Panzer Corps 2 - Dev Diary #4

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Re: Panzer Corps 2 - Dev Diary #4

Post by Rudankort » Mon Nov 26, 2018 11:13 am

Argelas wrote:
Thu Nov 22, 2018 5:43 pm
Do you already know how much finer than the old slots the new slots or "unit points" will be?

I imagine the finest possible granularity would be prestige cost and the coarsest the old slots.

But are the points even based on prestige cost? Currently the slot could be occupied by a 1000 presetige unit or a 100 prestige unit, but the ability to have 10 times as much units is probably not ideal, so something in between?
Well here is a rough idea:
- We are trying to keep slot costs 1-digit, so they are more manageable and easier to understand.
- 0 is not used for units (to avoid unit spamming) but can be used for some transports.
- 1 is reserved to various special units (like bridge engineers) which always struggled with getting a place in the core. The difference between 1 and 2 slot is very big, so for mainstream combat units it is difficult to justify such a big jump between adjacent "tiers".
- Main combat units start from 2. 2-3-4-5 are probably the most common values. 6-7-8-9 and in rare cases above are for the more powerful, high end units.

Slot costs are not always based directly on prestige costs, this is decided on a case by case basis. For example, Panzer IV H and J have similar stats, but J was a simplified version intended for quick production and it can have smaller prestige cost (but keep the same slot cost).
Argelas wrote:
Thu Nov 22, 2018 5:43 pm
If it is rather coarse-grained, how are units like the Panzer IV handled? Its prestige cost nearly doubles, while it is upgraded in small steps. If one small upgrade keeps it at the same unit points value but anoter one puts it in a overproportionally more expensive "unit points" class, the second upgrade will become unattractive. Or does it always stay at the same "medium tank" unit points cost and you do not get an advantage if you use the older variant?
In very big families of Panzers, like Panzer IV, different models can have different slot costs. But usually, the jump happens when there is a very obvious jump in performance. In case of Panzer IV family, I think Panzer IVF/2 can serve as an example. But we don't consider our current assignments final, because these values will be tweaked very extensively, especially once the beta starts.

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Re: Panzer Corps 2 - Dev Diary #4

Post by Argelas » Wed Nov 28, 2018 8:45 pm

Thanks for the explanation. I think it makes a lot of sense.

Only one small afterthought: Earlier you say about overstrengthened units that "such units cost more prestige and slots than usual". So will an 11-strength bridge engineer cost 1.1 slots? That would add one decimal. And if you overstrength units with a base different from 10, like soviet conscripts, you get even more decimals. So rounding might be necessary.

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