.

However when it comes to captured units and gift units I feel this complaint is not justified at all. The mechanic is entirely optional and having access to prototypes, captured equipment stocks and so on even if outside their usual production period is just something that can be decided upon by the player. If the player wants full realism, he can just buy the units that were available at the time. If he wants to collect every panzer Pokemon, he can do so as well and these approaches are not mutually exclusive.

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Re: Ideas for Panzer Corps 2

Post by BaronVonWalrus » Wed Oct 21, 2020 5:36 pm

Tassadar wrote:
Tue Oct 20, 2020 5:49 pm
I can agree that units that appear on the map ahead of their historical production or introduction period can be out of place. At the same time, the LaGG-3 fighters were replaced with I-16s in two scenarios, so it's not like the voice of the players is ignored entirely. Pazner Corps 1 and in fact also Panzer General was sometimes guilty of the same "sin" with the Soviets had T-70 base AA guns swarming on maps when they were never mass produced in the first place.

However when it comes to captured units and gift units I feel this complaint is not justified at all. The mechanic is entirely optional and having access to prototypes, captured equipment stocks and so on even if outside their usual production period is just something that can be decided upon by the player. If the player wants full realism, he can just buy the units that were available at the time. If he wants to collect every panzer Pokemon, he can do so as well and these approaches are not mutually exclusive.
Spot on. Likewise, certain General trait choices make mass capturing of enemy units difficult and indeed sub-optimal in terms of turn time / repair costs!

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