No. Trophies makes it so you make tons of prestige.Wushuki wrote: ↑Sat May 02, 2020 4:02 pmI think the last one is trophies of war, that doubles the prestige rewards for captures. The problem with it is that it gives you very high amounts of prestige compared to what you get for anything else in the game. One capture often equals several turns of prestige, especially with trophies of war and special heroes.
I also feel there is a problem here, it feels unbalanced to be able to gain near infinite amounts of prestige with these traits. And then the equipment you capture is near useless as it is generally worse than your own equipment, comes a scenario later and has reinforcement restrictions. I would say that the free prestige should be reduced a bit overall and the equipment should be made a bit more useful.
Making the captured units not cost any core slots would be interesting, but might also unbalance the game by ending up with many more units than intended. Perhaps a middle ground would be to do the following:
1. Reduce the prestige and core slot cost of captured equipment by 50%.
2. Reduce the bonus prestige of captures by 50%
That way the free prestige doesn't get so out of hand and there is actually an incentive of using the captured equipment.
The 4 I listed make encirclements easy and uber