Field of Glory II has been updated to Version 1.5.32

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Daniele
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Field of Glory II has been updated to Version 1.5.32

Post by Daniele » Mon Aug 17, 2020 1:37 pm

Field of Glory II has been updated to Version 1.5.32

You can download the update from here

Have a look at the changelog below

Version 1.5.32 patch Notes:

• Hotseat Mode
o It is now possible to switch back and forth between Hotseat mode and AI mode during the course of a battle. You can turn Hotseat mode On and Off in the Settings menu. The change takes effect on the next enemy turn - not including their first (Deployment) turn.
o This allows you to start a Custom Battle in Hotseat mode, do Force Selection and Deployment for the enemy side, then switch to AI mode to fight out the battle. To do this, you need to set Hotseat mode On in the Settings menu before starting the battle, and then switch it Off again at any time before the enemy second turn.
o To allow the above to work correctly, the enemy side (like the player) does not get a move on its first turn when the game is started in Hotseat mode.

• Empires Battles:
o Maximum battle size before scaling is now affected by the Conversion Ratio setting. i.e. If you set the Conversion Ratio to 150% of default, the battle will not scale unless the larger side has more than 36 Empires units, and the scaling will be based on that figure and not the default figure of 24.

• Units:
o Our grateful thanks go to Paul Adaway, author of TT Mod, for permission to use units from TT mod in the main game, and Stephen Hales of Little Big Men Studios for permission to use his shield pattern designs in TT Mod units. https://www.littlebigmenstudios.com/
o Added 5 new Irregular Foot units from TT Mod. (Iranian-style, Non-Iranian Middle-Eastern style, Skythian, Ligurian and Nubian.)
o Added Takabara textures from TT mod.
o Added Early Cataphracts from TT Mod.
o Added 4 new Late Roman cavalry units from TT Mod: Clibanarii, Cavalry, Veteran Cavalry, Equites sagittarii.
o Animations have been revised for crossbowmen and axemen. Note that because of a change to scaling, crossbowmen in games saved with a previous game version will show as huge. This won’t affect gameplay.

• Army Lists:
o Numerous army lists have been updated to use the new units.

• Epic Battles:
o The following Epic Battle scenarios have been updated to use the new units: Thymbra, Chaironeia (86 BC), Tigranocerta, Adrianople, Argentoratum, Chalons, Frigidus, Maranga.

• Bug Fixes:
o Fixed issue that could cause late arriving troops (e.g. flank marchers) to be treated as part of the same group move command as some inappropriate on-table troops.

• Manual:
o Correction - Section 15.2: “Moreover, a unit cannot drop cohesion twice in the same turn from shooting, nor from close combat. (But can drop once for each, and in some circumstances can double drop from close combat). Note that melees that were not resolved before hitting End Turn are resolved automatically and count as part of the preceding turn for the above purpose. Also, a unit that is Fragmented may break (without waiting to be contacted) if charged by another unit, even if it became Fragmented as a result of a previous impact close combat this turn.”
(The previous statement that cohesion could drop from each of shooting, impact and melee in a turn was incorrect.)

• Modding:
o By request, here is a list of scripts and other major files changed since v1.5.30:
 ArmyList.txt
 Squads.csv
 Squads.xlsx
 Helpers.bsf
 Slith_RandomMap2.bsf
 AITools.bsf
 CampaignTools.bsf
 LiaisonTools.bsf
 Macros.bsf
 MoreScenarioTools.bsf
 BattleCommon.bsf

Dux Limitis
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Re: Field of Glory II has been updated to Version 1.5.32

Post by Dux Limitis » Mon Aug 17, 2020 4:43 pm

I think the crossbowmen's animations didn't change.They still carry swords instead of crossbows when steady.

toska
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Re: Field of Glory II has been updated to Version 1.5.32

Post by toska » Mon Aug 17, 2020 4:55 pm

Will we soon have access to a new public beta as usual?

rbodleyscott
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Re: Field of Glory II has been updated to Version 1.5.32

