Cheat code request

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Moldy
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Cheat code request

Post by Moldy » Fri Mar 20, 2020 4:37 am

Okay, i am getting annoyed with Kiev (North) and i feel the game is cheating (6 times the computer has steamrolled me in 8 turns), so to level the playing field can we please get the codes and how to activate them.


P.S. Yes, I am aware that i am probably doing something wrong and thats why it is really happening, but i have managed to get here without loosing a single main core unit and to get steamrolled in 8 turns repeatedly is annoying

Kerensky
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Re: Cheat code request

Post by Kerensky » Fri Mar 20, 2020 4:53 am

Moldy wrote:
Fri Mar 20, 2020 4:37 am
Okay, i am getting annoyed with Kiev (North) and i feel the game is cheating (6 times the computer has steamrolled me in 8 turns), so to level the playing field can we please get the codes and how to activate them.


P.S. Yes, I am aware that i am probably doing something wrong and thats why it is really happening, but i have managed to get here without loosing a single main core unit and to get steamrolled in 8 turns repeatedly is annoying
I'd like to help you, but it seems the cheat menu has been disabled with the game going live.
We'll have to investigate why it's not longer available.

In the mean time, maybe ask for some tips and compare your CORE composition with other players? Kiev is a tough scenario because there are so many enemies, but it's not unbeatable.

Kerensky
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Re: Cheat code request

Post by Kerensky » Fri Mar 20, 2020 4:58 am

Nevermind, I found it. Here is the cheat code list. Eventually we'll have to get a FAQ up and include this, among other things.








Rudankort wrote:
Wed Jun 12, 2019 3:23 pm
Hello All!

All hot keys recognized by the game can be viewed (and modified) in game's Options (Hotkeys section).

The list of cheat codes recognized by the game is below.
setany round X
Sets current turn

setany weather <weather>
Sets current weather. Possible values of <weather> are (case sensitive):
Clear, Cloudy, Rain, Snow

setany ground_state <state>
Sets current ground state. Possible values of <state> are (case sensitive):
Dry, Muddy, Snowy, Frozen

setany shroud 1
setany shroud 0
Turns shroud ON/OFF

setany iseeyou 1
Disables fog of war for the current player. Other players continue to play with fog of war present.

setany always_retreat 1
Activates “always retreat” mode. Defender will retreat after every combat.

setany prestige X
Sets prestige of the current player

setany max_core_slots X
Sets core slots of the current player (UI does not update instantly)

setany max_aux_slots X
Sets aux slots of the current player (UI does not update instantly)

runany AddTransport <type> X
Adds X transports of type <type> to current player’s transport pool. <type> is unit ID from Content/Data/Units.csv.

setany strength X
Sets strength of the selected unit. Works on enemies too.

setany max_strength X
Sets max strength of the selected unit. Works on enemies too.

setany suppression X
Sets suppression of the selected unit. Works on enemies too.

setany attacks X
Sets the number of attack actions of the selected unit. Works on enemies too. The game normally uses values 0 and 1.

setany moves X
Sets the number of move actions of the selected unit. Works on enemies too. The game normally uses values 0 and 1. Adding more than 1 move action does not automatically increase move points.

setany move_points X
Sets the number of move points of the selected unit. Works on enemies too.

setany ammo X
Sets ammo of the selected unit. Works on enemies too.

setany ammo_cap X
Sets max ammo of the selected unit. Works on enemies too.

setany fuel X
Sets fuel of the selected unit. Works on enemies too.

setany fuel_cap X
Sets max fuel of the selected unit. Works on enemies too.

setany entrenchment X
Sets entrenchment of the selected unit. Works on enemies too.

setany experience X
Sets experience of the selected unit. Works on enemies too.

setany randomness X
Sets randomness level (in percent) from 0 to 100. When randomness is 100%, only real combat results are used. When randomness is 0%, only predicted combat results are used. For all other intermediate values, combat results are calculated as:
(randomness*real + (100 – randomness)*predicted) / 100

runany Victory 0
Instantly triggers victory in the current scenario and proceeds to the next campaign scenario.
A neat cheat is also

Cheat NewHero

With that, you can create a hero on the spot.

To enter cheats, dont try and access game console. Just type it directly into the message system. 3rd icon from the left in the top left UI section.

Moldy
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Re: Cheat code request

Post by Moldy » Fri Mar 20, 2020 5:00 am

Perfect, thank you Kerensky, like always you are a true hero of the People :wink:

KSK123
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Re: Cheat code request

Post by KSK123 » Fri Mar 20, 2020 6:59 am

Thanks. So you can delete my topic before.

Thunderhog
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Re: Cheat code request

Post by Thunderhog » Fri Mar 20, 2020 9:12 am

KSK123 wrote:
Fri Mar 20, 2020 6:59 am
Thanks. So you can delete my topic before.
How do you activate the cheats in the hot key section?

nexusno2000
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Re: Cheat code request

Post by nexusno2000 » Fri Mar 20, 2020 9:20 am

Thunderhog wrote:
Fri Mar 20, 2020 9:12 am
KSK123 wrote:
Fri Mar 20, 2020 6:59 am
Thanks. So you can delete my topic before.
How do you activate the cheats in the hot key section?
You don't need to. Just hit that Chat button (top left).

