First V2 game, Romans vs Germans

Forum for anyone to post reports of their battles and pictures, otherwise known as After Action Reports.

Moderators: hammy, Slitherine Core, Field of Glory Design, Field of Glory Moderators

Post Reply
Niceas
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 148
Joined: Tue Mar 11, 2008 11:03 pm
Location: Directly above the center of the Earth

First V2 game, Romans vs Germans

Post by Niceas » Sat Jan 12, 2013 4:56 am

First game of V2, Prinicpate Roman vs Early German 800pts. Played on a 4x6 foot field.
Apologies for the substandard photos.

Romans:
3x legionaires 6 stands each, all armored, Average, drilled, impact foot, swordsmen
3x legionaires 4 stands each, all armored, Superior, drilled, impact foot, skilled swordsmen
1x Auxiliary foot, 6 stands each, all armored, average, drilled, light spear, swordsmen
2x Alae, 4 stands each, armored, average, drilled, light spear, swordsmen
1x Alae contatarium, 4 stands, armored, average, drilled, lance, swordsmen
1x auxiliary archers, 6 stands, protected, average, drilled, bow

Germans:
Usual trash, but had 2 superior warbands, "inter quos decernebant et reges"

The size of the board pretty much forced a straight pitched battle. Hey diddle diddle, straight up the middle!

Image
The line up. German skirmishers annoy the Roman Left. German cavalry attempts a turning of the Roman right. THe superior Roman legionaires support the average legionaires in the front line.

Image
Roman left, with cavalry interspersed with foot in the front line. The extreme left are auxilia.

Image
Roman right, with cavarly attempting to delay the German envelopment, and archers holding a field against all comers.

Image
Alae Contatorium fails a CMT and charges Sarmatians and a superior warband. Not smart.

Image
German horse charges the auxiliaries, who stand fast, disrupting the uppity nobles.

Image
Germans charge the legions! They disrupt, however.

Image
German heavy foot are going to disorder themselves to get at the Roman archers in the muddy field.

Image
The Alae Contatorium breaks disgracefully, leaving a big hole in the Roman line, The Sarmatians charge home on the Auxilia in their pursuit.

Image
The Brawl in the center. Average Joe's will get the job done just fine with dice like these!

Image
The Roman archers hold their field.

Image
German (superior) warband charges the Roman cavalry.

Image
The hard core auxiliaries force the German nobles to break off, fragmented and down 25%. With no general nearby to rally them, they are effectively out of the battle now. The Sarmatians continue the melee.

Image
A complete mess in the center. The average Germans and Romans are disrupting and fragging each other. One German warband has broken already.

Image
The German front line pretty much collapses. The archers break their opponents, the Roman average legionaires hang on and break the Germans.

Image
The Romans begin to roll up the German line.

Image
The Auxilia hold on, despite being disrupted.

Image
THe German routers have disrupted their supporting line (which is a good thing, since the Romans are in none too good shape, either). The Archers are having fun chasing down Germans. Just visible at the top is the Roman right wing cavalry which has managed to hold its ground.

Image
A very confused melee.

Image
End game. The German reserve warband is cannot break the fragmented and disrupted Romans, and gets charged itself in the flank by the roman auxilia archers.
They end up breaking, routing the German army.

Notes:
V2 doesn't seem to have helped the Germans any. The Romans don't appear to have suffered unduly by the armor differential change, being armored still beats being unarmored. The more generous support rules helped a lot. 800 points on a 4x6 table was pretty crowded. We used the 1inch MU instead of 40mm. We're still not sure about that.

The Romans had a stiff fight, but were victorius. All is right with the world.
Robert Sulentic

The only constant in the Universe is change. The wise adapt.

grahambriggs
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2989
Joined: Fri Sep 12, 2008 9:48 am

Re: First V2 game, Romans vs Germans

Post by grahambriggs » Mon Jan 14, 2013 9:35 am

Thanks for the report Robert - seems reasonably historic!

mbsparta
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 331
Joined: Thu Jun 07, 2007 11:57 pm

Re: First V2 game, Romans vs Germans

Post by mbsparta » Mon Jan 14, 2013 6:12 pm

Nice battle report ...
Did you use the changes to impact in V2?

For 28mm around 650 points is good on a 6x4 table. If we go much over that we use a larger table. When you use anything other than 1"=1MU, the game changes significantly. I don't think the game was designed for the manuver that is allowed with other MU scales. Just MHO of course.

Mike B

Niceas
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 148
Joined: Tue Mar 11, 2008 11:03 pm
Location: Directly above the center of the Earth

Re: First V2 game, Romans vs Germans

Post by Niceas » Tue Jan 15, 2013 2:46 pm

We used all the V2 rules.
Robert Sulentic

The only constant in the Universe is change. The wise adapt.

Post Reply

Return to “Field of Glory AAR's”