Flight pod issue and some suggestions

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SZIRK
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Flight pod issue and some suggestions

Post by SZIRK »

First of all thank you for the game. It is full of good ideas and the BSG feel is strongly present in it. It is definitely fun to play. Thank you for your work.

There is a minor issue when a Jupiter Class jumps in and opens its flight pods. The ship name textures are immediately in opened positions floating in space (you can see this on the attached screenshot). They are somehow left out from the otherwise cool flight pod animation. This looks really odd, thus it should be fixed. After all this is the Jupiter Class. :)

Related to this I have a suggestion. It would be cool if we had the opportunity to open and close the flight pods manually because they are iconic elements of Jupiter Class battlestars. Perhaps this option could have some tactical influence. I assume Jupiter Class battlestars retract their flight pods before FTL jumps because of better structural integrity. That means that the ship is actually stronger, at least at the sides, when pods are closed. That could be a tactical opportunity at the cost that the vipers are unable to land. Of course, it should not affect the launch of vipers since Galactica launched vipers with closed flight pods during the “Adama Maneuver”. The retrievable flight pods might also have a role in connection with the emergency jump, which according to the roadmap is on the radar.

Keep up the good work.
So say we all!
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Flight Pod Issue.jpg
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IainMcNeil
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Re: Flight pod issue and some suggestions

Post by IainMcNeil »

Thanks for the feedback but sorry I'm not understanding the issue?
GHawkins
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Re: Flight pod issue and some suggestions

Post by GHawkins »

IainMcNeil wrote:Thanks for the feedback but sorry I'm not understanding the issue?

Image

I circled the issue in red. It's on the front of the flight pod.
The aforementioned post is made in accordance with the canon where the Valkyrie-class is a modern battlestar which has no place in the first Cylon War timeline. So say we all.
SZIRK
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Re: Flight pod issue and some suggestions

Post by SZIRK »

I am sorry I was not clear enough. I’m trying to phrase it more precisely. When a Jupiter Class Battlestar jumps in, the flight pods are in retracted position as they should be. However the ship’s white registry text on the flight pod is already in an extended position, immediately after the ship jumps in at the start of the mission. As a result, the text is “floating” in space, until the flight pods are fully extended, and the ship’s hull reaches the white text (the ship’s name). I recorded a video about the issue, but unfortunately I cannot add the URL to this reply. If it’s needed, I can send the URL in PM.
SZIRK
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Re: Flight pod issue and some suggestions

Post by SZIRK »

Thank you Ghawkins for highlighting the issue on the picture!
IainMcNeil
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Re: Flight pod issue and some suggestions

Post by IainMcNeil »

Ahh ok I see - will pass it on!
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