Feedback

The Cylons have rebelled. The alliance of the Twelve Colonies falters. Take control of the Colonial Fleet and save humanity from an endless war.
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sulik
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Mon Jan 22, 2018 9:19 am

Feedback

Post by sulik » Mon Jan 22, 2018 10:25 pm

Hi guys nearly a great game you could build on this to produce one.
Major issue is simplicity of fleet structures in single player which leads to many battles using the same fleet composition, boring.

1 Cylons seem to level fleet size based on your best fleet so all your fleets idealy want to be the same size.
Cylons could have their own timetable, you could get info through "spy" network ramping up production to add pace to the game.
2 Cylon fleet size can vary (does to a degree), above average size fleet in a sector would make the player move small ones to safety and need to engage jump out & engage again to combat it.
3 Fleet ship cap of 7 is low leading to more same optimum build fleets, assume this is for ease of AI controling them.
Fleet Cap of 10 to 12 would be great as more variety of fit.
4 To promote using diffrent fleets at the same fleet size rather than just spaming the same best fleet a few things could be done.
Increase build time drasticly for capital ships & or have them require a maintanence cost, the idea is to restrict them meaning they have value & are slowly rolled out. So some of your fleets will be stopgap fleets leading to variety.
Sure their would be other ways, blueprints might need to be released diffrently if build time is wrong.
5 More missions, again for variety, they could have ramifications to if fail, save the freighters if dont ship building on hold for a turn or lose some Tylium
6 CIC officers are to powerful, your guns can outrange Cylons massivly making for easy tactics vs the AI.
Give officers more variety could specialise in 2 or 3 things. CIC and hanger or engineering for example with a rare officer that can do more than CIC plus 3 or 4.
Alternative CIC applies to flagship only to start then fleet to a lesser degree ending with something like
Flagship +- 5 Fleet +-3 to stop being over powerful.
7 High cost to dismiss officers or several turns before you can reassign to stop gamey tactics.

As I said nearly a great game next one needs
1) fleet size increased slightly for variety
2) better manual listing ship details or access to all info on for that ship on one page. Main things missing turret arcs up down & weapon rate of fire.
3) the strategic side fleshed out perhaps with diffrent timeframe setting, things like protect your resources save freighters.
4) as a thought fleet size could vary more, could also base on ship size, could make it easier on strategic level to detect larger fleet size. Larger fleet if within jump range can determine size but not composition, could risk losing a raptor to find out more.

As it stands game is nurfed grind to win way.
Level up most officers at same time when increase fleet size.
Have majority of ships built before do so.
Escort any smaller fleet with a bigger fleet to get its extra ships, 2 fleets same location you can choose which engages.
Sad way
Any officer that is laging behind swap him for another, before attacking reduce fleet to 2000 by removing ships, dismiss officer. Do the same for officer on the other side of the map you want to get the experience.
Assign the officers to the other fleet, add the ships back.
You can now make the attack using the officer you want & all its cost you is 20 tylium.
Can also use this trick as leveling fleets, he moves ships to fleets need topping up, dismiss & assign to next fleet shipyard has produced. Split the fleet he moved between the fleets that need topping up.

I dont think we need the ability to modify ship stats like some ask, ie upgrade weapons etc unless you want to leave the battlestar universe just flesh out the game a bit & hopefully the money will roll in.

sulik
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Mon Jan 22, 2018 9:19 am

Re: Feedback

Post by sulik » Tue Jan 23, 2018 12:43 pm

Some people may so no but the option to add chevrons stripes to your ships, just to identify if you have 3 or 4 of the same class.

Simple 1 2 or 3 stripes / // /// in say red green blue would be enough.

Single player game fixes to make things nicer.
1 The resource screen that pops up from the centre showing planet income, be nice if could click on that planet & be taken to the map.
2 Grey fleet markers could display some basic info for quick ID
Rings round the stem to denote fleet size.
Ship on top could be colour coded based on the officer.
Not needed in my view but the base could represent rough experince gained for next level, half full half way there full can promote.

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