max number of units on the map?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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nox16555
Lance Corporal - Panzer IA
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max number of units on the map?

Post by nox16555 » Wed Jul 05, 2017 7:14 pm

Whats the max number units that can be placed on the map?

XOPT13
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Re: max number of units on the map?

Post by XOPT13 » Wed Jul 05, 2017 7:27 pm

nox16555 wrote:Whats the max number units that can be placed on the map?
"Cohort-sized units. Battles can range from a few units to as many as 80 units per side."
We can't play The Battle of Cannae. :(

rbodleyscott
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Re: max number of units on the map?

Post by rbodleyscott » Wed Jul 05, 2017 9:08 pm

Actually 256 per side, but it isn't very practical. We therefore use a scaling factor for battles like Cannae.
Richard Bodley Scott

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nox16555
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Re: max number of units on the map?

Post by nox16555 » Wed Jul 05, 2017 9:39 pm

I am sorry if I like my battles massive and very unpractical.

XOPT13
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Re: max number of units on the map?

Post by XOPT13 » Thu Jul 06, 2017 9:41 am

rbodleyscott wrote:Actually 256 per side, but it isn't very practical. We therefore use a scaling factor for battles like Cannae.
Can I make 256 units for each side in map editor?

rbodleyscott
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Re: max number of units on the map?

Post by rbodleyscott » Thu Jul 06, 2017 6:06 pm

XOPT13 wrote:
rbodleyscott wrote:Actually 256 per side, but it isn't very practical. We therefore use a scaling factor for battles like Cannae.
Can I make 256 units for each side in map editor?
Yes, although you will need a powerful machine indeed for the battle to run smoothly.
Richard Bodley Scott

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nox16555
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Re: max number of units on the map?

Post by nox16555 » Sat Jul 08, 2017 5:47 am

cannae would be fun to play.

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