First Blood for the Blood of Kings

Forum for anyone to post reports of their battles and pictures, otherwise known as After Action Reports.

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DrQuahog
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First Blood for the Blood of Kings

Post by DrQuahog » Tue May 03, 2011 1:45 am

When trying to decide the next 15 mm army for FoG, I was somewhat surprised to see that the Mayans had yet to be used in any tournaments, not listed amongst the 240 or so armies.
That seemed odd. Its a pretty army, historically prominent, figs are available, and, for the very late period at least, it seems fairly competitive as Impact foot armies go, having all Superior shock troops, useful fairly fighty archers , and, as a little gimmick, free javelins for all the shock troops. Ok, not a great weapon, but useful against cav, lots of superior missles can't be that bad, and seems quite helpful against skirmishers trying to tie up a wing, for example, as well as against armies like light horse. And, hey, how many shock infantry armies can say that every fig in the army has a missle weapon?
So, undeterred, I finished up the army and gave it its first trial in a friendly against a long time friendly adversary.
My opponent brought a fairly stock Carthaginian force - 3 Numidian LH, Numidian LI plus Balearic slingers, 1 unit Armoured horse, 1 unit Gallic protected Cav, 2 units armoured superior off spear, 1 unit average spear, 2 units Gauls, IC and 2 TCs.
I brought 8 units of 6 each Sup Imp/Swd Jav MI, 3 units of 8 each Bow/LS, protected MI, 2 units of 6 slingers, IC, 2 TCs, Ally TC.

Terrain was interesting - 2 forests in the right center of the board with a unit sized gap in between, plus crud to guard the extreme flanks from LH adventures.
Hannibal deployed his attack wing on my left- his heavy cav plus a unit of Sup Spear. His average spear were a hinge, and in the woods he put the Gauls, with the other Sup spear in the gap. Two units of Numidian LH were on my right.
I put my ally on the left- one archer unit on the flank, the bulk in line with a reserve unit, and 2 archer units on my R .
Image

I advanced in line and Hannibal advanced aggresively on his right and more cautiously in the center. Initial contact came when my warriors hit the Sup spear unit holding the shoulder of his cavalry attack. It did not go well for us, as the impact foot not only lost the impact combat, but lost a stand. (Groan). They did however hold on gamely until autobreak, somewhat inconveniencing his attack. The cav attack itself was a total fiasco. Two rounds of javelins fragmented the Gallic cav, and when the Superior Cartho cav hit it was unsupported- warriors withstood the initial charge, the numbers and a general won the day. As they broke off, the flanking archers arrived on one side, and the warriors who had javved the Gauls smashed the previously victorious Sup armoured spear on the other shoulder. The Carthaginain left flank was gone.

On my right the archers, being aided in maneuver by a gen and supported by LI slingers, strove mightily but eventually in vain to keep the Numidian cav at bay. After several turns of feinting and dancing, one managed to slip past the flank, rout the slingers and press toward the camp.
Thus the day came down to the center- and the fight in the woods. What a mess.
Fighting in the woods with everybody disordered greatly increased the random factor, and was a great equalizer. With, say, only 3 combat dice at impact, things are less likely to 'even out' and quality less likely to prevail. After much furious die rolling, 2 units of Mayan warriors routed, as did one unit of Gauls. The Superior spear in the gap was fragged, but, like the Gallic cav, was desperately rallied.

Image
At this point, though the game seemed still in the air with routers flying all over the place in both directions, a tally showed the Mayans were pretty spent. Having lost both slinger units and 3 warrior units, with our camp in jeapordy, we were very near our break point, while, after his rallies, Hannibal was only down 3 routed units. Hence we conceded the field.
Image

Still, it seemed a promising first outing. I got to say 'They are charging, and they are charging, and them and them and them...' which is my idea of a good time. (I know, anyone can do a mindless 'bull-rush' strategy - the trick is to choose an army where you can actually get to do that and it might work :? )
We were far from helpless against cav, and the archers were serviceable.
Now I just have to find a couple of tourneys with really really bad opponents- so I can push the Mayans to the top of the ratings chart.

:shock:

spud
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Post by spud » Tue May 03, 2011 2:49 am

the local hobby shop here, has an aztec army I keep looking at. thanks for the AAR.

ravenflight
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Re: First Blood for the Blood of Kings

Post by ravenflight » Tue May 03, 2011 8:33 am

DrQuahog wrote:I got to say 'They are charging, and they are charging, and them and them and them...' which is my idea of a good time.
Poor economy if you ask me.

Why don't you say 'that light infantry unit isn't charging... the rest, well, they are' :lol:

kevinj
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Post by kevinj » Tue May 03, 2011 8:48 am

Could you post your list? I've used Aztecs a few times but it would be interesting to see how the Mayans differ.

DrQuahog
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Post by DrQuahog » Tue May 03, 2011 11:27 am

kevinj wrote:Could you post your list? I've used Aztecs a few times but it would be interesting to see how the Mayans differ.
The Aztecs are a lot more popular, of course, (I guess most things are more popular than 'never been used,' but Aztecs have been seen at the top levels of competition). Of course the Aztecs have much greater variety and are drilled - apparently undrilled is a deal breaker for MI most serious tournament players, though the Maya can take 3 units of drilled Nobles as Holkan mercenaries. Maya are more the 'hedgehog' than the 'fox' if you know the old aphorism ...

Mayan Late Post-Classic
IC
2TCs
Ally TC - 2 Nobles, 1 archer

8X Nobles 6MI, Prot, Sup, Und, Imp/Swd javelin
3X Commoners 8 MI Prot, Av, Und, Bow, Ls
2X Slingers LI Unp, Av, Und

The 24 archers are compulsory. Not much variety available except in the skirmishers and the up to 18 Holkans - same as nobles but drilled.

kevinj
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Post by kevinj » Tue May 03, 2011 12:20 pm

Yes, being drilled is a huge advantage for the Aztecs. Also, quite a few people had Aztec armies that dated back to when they were last good (7th Edition). :D

DrQuahog
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Post by DrQuahog » Tue May 03, 2011 1:24 pm

kevinj wrote:Yes, being drilled is a huge advantage for the Aztecs.
True dat.
And, since almost everyone would agree, that argues the case strongly that MI/HI should cost 1 pt less, with an additional point added to the cost of being drilled.

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