Post by rbodleyscott » Mon Aug 17, 2020 5:06 pm

Dux Limitis wrote:
Mon Aug 17, 2020 4:43 pm
I think the crossbowmen's animations didn't change.They still carry swords instead of crossbows when steady.
True. Their wait animations were just made less jerky.
Richard Bodley Scott

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rbodleyscott
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Re: Field of Glory II has been updated to Version 1.5.32

Post by rbodleyscott » Mon Aug 17, 2020 5:07 pm

toska wrote:
Mon Aug 17, 2020 4:55 pm
Will we soon have access to a new public beta as usual?
Not immediately.
Richard Bodley Scott

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SLancaster
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Re: Field of Glory II has been updated to Version 1.5.32

Post by SLancaster » Mon Aug 17, 2020 5:40 pm

Thanks to all for continuing to work hard on a great game.

Dux Limitis
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Re: Field of Glory II has been updated to Version 1.5.32

Post by Dux Limitis » Tue Aug 18, 2020 5:15 am

rbodleyscott wrote:
Mon Aug 17, 2020 5:06 pm
Dux Limitis wrote:
Mon Aug 17, 2020 4:43 pm
I think the crossbowmen's animations didn't change.They still carry swords instead of crossbows when steady.
True. Their wait animations were just made less jerky.
Will we have carry crossbows' wait animations in the future?

rbodleyscott
Field of Glory 2
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Re: Field of Glory II has been updated to Version 1.5.32

Post by rbodleyscott » Tue Aug 18, 2020 7:10 am

Dux Limitis wrote:
Tue Aug 18, 2020 5:15 am
rbodleyscott wrote:
Mon Aug 17, 2020 5:06 pm
Dux Limitis wrote:
Mon Aug 17, 2020 4:43 pm
I think the crossbowmen's animations didn't change.They still carry swords instead of crossbows when steady.
True. Their wait animations were just made less jerky.
Will we have carry crossbows' wait animations in the future?
It is not a high priority.
Richard Bodley Scott

Image

Dux Limitis
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Re: Field of Glory II has been updated to Version 1.5.32

Post by Dux Limitis » Tue Aug 18, 2020 7:52 am

rbodleyscott wrote:
Tue Aug 18, 2020 7:10 am
Dux Limitis wrote:
Tue Aug 18, 2020 5:15 am
rbodleyscott wrote:
Mon Aug 17, 2020 5:06 pm


True. Their wait animations were just made less jerky.
Will we have carry crossbows' wait animations in the future?
It is not a high priority.
Got it,thanks.

kronenblatt
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Re: Field of Glory II has been updated to Version 1.5.32

Post by kronenblatt » Tue Aug 18, 2020 10:47 am

Many thanks for new version!
Arranging the The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), and The West is No More (TWiNM) tournaments for Field of Glory II!

roguedjack
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Re: Field of Glory II has been updated to Version 1.5.32

Post by roguedjack » Tue Aug 18, 2020 12:32 pm

Is it safe to update the game when I have ongoing MP games started with the previous public version ?
Steam is forcing me to update the game before launching it.
I'm not sure I can use the Slitherine install of the game instead to continue using the previous game version because half of the DLC I own where bought on Steam and I probably need them for the MP games and I don't know where are the serials.
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040

rbodleyscott
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Re: Field of Glory II has been updated to Version 1.5.32

Post by rbodleyscott » Tue Aug 18, 2020 3:37 pm

roguedjack wrote:
Tue Aug 18, 2020 12:32 pm
Is it safe to update the game when I have ongoing MP games started with the previous public version ?
Steam is forcing me to update the game before launching it.
I'm not sure I can use the Slitherine install of the game instead to continue using the previous game version because half of the DLC I own where bought on Steam and I probably need them for the MP games and I don't know where are the serials.
You have to update the game to access the MP server. It won't allow you to log in with an older version.

