Battlestar Galactica Deadlock - Dev Diary #4 - Wear & Tear

The Cylons have rebelled. The alliance of the Twelve Colonies falters. Take control of the Colonial Fleet and save humanity from an endless war.
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Battlestar Galactica Deadlock - Dev Diary #4 - Wear & Tear

Post by AlbertoC » Tue Feb 13, 2018 4:21 pm

“There’s an approach to bay C by an unidentified vessel.”

Jacob didn’t even look up from his paperwork. He had to find room for twenty new inmates by tomorrow. No matter how many fingers of whiskey he downed, the numbers would just not line up for him. “It’ll be the supply run. Pass it through.”

“But the distribution agent isn’t due for another few hours--”

“I said pass it through! I swear you newbies are the reason I drink before breakfast.”

There was a pause before the gate officer spoke again. “I suppose I should wave through those centurions coming down the gangway as well, then?”

Jacob looked up at that, and slowly raised his hands above his head. “That... is not the shipment I was expecting.”

Attention, nuggets! It’s been a busy time of year, and we’ve been heads down working on the next set of updates for BATTLESTAR GALACTICA Deadlock. Although there’s not a lot we can share right now, we’ve managed to sneak some previews past the Admiral to share.

Damage Visualisation

A long-time request has been for visual damage to show on the ships throughout the course of combat. We’re currently experimenting with systems that show the wear and tear that ships take while under fire.


No longer will your battlestar be as pristine as it once was, debarking from the Daidalos gantry, all shiny and new with nary a scratch.

Expanding SIGINT and Blueprints

After the success of introducing SIGINT directly to the CIC of the Daidalos, we’re looking to further expand the flow of information to commanders.

We’ve heard plenty of feedback regarding the lack of information present at the point of blueprint purchase. We will be looking at updating this screen to better inform players what their decisions are during the R&D process.

Additionally, we’re looking at options to further expand the usefulness of the SIGINT Advisory. The more data we can provide to the player about their board state, the better their decision making can be.

Bugfixes and Updates

As always, we’re on the hunt for bugs, and updating any niggly user experience issues we come across.

Many carrier commanders will be happy to note that default squadron groups will soon be optional, and available in the Options menu.

We’re also stomping on the bug that awarded players DUPLICATE Galacticas after a certain story mission - yes, we all love the big bird, but you just can’t have two of them!

We’ll have more news for you as we get closer to patch date. In the meantime, keep the toasters hungry, and your ships in the air. So say we all!

Corporal - Strongpoint
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Re: Battlestar Galactica Deadlock - Dev Diary #4 - Wear & Te

Post by fisher2000 » Tue Feb 13, 2018 4:34 pm

HOLY FRAK. This game is like a dream for BSG fans. Each update brings more diversity to the game. I mean that Atlas looks beautiful all damaged and busted up. I cannot speak for the others but from this BSG fan to the developers... A MASSIVE thank you for your attention to detail! Yet again you've managed to knock it out of the park.

Private First Class - Wehrmacht Inf
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Re: Battlestar Galactica Deadlock - Dev Diary #4 - Wear & Te

Post by AWDAJ » Thu Feb 22, 2018 5:59 pm

Im looking forward to this ! :)

When I start a battle in the campaign, the cylons fleet are usually a lot higher or lower than my fleet. Is it possible to place the two fleets at the same level? Saves me spending the first 10 minutes of the battle trying to get to the same level to engage them.

thanks :)

Rebel Yell
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Re: Battlestar Galactica Deadlock - Dev Diary #4 - Wear & Te

Post by Rebel Yell » Fri Feb 23, 2018 3:52 am


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