Squares and other features

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Gribeauval
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Squares and other features

Post by Gribeauval » Sun Jul 23, 2017 6:46 pm

Hi,
will some new features of Field of Glory II be later introduced in Sengoku Jidai and in Pike and Shot ?

More precisely, I can read that some units can form a square in Field of Glory II .
I have looked at the Field of Glory Renaissance (miniature) rules (furnished with Sengoku Jidai in pdf format) and squares are allowed to some units (pikemen, spearmen, ...) in the miniature rules : will this ability be introduced in Pike and Shot or not ?

Thanks for these games.

rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Squares and other features

Post by rbodleyscott » Mon Jul 24, 2017 5:34 am

We are currently working so hard on FOG2 that we have not had time to consider changes to P&S.

However I will say that the absence of forming square from P&S was not an oversight. Those units capable of forming effective squares are already immune to flank/rear attacks. Standard pike and shot units were deliberately not given that capability because we wanted them to have their historical vilnerabilty to cavalry when unsupported by their own. The only cases we could find of such units making an effective stand vs attacks from multiple directions were when they were in an enclosure..
Richard Bodley Scott

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Gribeauval
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 12
Joined: Wed Jul 20, 2016 1:56 pm

Re: Squares and other features

Post by Gribeauval » Mon Jul 24, 2017 12:05 pm

Thanks for this explanation.

Even if you have no time to consider changes to Pike and Shot / Sengoku Jidai for now, do you believe that is technically feasible to introduce some FOG2 improvements in these two former games : the AI improvements , the Group move, the new terrain generator ( or other things) ?
As FOG2 uses a new engine, it is maybe not easy to do these changes ?

Regards.

rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Squares and other features

Post by rbodleyscott » Mon Jul 24, 2017 6:38 pm

It is certainly something we can think about, albeit there may be technical difficulties.
Richard Bodley Scott

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Jafele
Lance Corporal - SdKfz 222
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Re: Squares and other features

Post by Jafele » Tue Jul 25, 2017 9:29 am

rbodleyscott wrote:It is certainly something we can think about, albeit there may be technical difficulties.
+1

Would be cool to have "more or less" the same features (specially the AI and random maps) in all historical periods. In this way older games will never get dated and people will wish to buy them.

w_michael
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
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Re: Squares and other features

Post by w_michael » Sun Aug 06, 2017 1:57 pm

I would certainly pay for an updated Pike & Shot Campaigns that included some of the innovations from FOG II.
William Michael, Pike & Shot Campaigns & Field of Glory II enthusiast

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