There could be some anomalies on the turn when the switchover occurs, but that potentially happens with each update so we have to live with it. That is why we try to time the Updates to be between official tournaments. At least it is only on one turn, whereas if players were permitted to continue to use the old version and one of them used the old version and the other used the new version, it would happen every turn.
Richard Bodley Scott

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pompeytheflatulent
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Re: Field of Glory II has been updated to Version 1.5.32

Post by pompeytheflatulent » Tue Aug 18, 2020 3:42 pm

roguedjack wrote:
Tue Aug 18, 2020 12:32 pm
Is it safe to update the game when I have ongoing MP games started with the previous public version ?
Steam is forcing me to update the game before launching it.
I'm not sure I can use the Slitherine install of the game instead to continue using the previous game version because half of the DLC I own where bought on Steam and I probably need them for the MP games and I don't know where are the serials.
You may experience mild cases of deja vu or units teleporting around the map between turns. :D

viewtopic.php?f=488&t=96195

roguedjack
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Re: Field of Glory II has been updated to Version 1.5.32

Post by roguedjack » Tue Aug 18, 2020 4:26 pm

Thanks for the answers. The update went smoothly so far.
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040

Byron01
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Re: Field of Glory II has been updated to Version 1.5.32

Post by Byron01 » Wed Aug 19, 2020 7:03 am

I'm loving the new options with the hotseat mode!

Adebar
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Re: Field of Glory II has been updated to Version 1.5.32

Post by Adebar » Wed Aug 19, 2020 1:42 pm

Byron01 wrote:
Wed Aug 19, 2020 7:03 am
I'm loving the new options with the hotseat mode!
Me too! It's a great feature which enables us to set up battles and OOBs just the way we want them. It also offers tons of new tactical possibilities.
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toska
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Re: Field of Glory II has been updated to Version 1.5.32

Post by toska » Thu Aug 20, 2020 12:26 pm

Excuse me. I see that many people are very happy with this new feature. However, I can't think of how to use it, except to make custom displays for the AI. This may be interesting, but other than this use I can't think of anything else. I'm missing something?

roguedjack
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Re: Field of Glory II has been updated to Version 1.5.32

Post by roguedjack » Thu Aug 20, 2020 1:00 pm

toska wrote:
Thu Aug 20, 2020 12:26 pm
Excuse me. I see that many people are very happy with this new feature. However, I can't think of how to use it, except to make custom displays for the AI. This may be interesting, but other than this use I can't think of anything else. I'm missing something?
Solitaire play: play against yourself to learn the game, practice armies, tactics...
Shared computer: play with someone sharing your computer.
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040

toska
Sergeant - Panzer IIC
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Posts: 185
Joined: Mon Jan 25, 2016 12:07 pm

Re: Field of Glory II has been updated to Version 1.5.32

Post by toska » Thu Aug 20, 2020 1:16 pm

roguedjack wrote:
Thu Aug 20, 2020 1:00 pm
toska wrote:
Thu Aug 20, 2020 12:26 pm
Excuse me. I see that many people are very happy with this new feature. However, I can't think of how to use it, except to make custom displays for the AI. This may be interesting, but other than this use I can't think of anything else. I'm missing something?
Solitaire play: play against yourself to learn the game, practice armies, tactics...
Shared computer: play with someone sharing your computer.


I was not referring to the Hotseat itself, (which we have had for quite some time). I mean the possibility of alternating Hotseat and the AI, recently appeared

rbodleyscott
Field of Glory 2
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Re: Field of Glory II has been updated to Version 1.5.32

Post by rbodleyscott » Thu Aug 20, 2020 1:19 pm

toska wrote:
Thu Aug 20, 2020 1:16 pm
roguedjack wrote:
Thu Aug 20, 2020 1:00 pm
toska wrote:
Thu Aug 20, 2020 12:26 pm
Excuse me. I see that many people are very happy with this new feature. However, I can't think of how to use it, except to make custom displays for the AI. This may be interesting, but other than this use I can't think of anything else. I'm missing something?
Solitaire play: play against yourself to learn the game, practice armies, tactics...
Shared computer: play with someone sharing your computer.


I was not referring to the Hotseat itself, (which we have had for quite some time). I mean the possibility of alternating Hotseat and the AI, recently appeared
Well the reason it was requested was to allow the player to do force selection and deployment for the AI, then let the AI run the rest of the battle.
Richard Bodley Scott

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