Slope Colors

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flatsix518
1st Lieutenant - Grenadier
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Slope Colors

Post by flatsix518 » Fri Oct 13, 2017 12:17 am

Is it just my computer or are slopes colored blue?

I was just playing my first game and thought all these streams were oddly shaped and tried to avoid them.

As I was maneuvering around them, I happened to put my cursor over one and realized it was a slope. Thanks to my maneuvers, I had just given the Romans the central hill mass on my left flank.

Anyway, are your slopes colored blue and look like water?

John
aka flatsix518

Patrick Ward
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: Slope Colors

Post by Patrick Ward » Fri Oct 13, 2017 12:46 am

Sounds like bad dds decompression. Maybe a graphics driver or card issue.

Or the files are corrupt. They're standard dds files so you should be able to look at them.
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Pat a Pixel Pusher

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rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Slope Colors

Post by rbodleyscott » Fri Oct 13, 2017 7:10 am

flatsix518 wrote:Is it just my computer or are slopes colored blue?

I was just playing my first game and thought all these streams were oddly shaped and tried to avoid them.

As I was maneuvering around them, I happened to put my cursor over one and realized it was a slope. Thanks to my maneuvers, I had just given the Romans the central hill mass on my left flank.

Anyway, are your slopes colored blue and look like water?

John
aka flatsix518
One beta-tester who ran the game on a Mac in a PC emulator had this issue. We have not had anyone else complain of it on a native PC. (So far!)
Richard Bodley Scott

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flatsix518
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Re: Slope Colors

Post by flatsix518 » Fri Oct 13, 2017 1:59 pm

Richard,

I, too, am on a PC emulator for Mac. (VM Ware Fusion). This is the only Slitherine/Matrix game I've had any issues with.

Is there a game-specific file we can edit to experiement with color options?

John

rbodleyscott
Field of Glory 2
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Re: Slope Colors

Post by rbodleyscott » Fri Oct 13, 2017 2:13 pm

Pat will have to answer that.
Richard Bodley Scott

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Patrick Ward
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Re: Slope Colors

Post by Patrick Ward » Fri Oct 13, 2017 2:27 pm

Well to me it sounds like a hardware/emulation/driver issue. There is a marker in the dds that defines what information is stored in which channel. Reading this tells the software how the dds is constructed. Many decompressors simply don't do this and just make an assumption. Thats both lazy and very bad practice, and isn't much help to you.

I've no real way of testing it but in theory you might be able to swap the channels in
Data\TILES\NorthernEurope_Overlay/Tex2.dds
and see what happens. Even then I can't guarantee swapping will work on its own. They may need inverting too.

Could you send me a screen shot of all the offending elements and I'll see if I can get a better idea of what channels are being swapped. I would of assumed the blue and green channels but that doesn't result in what i'd call blue.
Last edited by Patrick Ward on Fri Oct 13, 2017 3:56 pm, edited 1 time in total.
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Pat a Pixel Pusher

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flatsix518
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 753
Joined: Tue Dec 14, 2010 10:43 pm
Location: Texas

Re: Slope Colors

Post by flatsix518 » Fri Oct 13, 2017 2:54 pm

Patrick,

Thanks for the reply. I'll put together a PM later today when I get the time.

It's just the slopes that look odd -- but they are pretty garish. You might want to put on eclipse sun glasses before looking at it.

;-)

John

Patrick Ward
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Sergeant - 7.5 cm FK 16 nA
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Re: Slope Colors

Post by Patrick Ward » Sat Oct 14, 2017 6:44 pm

Quick update but no answers yet.

So after seeing Johns screenshot its clearly not what I thought, a dds interpretation, or a shader issue. It's having difficulty showing some multilayer materials. Not having a Mac I can't test it.

I've passed it over to those that might know .. but we aren't a Mac studio and don't support it as a platform so I can't promise anything other than we'll give it our best shot.

Could someone with powers move this to the tech support forum. I think its a better place for it.
..........................

Pat a Pixel Pusher

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pirey4
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Re: Slope Colors

Post by pirey4 » Sun Oct 15, 2017 3:48 pm

I'm having the same problem when running the game in a VMWare Fusion VM mapped to the Windows 10 Bootcamp Partition on MacOS High Sierra . I only see the issue on hills and as others have said the sides of hills are blue and look like water. On thing that I don't think was mentioned is that the sides of the hill actively shimmer like the water on the surface of a lake on a windy day.

The problem does NOT occur when I boot the Mac into Windows 10 directly using Bootcamp Partition and run the game. I'll play this way but it is much more convenient to play using VMWare Fusion since I don't have to reboot the machine to switch between the game and MacOS applications.

I know the configurations I'm running are not supported but I really want to play the game (which I am enjoying). Any help would be appreciated.

Thanks,

phil

rbodleyscott
Field of Glory 2
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Re: Slope Colors

Post by rbodleyscott » Sun Oct 15, 2017 3:50 pm

We are still looking into it.
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pipfromslitherine
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Re: Slope Colors

Post by pipfromslitherine » Sun Oct 15, 2017 5:34 pm

It sounds like a bug in the driver emulation for the VM. Unfortunately we can't support the game running on other systems. You could try seeing if there are compatibility settings for DX9 in the VM control panel.

Cheers

Pip
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