Kerensky wrote: ↑
Sat May 02, 2020 4:30 pm
They aren't, I checked. Aircraft in PzC were just as bad if not worse to visually identify in PzC than Pzc2.
The only way this is more discernible is maybe because people have been looking at them for the past 10 years, so there is a familiarity about it. But objectively it is just terrible, especially for anyone not super knowledgeable about WW2 airframes.
Yea... No. I had no problem discerning the difference between PzC aircraft from Beta onward. I'm sure if you pulled a random sample of people off the street and surveyed them, they could probably ***find*** and count the number of aircraft on screen, as well as match different types (ie they might not have a clue about WW2 aircraft but could tell I had 5 of this type, 2 of this type, and 1 each of these types) From a *functional* point of view PzC's graphics were far better at conveying information.
- In PzC the units are at a fixed orientation and scale relative to the camera - you only have to memorize a single the profile where as in PzC2 you have a multitude of potential angles you can view any given aircraft
- In PzC Switching modes brought to prominence the layer you wanted to focus on. In PzC2 both air and ground units in the same hex are equally competing for attention.
- In PzC the strength plates on the the units were more consistent in PzC: ground or air they were only ever along the bottom edge of the hex. In PzC two ground unit plates are a descent distance away from the unit, air unit plates OTOH are crowded up against the aircraft, often overlapping it and covering up the ground unit below (look at my Bf109 above my recon unit for example)
- in addition in PzC2 the interface randomly redesigning itself, the animated objective flags, the stationary animations, the "Fog of War" and "encirclement" boarders, and busier strength plates mean there's alot more on screen competing for a p,layer's attention and reducing the contrast between units
- In PzC air units were *IN* the hex they were located in compared to PzC2 where the aircraft are outside and above (relative to the Y axis of the screen) the hex they're "occupying".
It's the same for that matter for switchable units - in PzC the barrel was either up for one mode, or down for the other. In PzC2 because it "aims" the barrel at the target you can no longer tell if an 88mm gun is in AT mode or AA mode and simply aiming at a low target.