Battlestar Galactica Deadlock - Dev Diary #16 'The Veterancy Update'

The Cylons have rebelled. The alliance of the Twelve Colonies falters. Take control of the Colonial Fleet and save humanity from an endless war.
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AlbertoC
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Battlestar Galactica Deadlock - Dev Diary #16 'The Veterancy Update'

Post by AlbertoC » Thu Feb 07, 2019 2:01 pm

Her medals sat on the coffee table between them; dull, dusty.
“Do you miss it?”
Eleanor held her coffee close. The warmth was comforting, unlike this turn in the conversation. “Do I miss it? Do I miss watching my wingmen get shot out from my peripheral? Is that what you’re asking?”
“That’s not what I meant—”
“Do I miss the feeling of my blood draining down to my legs, so I’m borderlining blackout and near helpless while hundreds of bullets zip by?”
“I was hoping you’d talk about the thrill of a career as a—”
“The thrill of discovering a new hemorrhoid every other day because Fleet wouldn’t buy us proper g-suits? That’s the scoop you’re after.”
The journalist pushed a button on his notepad, and the screen dimmed. “Look, if this is a bad time, I can come back another day. Maybe next week.”
Eleanor snorted, and put her coffee down on the table. She knew exactly what he wanted; a romantic look back on the very worst parts of her life. He wasn’t interested in a real profile of a soldier. He wanted the propaganda of a war hero. She was reminded of something her old Leonid CAG used to say to her; you can’t recruit the targets until you convince them all they’re the gun.
She sighed, and wiped a drop of coffee from her Medal of Distinction. “Sure. Come back next week. Maybe the Cylons won’t have killed us all by then.”



The next Battlestar Galactica Deadlock update is currently in beta, and it has a name – The Veterancy Update!

Today we want to introduce one of the great new headline features that will be part of the update - the crew veterancy system.

In real life, as a team of people work together, they (generally) get better at what they do. It’s natural that practice and experience lead to improvements in the ability of a crew and the results they get.


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In the Veterancy Update, a new campaign option will enable this effect to be modelled in the campaign. When active, crews will gain XP for a number events, such as surviving a battle or taking out an enemy ship. As the XP increases, the crew will gain levels that will give passive bonuses to some stats on the ship. Each class of ship will have a different set of boosted stats. For example, the Manticore gets bonuses to Max Speed and Turret Accuracy, whilst the Atlas receives improvements to Squadron Repairs and Damage Reduction.

Of course, it wouldn’t be fair if the Colonials were the only ones that had this particular upgrade. Any Cylon fleet that lasts long enough will also gain XP and get additional bonuses as well.

That’s an quick introduction to the new Crew Veterancy system, part of the Veterancy Update that is currently in beta and will be released shortly. We’ll give you an exact release date as soon as we can. Until next time, good hunting!

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