Green Knight
https://www.youtube.com/c/GreenKnight2001

gunny
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Re: Cheat code request

Post by gunny » Sat Mar 21, 2020 5:25 am

Game has been out way to long to not have a cheat code sticky ????

SovietSpaceMafia
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Re: Cheat code request

Post by SovietSpaceMafia » Wed Mar 25, 2020 11:37 am

Hi gamers. So I dont have my own laptop at the time, I found this game on my brother's laptop, I'm not very good at these strategy wargames. I was trying to use a couple of cheat codes, but nothing works. First ctrl alt shift c doesn't do anything, and when I try to enter the password into the chatbox, it does nothing as well. Am I doing something wrong?
I have tried using these cheats https://www.yekbot.com/panzer-corps-2-c ... -commands/ and these viewtopic.php?t=25990.

And yes, I've seen this video https://www.youtube.com/watch?v=dJiXa6BCn7k
Image

SovietSpaceMafia
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Re: Cheat code request

Post by SovietSpaceMafia » Fri Mar 27, 2020 3:32 pm

okay... thanks
Image

Yogi the Great
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Re: Cheat code request

Post by Yogi the Great » Fri Mar 27, 2020 6:48 pm

This may be a stupid question, but just what do you have to do to enter (activate0 one of the cheat codes?

dalfrede
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Re: Cheat code request

Post by dalfrede » Fri Mar 27, 2020 7:14 pm

Yogi the Great wrote:
Fri Mar 27, 2020 6:48 pm
This may be a stupid question, but just what do you have to do to enter (activate0 one of the cheat codes?
Open the Chat Window. Enter the Cheat Code there at the bottom.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.

Yogi the Great
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Re: Cheat code request

Post by Yogi the Great » Sat Mar 28, 2020 11:16 am

dalfrede wrote:
Fri Mar 27, 2020 7:14 pm
Yogi the Great wrote:
Fri Mar 27, 2020 6:48 pm
This may be a stupid question, but just what do you have to do to enter (activate0 one of the cheat codes?
Open the Chat Window. Enter the Cheat Code there at the bottom.
Thanks will give a try, I had a list of the codes, but couldn't see a place to enter them :oops:

CrimsonStorm
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Re: Cheat code request

Post by CrimsonStorm » Fri Apr 10, 2020 10:36 pm

Cheat NewHero

There must be something in the game that decides what heroes you can get, I assumed this would create a random hero but that seem to not be the case.

If I generate 3 new heroes, then reload the game to just before hand and generate 3 heroes I get exactly the same traits, name etc.

But if I reload and type a blank message, then generate 3 heroes I get different ones.

So I am curious how this is handled. Likewise are there limits on Hero X for example Fast Deployment? I assume not all hero chances are equal as well, do we know the stats?

CrimsonStorm
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Re: Cheat code request

Post by CrimsonStorm » Sat Apr 11, 2020 11:45 am

Having done some more digging it turns out you can actually specify hero types i.e. Cheat NewHero FastDeployment. Can we get a complete list of hero types?

1jedi
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Re: Cheat code request

Post by 1jedi » Mon Apr 13, 2020 6:00 pm

hello to all I would like to increase naval transport can you tell me if the scuente cheat is correct as I entered
runany AddTransport LandingCraft 99 0
type LandingCraft
pool 99
id 0 (german)

:)

Hemi
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Re: Cheat code request

Post by Hemi » Mon Apr 13, 2020 6:12 pm

CrimsonStorm wrote:
Fri Apr 10, 2020 10:36 pm
Cheat NewHero

There must be something in the game that decides what heroes you can get, I assumed this would create a random hero but that seem to not be the case.

If I generate 3 new heroes, then reload the game to just before hand and generate 3 heroes I get exactly the same traits, name etc.

But if I reload and type a blank message, then generate 3 heroes I get different ones.

So I am curious how this is handled. Likewise are there limits on Hero X for example Fast Deployment? I assume not all hero chances are equal as well, do we know the stats?
The heroes are randomly generated, but the game makes a list if them when you start a campaign, and then takes them in order when you generate one. So when you restart you have the same list so you get the same heroes. You have to go back one more step to generate a new list.

ragingrondo
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Re: Cheat code request

Post by ragingrondo » Sat Apr 18, 2020 3:33 pm

Hemi wrote:
Mon Apr 13, 2020 6:12 pm
CrimsonStorm wrote:
Fri Apr 10, 2020 10:36 pm
Cheat NewHero

There must be something in the game that decides what heroes you can get, I assumed this would create a random hero but that seem to not be the case.

If I generate 3 new heroes, then reload the game to just before hand and generate 3 heroes I get exactly the same traits, name etc.

But if I reload and type a blank message, then generate 3 heroes I get different ones.

So I am curious how this is handled. Likewise are there limits on Hero X for example Fast Deployment? I assume not all hero chances are equal as well, do we know the stats?
The heroes are randomly generated, but the game makes a list if them when you start a campaign, and then takes them in order when you generate one. So when you restart you have the same list so you get the same heroes. You have to go back one more step to generate a new list.
Where does the game save the list, and is the list editable via notpad or other methods. There are a lot of things that would be nice to tweak if they could be found.

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